Spaceship顾名思义是一款太空游戏,受经典的街机游戏Asteroid(1979)启发编写而成。在Mini-project #7中,我们先实现飞船的控制、导弹的发射、星球的随机出现和运动,简单设置UI,从而展示Lives和Score。在Mini-project #8中会增加更多功能。
具体思路如下(注:这次描述不是按照代码显示顺序,而是按照完成的思路写的):
游戏细节描述在Coursera的interactive-python教程中,见此:https://www.coursera.org/learn/interactive-python-2/supplement/2ZVsF/mini-project-description
首先导入所需库,设置全局变量
import simplegui import math import random # globals for user interface WIDTH = 800 HEIGHT = 600 score = 0 lives = 3 time = 0
1. 创建飞船类
# Ship class class Ship: def __init__(self, pos, vel, angle, image, info): self.pos = [pos[0],pos[1]] self.vel = [vel[0],vel[1]] self.thrust = False self.angle = angle self.angle_vel = 0 self.image = image self.image_center = info.get_center() self.image_size = info.get_size() self.radius = info.get_radius() def draw(self,canvas): #canvas.draw_circle(self.pos, self.radius, 1, "White", "White") if self.thrust: #change image status canvas.draw_image(self.image, [130, 45], self.image_size, self.pos, self.image_size, self.angle) else: canvas.draw_image(self.image, self.image_center, self.image_size, self.pos, self.image_size, self.angle) def update(self): #这里是重头戏,飞船的加速度改变影响速度,速度也受阻力影响 #update angle self.angle += self.angle_vel c = 0.2 #update position self.pos[0] = (self.pos[0] + self.vel[0]) % WIDTH self.pos[1] = (self.pos[1] + self.vel[1]) % HEIGHT #update velocity self.vel[0] *= (1-c) #摩擦力 self.vel[1] *= (1-c) if self.thrust: forward = angle_to_vector(self.angle) self.vel[0] += forward[0] self.vel[1] += forward[1] #change angle def set_thrust(self, on): self.thrust = on if on: #add sound to thrust ship_thrust_sound.rewind() ship_thrust_sound.play() else: ship_thrust_sound.pause()
def increase_angvel(self): self.angle_vel += .05 def decrease_angvel(self): self.angle_vel -= .05 #add missile and shooting def shoot(self): global a_missile forward = angle_to_vector(self.angle) pos = [self.pos[0], self.pos[1]] pos[0] += vel[0] + self.radius pos[1] += vel[1] + self.radius vel[0] = self.vel[0] + (vel[0] * 6) vel[1] = self.vel[1] + (vel[1] * 6) a_missile = Sprite(pos, vel, self.angle, 0, missile_image, missile_info, missile_sound)
def increase_angvel(self): self.angle_vel += .05 #试合适的值 def decrease_angvel(self): self.angle_vel -= .05 #add missile and shooting 发射导弹 def shoot(self): global a_missile forward = angle_to_vector(self.angle) missile_pos = [self.pos[0]+self.radius*forward[0],self.pos[1]+self.radius*forward[1]] missile_vel = [self.vel[0]+5*forward[0], self.vel[1]+5*forward[1]] a_missile = Sprite(missile_pos, missile_vel, self.angle, 0, missile_image, missile_info, missile_sound) #使用Sprite类,见下面说明
键盘控制:def keydown(key): if key == simplegui.KEY_MAP['left']: #逆时针旋转 所以decrease angle_velocity my_ship.decrease_angvel() elif key == simplegui.KEY_MAP['right']: my_ship.increase_angvel() elif key == simplegui.KEY_MAP['up']: my_ship.set_thrust(True) elif key == simplegui.KEY_MAP['space']: my_ship.shoot() def keyup(key): if key == simplegui.KEY_MAP["left"]: my_ship.increase_angvel() elif key == simplegui.KEY_MAP['right']: my_ship.decrease_angvel() elif key == simplegui.KEY_MAP['up']: my_ship.set_thrust(False)要想键盘能控制,在注册处理器(register handlers)时要添加set_keydown_handler和set_keyup_handler(最后代码中有写)
frame.set_keydown_handler(keydown)#添加键盘控制 frame.set_keyup_handler(keyup)2. 创建Sprite类。星石(rock)、导弹(missile)都会使用该类
# Sprite class class Sprite: def __init__(self, pos, vel, ang, ang_vel, image, info, sound = None): self.pos = [pos[0],pos[1]] self.vel = [vel[0],vel[1]] self.angle = ang self.angle_vel = ang_vel self.image = image self.image_center = info.get_center() self.image_size = info.get_size() self.radius = info.get_radius() self.lifespan = info.get_lifespan() self.animated = info.get_animated() self.age = 0 if sound: sound.rewind() sound.play() def draw(self, canvas): # 第二个self.image_size是指按图像大小显示 canvas.draw_image(self.image, self.image_center, self.image_size, self.pos, self.image_size, self.angle) def update(self): self.angle += self.angle_vel # make the sprite move and rotate self.pos[0] = (self.pos[0]+self.vel[0])%WIDTH self.pos[1] = (self.pos[1]+self.vel[1])%HEIGHT创建函数使星石定时随机产生
# timer handler that spawns a rock def rock_spawner(): #set a_rock to be a new rock on every tick global a_rock a_rock = Sprite([random.randrange(WIDTH),random.randrange(HEIGHT)], [random.randrange(-1,1),random.randrange(-1,1)], 0.05, 0.05, asteroid_image, asteroid_info)3. 