本文在linux环境下编译live555工程,并用cgdb调试工具对live555工程中的testProgs目录下的openRTSP的执行过程进行了跟踪分析,直到将从socket端读取视频数据并保存为对应的视频和音频数据为止。
进入testProgs目录,执行./openRTSP rtsp://xxxx/test.mp4
对于RTSP协议的处理部分,可设置断点在setupStreams函数中,并跟踪即可进行分析。
这里主要分析进入如下的while(1)循环中的代码
void BasicTaskScheduler0::doEventLoop(char* watchVariable) { // Repeatedly loop, handling readble sockets and timed events: while (1) { if (watchVariable != NULL && *watchVariable != 0) break; SingleStep(); } }
从这里可知,live555在客户端处理数据实际上是单线程的程序,不断执行SingleStep()函数中的代码。通过查看该函数代码里,下面一句代码为重点
(*handler->handlerProc)(handler->clientData, resultConditionSet);
其中该条代码出现了两次,通过调试跟踪它的执行轨迹,第一次出现调用的函数是为了处理和RTSP服务器的通信协议的商定,而第二次出现调用的函数才是处理真正的视频和音频数据。对于RTSP通信协议的分析我们暂且不讨论,而直接进入第二次调用该函数的部分。
在我们的调试过程中在执行到上面的函数时就直接调用到livemedia目录下的如下函数
void MultiFramedRTPSource::networkReadHandler(MultiFramedRTPSource* source, int /*mask*/) { source->networkReadHandler1(); }
//下面这个函数实现的主要功能就是从socket端读取数据并存储数据
void MultiFramedRTPSource::networkReadHandler1() { BufferedPacket* bPacket = fPacketReadInProgress; if (bPacket == NULL) { // Normal case: Get a free BufferedPacket descriptor to hold the new network packet: //分配一块新的存储空间来存储从socket端读取的数据 bPacket = fReorderingBuffer->getFreePacket(this); } // Read the network packet, and perform sanity checks on the RTP header: Boolean readSuccess = False; do { Boolean packetReadWasIncomplete = fPacketReadInProgress != NULL; //fillInData()函数封装了从socket端获取数据的过程,到此函数执行完已经将数据保存到了bPacket对象中 if (!bPacket->fillInData(fRTPInterface, packetReadWasIncomplete)) { if (bPacket->bytesAvailable() == 0) { envir() << "MultiFramedRTPSource error: Hit limit when reading incoming packet over TCP. Increase \"MAX_PACKET_SIZE\"\n"; } break; } if (packetReadWasIncomplete) { // We need additional read(s) before we can process the incoming packet: fPacketReadInProgress = bPacket; return; } else { fPacketReadInProgress = NULL; } //省略关于RTP包的处理 ... ... ... //fReorderingBuffer为MultiFramedRTPSource类中的对象,该对象建立了一个存储Packet数据包对象的链表 //下面的storePacket()函数即将上面获取的数据包存储在链表中 if (!fReorderingBuffer->storePacket(bPacket)) break; readSuccess = True; } while (0); if (!readSuccess) fReorderingBuffer->freePacket(bPacket); doGetNextFrame1(); // If we didn't get proper data this time, we'll get another chance }
//下面的这个函数则实现从上面函数中介绍的存储数据包链表的对象(即fReorderingBuffer)中取出数据包并调用相应函数使用它
//代码1.1
void MultiFramedRTPSource::doGetNextFrame1() { while (fNeedDelivery) { // If we already have packet data available, then deliver it now. Boolean packetLossPrecededThis; //从fReorderingBuffer对象中取出一个数据包 BufferedPacket* nextPacket = fReorderingBuffer->getNextCompletedPacket(packetLossPrecededThis); if (nextPacket == NULL) break; fNeedDelivery = False; if (nextPacket->useCount() == 0) { // Before using the packet, check whether it has a special header // that needs to be processed: unsigned specialHeaderSize; if (!processSpecialHeader(nextPacket, specialHeaderSize)) { // Something's wrong with the header; reject the packet: fReorderingBuffer->releaseUsedPacket(nextPacket); fNeedDelivery = True; break; } nextPacket->skip(specialHeaderSize); } // Check whether we're part of a multi-packet frame, and whether // there was packet loss that would render this packet unusable: if (fCurrentPacketBeginsFrame) { if (packetLossPrecededThis || fPacketLossInFragmentedFrame) { // We didn't get all of the previous frame. // Forget any data that we used from it: fTo = fSavedTo; fMaxSize = fSavedMaxSize; fFrameSize = 0; } fPacketLossInFragmentedFrame = False; } else if (packetLossPrecededThis) { // We're in a multi-packet frame, with preceding