UIImage *bgImage = [UIImage imageNamed:@"scene"];
// 上小文 : 基于位图(bitmap) , 所有的东西需要绘制到一张新的图片上去
// 1.创建一个基于位图的上下文(开启一个基于位图的上下文)
// size : 新图片的尺寸
// opaque : YES : 不透明, NO : 透明
// 这行代码过后.就相当于常见一张新的bitmap,也就是新的UIImage对象
UIGraphicsBeginImageContextWithOptions(bgImage.size, NO, 0.0);
// 2.画背景
[bgImage drawInRect:CGRectMake(0, 0, bgImage.size.width, bgImage.size.height)];
// 3.画右下角的水印
UIImage *waterImage = [UIImage imageNamed:@"logo"];
CGFloat scale = 0.2;
CGFloat margin = 5;
CGFloat waterW = waterImage.size.width * scale;
CGFloat waterH = waterImage.size.height * scale;
CGFloat waterX = bgImage.size.width - waterW - margin;
CGFloat waterY = bgImage.size.height - waterH - margin;
[waterImage drawInRect:CGRectMake(waterX, waterY, waterW, waterH)];
// 4.从上下文中取得制作完毕的UIImage对象
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 5.结束上下文
UIGraphicsEndImageContext();
// 6.显示到UIImageView
self.iconView.image = newImage;
// 7.将image对象压缩为PNG格式的二进制数据
NSData *data = UIImagePNGRepresentation(newImage);
// UIImageJPEGRepresentation(<#UIImage *image#>, <#CGFloat compressionQuality#>)
// 8.写入文件
NSString *path = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject] stringByAppendingPathComponent:@"new.png"];
[data writeToFile:path atomically:YES];
我们可以创建一个分类把上面的代码封装起来,以后的项目中如果用到打水印的功能可以直接拿过来用
// UIImage+WaterImage.h
#import <UIKit/UIKit.h>
@interface UIImage (WaterImage)
/** * 打水印 * * @param bg 背景图片 * @param logo 右下角的水印图片 */
+ (instancetype)waterImageWithBg:(NSString *)bg logo:(NSString *)logo;
@end
// UIImage+WaterImage.m
#import "UIImage+WaterImage.h"
@implementation UIImage (WaterImage)
+ (instancetype)waterImageWithBg:(NSString *)bg logo:(NSString *)logo
{
UIImage *bgImage = [UIImage imageNamed:bg];
// 1.创建一个基于位图的上下文(开启一个基于位图的上下文)
UIGraphicsBeginImageContextWithOptions(bgImage.size, NO, 0.0);
// 2.画背景
[bgImage drawInRect:CGRectMake(0, 0, bgImage.size.width, bgImage.size.height)];
// 3.画右下角的水印
UIImage *waterImage = [UIImage imageNamed:logo];
CGFloat scale = 0.2;
CGFloat margin = 5;
CGFloat waterW = waterImage.size.width * scale;
CGFloat waterH = waterImage.size.height * scale;
CGFloat waterX = bgImage.size.width - waterW - margin;
CGFloat waterY = bgImage.size.height - waterH - margin;
[waterImage drawInRect:CGRectMake(waterX, waterY, waterW, waterH)];
// 4.从上下文中取得制作完毕的UIImage对象
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 5.结束上下文
UIGraphicsEndImageContext();
return newImage;
}
@end
// 1.加载原图
UIImage *oldImage = [UIImage imageNamed:@"XXX"];
// 2.开启上下文
UIGraphicsBeginImageContextWithOptions(oldImage.size, NO, 0.0);
// 3.取得当前的上下文
CGContextRef ctx = UIGraphicsGetCurrentContext();
// 4.画圆
CGRect circleRect = CGRectMake(0, 0, oldImage.size.width, oldImage.size.height);
CGContextAddEllipseInRect(ctx, circleRect);
// 5.按照当前的路径形状(圆形)裁剪, 超出这个形状以外的内容都不显示
CGContextClip(ctx);
// 6.画图
[oldImage drawInRect:circleRect];
// 7.取图
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 8.结束
UIGraphicsEndImageContext();
// 9.写出文件
NSData *data = UIImagePNGRepresentation(newImage);
NSString *path = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject] stringByAppendingPathComponent:@"new.png"];
[data writeToFile:path atomically:YES];
// 10.显示图片
self.iconView.image = newImage;
// 1.加载原图
UIImage *oldImage = [UIImage imageNamed:@"XXX"];
// 2.开启上下文
CGFloat borderW = 2; // 圆环的宽度
CGFloat imageW = oldImage.size.width + 2 * borderW;
CGFloat imageH = oldImage.size.height + 2 * borderW;
CGSize imageSize = CGSizeMake(imageW, imageH);