在画面中显示背景、星云等
def draw(canvas): global time #计时 # animiate background time += 1 wtime = (time / 4) % WIDTH center = debris_info.get_center() size = debris_info.get_size() canvas.draw_image(nebula_image, nebula_info.get_center(), nebula_info.get_size(), [WIDTH / 2, HEIGHT / 2], [WIDTH, HEIGHT]) canvas.draw_image(debris_image, center, size, (wtime - WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT)) canvas.draw_image(debris_image, center, size, (wtime + WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT)) # draw ship and sprites my_ship.draw(canvas) a_rock.draw(canvas) a_missile.draw(canvas) # update ship and sprites my_ship.update() a_rock.update() a_missile.update()添加UI,显示所剩生命(Lives)和所得分数(Score):
# draw score and lives canvas.draw_text('Lives:'+ str(lives), (50,50), 28, "Red") canvas.draw_text('Score:'+ str(score), (625,50), 28, "Red")4. 导入飞船、导弹、星石、星云等图片(这个步骤中的代码写在“创建飞船类”之前,我是按照功能的实现描述的)
在一开始先创建好图片信息类:
class ImageInfo: def __init__(self, center, size, radius = 0, lifespan = None, animated = False): self.center = center self.size = size self.radius = radius if lifespan: self.lifespan = lifespan else: self.lifespan = float('inf') self.animated = animated def get_center(self): return self.center def get_size(self): return self.size def get_radius(self): return self.radius def get_lifespan(self): return self.lifespan def get_animated(self): return self.animated #导入图片 # art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim # debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png #碎片 debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png debris_info = ImageInfo([320, 240], [640, 480]) debris_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png") #星云 # nebula images - nebula_brown.png, nebula_blue.png nebula_info = ImageInfo([400, 300], [800, 600]) nebula_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.f2014.png") #飞溅 # splash image splash_info = ImageInfo([200, 150], [400, 300]) splash_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png") #飞船 # ship image ship_info = ImageInfo([45, 45], [90, 90], 35) ship_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png") #导弹 # missile image - shot1.png, shot2.png, shot3.png missile_info = ImageInfo([5,5], [10, 10], 3, 50) missile_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/shot2.png") #小行星 # asteroid images - asteroid_blue.png, asteroid_brown.png, asteroid_blend.png asteroid_info = ImageInfo([45, 45], [90, 90], 40) asteroid_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/asteroid_blue.png") #爆炸 # animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True) explosion_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_alpha.png") #声音 # sound assets purchased from sounddogs.com, please do not redistribute soundtrack = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/soundtrack.mp3") missile_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/missile.mp3") missile_sound.set_volume(.5) ship_thrust_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/thrust.mp3") explosion_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/explosion.mp3") # alternative upbeat soundtrack by composer and former IIPP student Emiel Stopler # please do not redistribute without permission from Emiel at http://www.filmcomposer.nl #soundtrack = simplegui.load_sound("https://storage.googleapis.com/codeskulptor-assets/ricerocks_theme.mp3")设置基本函数
#角度转为向量 # helper functions to handle transformations def angle_to_vector(ang): return [math.cos(ang), math.sin(ang)] #p,q距离,(a^2+b^2)^0.5 def dist(p,q): return math.sqrt((p[0] - q[0]) ** 2+(p[1] - q[1]) ** 2)5. 初始化画面设置与开始
# initialize frame frame = simplegui.create_frame("Asteroids", WIDTH, HEIGHT) # initialize ship and two sprites my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info) a_rock = Sprite([WIDTH / 3, HEIGHT / 3], [1, 1], 0, 0.05, asteroid_image, asteroid_info) #0.05秒旋转一下 a_missile = Sprite([2 * WIDTH / 3, 2 * HEIGHT / 3], [-1,1], 0, 0, missile_image, missile_info, missile_sound) # register handlers frame.set_draw_handler(draw) frame.set_keydown_handler(keydown)#添加键盘控制 frame.set_keyup_handler(keyup) timer = simplegui.create_timer(1000.0, rock_spawner) # get things rolling timer.start() frame.start()6. 游戏界面展示:
谢谢阅读!欢迎互相学习~