packet loss fPacketLossInFragmentedFrame = True; } if (fPacketLossInFragmentedFrame) { // This packet is unusable; reject it: fReorderingBuffer->releaseUsedPacket(nextPacket); fNeedDelivery = True; break; } // The packet is usable. Deliver all or part of it to our caller: unsigned frameSize; //将上面取出的数据包拷贝到fTo指针所指向的地址 nextPacket->use(fTo, fMaxSize, frameSize, fNumTruncatedBytes, fCurPacketRTPSeqNum, fCurPacketRTPTimestamp, fPresentationTime, fCurPacketHasBeenSynchronizedUsingRTCP, fCurPacketMarkerBit); fFrameSize += frameSize; if (!nextPacket->hasUsableData()) { // We're completely done with this packet now fReorderingBuffer->releaseUsedPacket(nextPacket); } if (fCurrentPacketCompletesFrame) //如果完整的取出了一帧数据,则可调用需要该帧数据的函数去处理它 { // We have all the data that the client wants. if (fNumTruncatedBytes > 0) { envir() << "MultiFramedRTPSource::doGetNextFrame1(): The total received frame size exceeds the client's buffer size (" << fSavedMaxSize << "). " << fNumTruncatedBytes << " bytes of trailing data will be dropped!\n"; } // Call our own 'after getting' function, so that the downstream object can consume the data: if (fReorderingBuffer->isEmpty()) { // Common case optimization: There are no more queued incoming packets, so this code will not get // executed again without having first returned to the event loop. Call our 'after getting' function // directly, because there's no risk of a long chain of recursion (and thus stack overflow): afterGetting(this); //调用函数去处理取出的数据帧 } else { // Special case: Call our 'after getting' function via the event loop. nextTask() = envir().taskScheduler().scheduleDelayedTask(0, (TaskFunc*)FramedSource::afterGetting, this); } } else { // This packet contained fragmented data, and does not complete // the data that the client wants. Keep getting data: fTo += frameSize; fMaxSize -= frameSize; fNeedDelivery = True; } } }
//下面这个函数即开始调用执行需要该帧数据的函数
void FramedSource::afterGetting(FramedSource* source) { source->fIsCurrentlyAwaitingData = False; // indicates that we can be read again // Note that this needs to be done here, in case the "fAfterFunc" // called below tries to read another frame (which it usually will) if (source->fAfterGettingFunc != NULL)
{ (*(source->fAfterGettingFunc))(source->fAfterGettingClientData, source->fFrameSize, source->fNumTruncatedBytes, source->fPresentationTime, source->fDurationInMicroseconds); } }
上面的fAfterGettingFunc为我们自己注册的函数,如果运行的是testProgs中的openRTSP实例,则该函数指向下列代码中通过调用getNextFrame()注册的afterGettingFrame()函数
Boolean FileSink::continuePlaying() { if (fSource == NULL) return False; fSource->getNextFrame(fBuffer, fBufferSize, afterGettingFrame, this, onSourceClosure, this); return True; }
如果运行的是testProgs中的testRTSPClient中的实例,则该函数指向这里注册的afterGettingFrame()函数
Boolean DummySink::continuePlaying() { if (fSource == NULL) return False; // sanity check (should not happen) // Request the next frame of data from our input source. "afterGettingFrame()" will get called later, when it arrives: fSource->getNextFrame(fReceiveBuffer, DUMMY_SINK_RECEIVE_BUFFER_SIZE, afterGettingFrame, this, onSourceClosure, this); return True; }
从上面的代码中可以看到getNextFrame()函数的第一个参数为分别在各自类中定义的buffer,我们继续以openRTSP为运行程序来分析,fBuffer为FileSink类里定义的指针:unsigned char* fBuffer;
这里我们先绕一个弯,看看getNextFrame()函数里做了什么