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0.0);
// 3.取得当前的上下文
CGContextRef ctx = UIGraphicsGetCurrentContext();
// 4.画边框(大圆)
[[UIColor whiteColor] set];
CGFloat bigRadius = imageW * 0.5; // 大圆半径
CGFloat centerX = bigRadius; // 圆心
CGFloat centerY = bigRadius;
CGContextAddArc(ctx, centerX, centerY, bigRadius, 0, M_PI * 2, 0);
CGContextFillPath(ctx); // 画圆
// 5.小圆
CGFloat smallRadius = bigRadius - borderW;
CGContextAddArc(ctx, centerX, centerY, smallRadius, 0, M_PI * 2, 0);
// 裁剪(后面画的东西才会受裁剪的影响)
CGContextClip(ctx);
// 6.画图
[oldImage drawInRect:CGRectMake(borderW, borderW, oldImage.size.width, oldImage.size.height)];
// 7.取图
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 8.结束上下文
UIGraphicsEndImageContext();
// 9.显示图片
self.iconView.image = newImage;
// 10.写出文件
NSData *data = UIImagePNGRepresentation(newImage);
NSString *path = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject] stringByAppendingPathComponent:@"new.png"];
[data writeToFile:path atomically:YES];
创建一个UIImage+ClipCircleImage的分类,把上面的代码封装起来,方便以后调用
// UIImage+ClipCircleImage.h
#import <UIKit/UIKit.h>
@interface UIImage (ClipCircleImage)
+ (instancetype)circleImageWithName:(NSString *)name borderWidth:(CGFloat)borderWidth borderColor:(UIColor *)borderColor;
@end
// UIImage+ClipCircleImage.m
#import "UIImage+ClipCircleImage.h"
@implementation UIImage (ClipCircleImage)
+ (instancetype)circleImageWithName:(NSString *)name borderWidth:(CGFloat)borderWidth borderColor:(UIColor *)borderColor
{
// 1.加载原图
UIImage *oldImage = [UIImage imageNamed:name];
// 2.开启上下文
CGFloat imageW = oldImage.size.width + 2 * borderWidth;
CGFloat imageH = oldImage.size.height + 2 * borderWidth;
CGSize imageSize = CGSizeMake(imageW, imageH);
UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0.0);
// 3.取得当前的上下文
CGContextRef ctx = UIGraphicsGetCurrentContext();
// 4.画边框(大圆)
[borderColor set];
CGFloat bigRadius = imageW * 0.5; // 大圆半径
CGFloat centerX = bigRadius; // 圆心
CGFloat centerY = bigRadius;
CGContextAddArc(ctx, centerX, centerY, bigRadius, 0, M_PI * 2, 0);
CGContextFillPath(ctx); // 画圆
// 5.小圆
CGFloat smallRadius = bigRadius - borderWidth;
CGContextAddArc(ctx, centerX, centerY, smallRadius, 0, M_PI * 2, 0);
// 裁剪(后面画的东西才会受裁剪的影响)
CGContextClip(ctx);
// 6.画图
[oldImage drawInRect:CGRectMake(borderWidth, borderWidth, oldImage.size.width, oldImage.size.height)];
// 7.取图
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 8.结束上下文
UIGraphicsEndImageContext();
return newImage;
}
@end
// 1.开启上下文
UIGraphicsBeginImageContextWithOptions(view.frame.size, NO, 0.0);
// 2.将view的layer渲染到上下文
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
// 3.取出图片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 4.结束上下文
UIGraphicsEndImageContext();
// 5.写文件
NSData *data = UIImagePNGRepresentation(newImage);
NSString *path = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject] stringByAppendingPathComponent:@"new.png"];
[data writeToFile:path atomically:YES];
// UIImage+Capture.h
#import <UIKit/UIKit.h>
@interface UIImage (Capture)
+ (instancetype)captureWithView:(UIView *)view;
@end
// UIImage+Capture.m
#import "UIImage+Capture.h"
@implementation UIImage (Capture)
+ (instancetype)captureWithView:(UIView *)view
{
// 1.开启上下文
UIGraphicsBeginImageContextWithOptions(view.frame.size, NO, 0.0);
// 2.将view的layer渲染到上下文
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
// 3.取出图片
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
// 4.结束上下文
UIGraphicsEndImageContext();
return newImage;
}
@end