public class MyView extends View
{
public MyView(Context context, AttributeSet set)
{
super(context, set)
}
@Override
// 重写该方法,进行绘图
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas)
// 把整张画布绘制成白色
canvas.drawColor(Color.WHITE)
Paint paint = new Paint()
// 去锯齿
paint.setAntiAlias(true)
paint.setColor(Color.BLUE)
paint.setStyle(Paint.Style.STROKE)
paint.setStrokeWidth(3)
// 绘制圆形
canvas.drawCircle(40, 40, 30, paint)
// 绘制正方形
canvas.drawRect(10, 80, 70, 140, paint)
// 绘制矩形
canvas.drawRect(10, 150, 70, 190, paint)
RectF re1 = new RectF(10, 200, 70, 230)
// 绘制圆角矩形
canvas.drawRoundRect(re1, 15, 15, paint)
RectF re11 = new RectF(10, 240, 70, 270)
// 绘制椭圆
canvas.drawOval(re11, paint)
// 定义一个Path对象,封闭成一个三角形。
Path path1 = new Path()
path1.moveTo(10, 340)
path1.lineTo(70, 340)
path1.lineTo(40, 290)
path1.close()
// 根据Path进行绘制,绘制三角形
canvas.drawPath(path1, paint)
// 定义一个Path对象,封闭成一个五角形。
Path path2 = new Path()
path2.moveTo(26, 360)
path2.lineTo(54, 360)
path2.lineTo(70, 392)
path2.lineTo(40, 420)
path2.lineTo(10, 392)
path2.close()
// 根据Path进行绘制,绘制五角形
canvas.drawPath(path2, paint)
// ----------设置填充风格后绘制----------
paint.setStyle(Paint.Style.FILL)
paint.setColor(Color.RED)
canvas.drawCircle(120, 40, 30, paint)
//绘制正方形
canvas.drawRect(90, 80, 150, 140, paint)
//绘制矩形
canvas.drawRect(90, 150, 150, 190, paint)
RectF re2 = new RectF(90, 200, 150, 230)
//绘制圆角矩形
canvas.drawRoundRect(re2, 15, 15, paint)
RectF re21 = new RectF(90, 240, 150, 270)
// 绘制椭圆
canvas.drawOval(re21, paint)
Path path3 = new Path()
path3.moveTo(90, 340)
path3.lineTo(150, 340)
path3.lineTo(120, 290)
path3.close()
//绘制三角形
canvas.drawPath(path3, paint)
Path path4 = new Path()
path4.moveTo(106, 360)
path4.lineTo(134, 360)
path4.lineTo(150, 392)
path4.lineTo(120, 420)
path4.lineTo(90, 392)
path4.close()
//绘制五角形
canvas.drawPath(path4, paint)
// ----------设置渐变器后绘制----------
// 为Paint设置渐变器
Shader mShader = new LinearGradient(0, 0, 40, 60
, new int[] {
Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW }
, null , Shader.TileMode.REPEAT)
paint.setShader(mShader)
//设置阴影
paint.setShadowLayer(45 , 10 , 10 , Color.GRAY)
// 绘制圆形
canvas.drawCircle(200, 40, 30, paint)
// 绘制正方形
canvas.drawRect(170, 80, 230, 140, paint)
// 绘制矩形
canvas.drawRect(170, 150, 230, 190, paint)
RectF re3 = new RectF(170, 200, 230, 230)
// 绘制圆角矩形
canvas.drawRoundRect(re3, 15, 15, paint)
RectF re31 = new RectF(170, 240, 230, 270)
// 绘制椭圆
canvas.drawOval(re31, paint)
Path path5 = new Path()
path5.moveTo(170, 340)
path5.lineTo(230, 340)
path5.lineTo(200, 290)
path5.close()
// 根据Path进行绘制,绘制三角形
canvas.drawPath(path5, paint)
Path path6 = new Path()
path6.moveTo(186, 360)
path6.lineTo(214, 360)
path6.lineTo(230, 392)
path6.lineTo(200, 420)
path6.lineTo(170, 392)
path6.close()
// 根据Path进行绘制,绘制五角形
canvas.drawPath(path6, paint)
// ----------设置字符大小后绘制----------
paint.setTextSize(24)
paint.setShader(null)
// 绘制7个字符串
canvas.drawText(getResources().getString(R.string.circle), 240, 50,
paint)
canvas.drawText(getResources().getString(R.string.square), 240, 120,
paint)
canvas.drawText(getResources().getString(R.string.rect), 240, 175,
paint)
canvas.drawText(getResources().getString(R.string.round_rect), 230,
220, paint)
canvas.drawText(getResources().getString(R.string.oval), 240,
260, paint)
canvas.drawText(getResources().getString(R.string.triangle), 240, 325,
paint)
canvas.drawText(getResources().getString(R.string.pentagon), 240, 390,
paint)
}
}