void FramedSource::getNextFrame(unsigned char* to, unsigned maxSize, afterGettingFunc* afterGettingFunc, void* afterGettingClientData, onCloseFunc* onCloseFunc, void* onCloseClientData) { // Make sure we're not already being read: if (fIsCurrentlyAwaitingData) { envir() << "FramedSource[" << this << "]::getNextFrame(): attempting to read more than once at the same time!\n"; envir().internalError(); } fTo = to; fMaxSize = maxSize; fNumTruncatedBytes = 0; // by default; could be changed by doGetNextFrame() fDurationInMicroseconds = 0; // by default; could be changed by doGetNextFrame() fAfterGettingFunc = afterGettingFunc; fAfterGettingClientData = afterGettingClientData; fOnCloseFunc = onCloseFunc; fOnCloseClientData = onCloseClientData; fIsCurrentlyAwaitingData = True; doGetNextFrame(); }
从代码可以知道上面getNextFrame()中传入的第一个参数fBuffer指向了指针fTo,而我们在前面分析代码1.1中的void MultiFramedRTPSource::doGetNextFrame1()函数中有下面一段代码:
//将上面取出的数据包拷贝到fTo指针所指向的地址 nextPacket->use(fTo, fMaxSize, frameSize, fNumTruncatedBytes, fCurPacketRTPSeqNum, fCurPacketRTPTimestamp, fPresentationTime, fCurPacketHasBeenSynchronizedUsingRTCP, fCurPacketMarkerBit);
实际上现在应该明白了,从getNextFrame()函数中传入的第一个参数fBuffer最终存储的即是从数据包链表对象中取出的数据,并且在调用上面的use()函数后就可以使用了。
而在void MultiFramedRTPSource::doGetNextFrame1()函数中代码显示的最终调用我们注册的void FileSink::afterGettingFrame()正好是在use()函数调用之后的afterGetting(this)中调用。我们再看看afterGettingFrame()做了什么处理:
void FileSink::afterGettingFrame(void* clientData, unsigned frameSize, unsigned numTruncatedBytes, struct timeval presentationTime, unsigned /*durationInMicroseconds*/) { FileSink* sink = (FileSink*)clientData; sink->afterGettingFrame(frameSize, numTruncatedBytes, presentationTime); } void FileSink::afterGettingFrame(unsigned frameSize, unsigned numTruncatedBytes, struct timeval presentationTime) { if (numTruncatedBytes > 0) { envir() << "FileSink::afterGettingFrame(): The input frame data was too large for our buffer size (" << fBufferSize << "). " << numTruncatedBytes << " bytes of trailing data was dropped! Correct this by increasing the \"bufferSize\" parameter in the \"createNew()\" call to at least " << fBufferSize + numTruncatedBytes << "\n"; } addData(fBuffer, frameSize, presentationTime); if (fOutFid == NULL || fflush(fOutFid) == EOF) { // The output file has closed. Handle this the same way as if the // input source had closed: onSourceClosure(this); stopPlaying(); return; } if (fPerFrameFileNameBuffer != NULL) { if (fOutFid != NULL) { fclose(fOutFid); fOutFid = NULL; } } // Then try getting the next frame: continuePlaying(); }
从上面代码可以看到调用了addData()函数将数据保存到文件中,然后继续continuePlaying()又去获取下一帧数据然后处理,直到遇到循环结束然后依次退出调用函数。最后看看addData()函数的实现即可知:
void FileSink::addData(unsigned char const* data, unsigned dataSize, struct timeval presentationTime) { if (fPerFrameFileNameBuffer != NULL) { // Special case: Open a new file on-the-fly for this frame sprintf(fPerFrameFileNameBuffer, "%s-%lu.%06lu", fPerFrameFileNamePrefix, presentationTime.tv_sec, presentationTime.tv_usec); fOutFid = OpenOutputFile(envir(), fPerFrameFileNameBuffer); } // Write to our file: #ifdef TEST_LOSS static unsigned const framesPerPacket = 10; static unsigned const frameCount = 0; static Boolean const packetIsLost; if ((frameCount++)%framesPerPacket == 0) { packetIsLost = (our_random()%10 == 0); // simulate 10% packet loss ##### } if (!packetIsLost) #endif if (fOutFid != NULL && data != NULL) { fwrite(data, 1, dataSize, fOutFid); } }
最后调用系统函数fwrite()实现写入文件功能。
总结:从上面的分析可知,如果要取得从RTSP服务器端接收并保存的数据帧,我们只需要定义一个类并实现如下格式两个的函数,并声明一个指针地址buffer用于指向数据帧,再在continuePlaying()函数中调用getNextFrame(buffer,...)即可。
typedef void (afterGettingFunc)(void* clientData, unsigned frameSize, unsigned numTruncatedBytes, struct timeval presentationTime, unsigned durationInMicroseconds); typedef void (onCloseFunc)(void* clientData);
然后再在afterGettingFunc的函数中即可使用buffer。.