//
// ViewController.m
// test_shapeLayer_01
//
// Created by admin on 1/28/16.
// Copyright © 2016 jeffasd. All rights reserved.
//
#import "ViewController.h"
#define pi 3.14159265359
#define DEGREES_TO_RADIANS(degrees) ((pi * degrees)/ 180)
@interface ViewController ()
@property(nonatomic, strong) CAShapeLayer *shapeLayer;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.shapeLayer = [CAShapeLayer layer];
// _shapeLayer.frame = CGRectMake(0, 0, 200, 200);
_shapeLayer.frame = self.view.frame;
// _shapeLayer.position = self.view.center;
_shapeLayer.fillColor = [UIColor clearColor].CGColor;
_shapeLayer.lineWidth = 1.0f;
_shapeLayer.strokeColor = [UIColor cyanColor].CGColor;
// UIBezierPath *circlePath = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 200, 200)];
// UIBezierPath *circlePath = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, 200, 200)];
// UIBezierPath *circlePath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(150, 150)
// radius:75
// startAngle:0
// endAngle:DEGREES_TO_RADIANS(135)
// clockwise:YES];
// //绘制二次贝塞尔曲线
// UIBezierPath *circlePath = [UIBezierPath bezierPath];
//// [circlePath moveToPoint:CGPointMake(20, 100)];
// [circlePath moveToPoint:CGPointMake(0, 100)];
// [circlePath addQuadCurveToPoint:CGPointMake(200, 100) controlPoint:CGPointMake(100, 0)];
#if 0
//绘制三次贝塞尔曲线
UIBezierPath *circlePath = [UIBezierPath bezierPath];
[circlePath moveToPoint:CGPointMake(20, 50)];
[circlePath addCurveToPoint:CGPointMake(200, 50) controlPoint1:CGPointMake(110, 0) controlPoint2:CGPointMake(110, 100)];
_shapeLayer.path = circlePath.CGPath;
#endif
//绘制三次贝塞尔曲线
UIBezierPath *circlePath = [UIBezierPath bezierPath];
[circlePath moveToPoint:CGPointMake(20, 100)];
[circlePath addCurveToPoint:CGPointMake(350, 600) controlPoint1:CGPointMake(110, 0) controlPoint2:CGPointMake(110, 100)];
_shapeLayer.path = circlePath.CGPath;
_shapeLayer.strokeStart = 0;
_shapeLayer.strokeEnd = 1.0;
[self.view.layer addSublayer:_shapeLayer];
CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
animation.duration = 3;
animation.timingFunction = [CAMediaTimingFunction functionWithName:@"easeInEaseOut"];
animation.repeatCount = 1;
animation.path = circlePath.CGPath;
UIView *subView = [[UIView alloc] initWithFrame:CGRectMake(100, 20, 10, 10)];
// subView.center = self.view.center;
subView.backgroundColor = [UIColor redColor];
[self.view addSubview:subView];
// subView.center = self.view.center;
//为subView视图添加动画
[subView.layer addAnimation:animation forKey:@"test"];
// //绘制曲线
// CGContextMoveToPoint(context, 20, 100);//移动到起始位置
// /*绘制二次贝塞尔曲线
// c:图形上下文
// cpx:控制点x坐标
// cpy:控制点y坐标
// x:结束点x坐标
// y:结束点y坐标
// */
// CGContextAddQuadCurveToPoint(context, 160, 0, 300, 100);
//
// CGContextMoveToPoint(context, 20, 500);
// /*绘制三次贝塞尔曲线
// c:图形上下文
// cp1x:第一个控制点x坐标
// cp1y:第一个控制点y坐标
// cp2x:第二个控制点x坐标
// cp2y:第二个控制点y坐标
// x:结束点x坐标
// y:结束点y坐标
// */
// CGContextAddCurveToPoint(context, 80, 300, 240, 500, 300, 300);
//
// //设置图形上下文属性
// [[UIColor yellowColor]setFill];
// [[UIColor redColor]setStroke];
//
//
// //绘制路径
// CGContextDrawPath(context, kCGPathFillStroke);
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end