前面总结了touch事件在View中的传递,以及在一个viewTree中传递的流程。
但是在ViewGroup以及ViewTree中的传递是根据log看出来的,那么在代码中到底是如何处理的?
今天就看下代码,主要就是从viewGroup中dispatchEvent开始。
首先还是会调用当前activity的dispatchTouchEvent();然后走走走,...
就走到了rootView的dispatchTouchEvent();--并且rootView还是viewGroup
先上代码,随后慢慢分析。
@Override public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (childrenCount != 0) { // Find a child that can receive the event. // Scan children from front to back. final View[] children = mChildren; final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); for (int i = childrenCount - 1; i >= 0; i--) { final View child = children[i]; if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); mLastTouchDownIndex = i; mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } } } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }
首先是
if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); }这个变量mInputEventConsistencyVerifier是View.java中的,找到后代码如下
/** * Consistency verifier for debugging purposes. * @hide */ protected final InputEventConsistencyVerifier mInputEventConsistencyVerifier = InputEventConsistencyVerifier.isInstrumentationEnabled() ? new InputEventConsistencyVerifier(this, 0) : null;也就是为了debug做的一致性检验,我们这里可以不考虑。
然后就来到了下一步:
if (onFilterTouchEventForSecurity(ev)) { //判断是不是需要将事件安全过滤,一般返回true不用过滤,不过当touch模糊或者当前window模糊时会过滤掉 //如果过滤掉,则直接执行到下面这一行: if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled;如果 是需要过滤掉的事件(一般不会),那代码就直接走到了下面这一步
if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled;也就是取消debug,然后返回handled,而handled默认为false,所以 等于啥都没做就返回了false,
事件就传递给了activity的onTouchEvent了。
注意,事件一旦由activity的dispatchTouchEvent传递给Activity的onTouchEvent后,
那么这一次事件中的所有活动就直接是由Activity的dispatchTouchEvent到Activity的onTouchEvent了
那么如果按正常情况,是可以进行事件传递的,代码如下
final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK;首先是得到这次事件的活动,与 MotionEvent.ACTION_MASK相与
代码继续往下走:
// Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); }如果actionMasked为按下,则重置此前的所有操作,重置为初始状态。
具体实现了什么暂时不用深究,反正知道当按下后就是世界的重新开始了,
android中是可以重来的(多美好),最重要的就是将mFirstTouchTarget置为了null
代码继续往下走
// Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; }
进行了disallowIntercept赋值后,代码继续往下走
如果disallowIntercept = false.则进入第一层
intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed在这里就执行了onInterceptedTouchEvent,默认返回false,
我们可以重写返回true,则intercepted就为true,这就是拦截的标记
默认viewGroup中是不拦截的
如果disallowIntercept = true,则直接默认不拦截
如果如果if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
这一层不满足,也就是说不是按下,并且mFirstTouchTarget==null
那么
else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; }
那么在这次事件中的以后就都拦截,并且不走onIntercepetTouchEvent了
但重新开始down,这些又会重新判断
第三部分,现在intercepted这个标志决定了,也知道了onInterceptTouchEvent是什么时候执行的
我们看下面做什么
先是不是特别重要的代码块:就是判断是不是取消手势或其他,然后到了下面
if (!canceled && !intercepted) { //首先肯定不是cancel的手势,那!canceled就为true,主要就是判断!intercepted的值了,这个值在上面决定过 //如果interctepted为true,则就是说父控件拦截,那么按理论是直接执行父控件的onTouch事件,我们看代码来查看是怎样做到的 // 拦截,不走if,就跳到了下面 // Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { ...注意注意,到这时我们还没给mFirstTouchTarget赋值,因此它就是null的,
就走了if,执行了dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS);
先上这个方法的完整代码
<span style="color:#333333;"> /** * Transforms a motion event into the coordinate space of a particular child view, * filters out irrelevant pointer ids, and overrides its action if necessary. * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead. */ private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; // Canceling motions is a special case. We don't need to perform any transformations // or filtering. The important part is the action, not the contents. final int oldAction = event.getAction(); if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; } // Calculate the number of pointers to deliver. final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // If for some reason we ended up in an inconsistent state where it looks like we // might produce a motion event with no pointers in it, then drop the event. if (newPointerIdBits == 0) { return false; } // If the number of pointers is the same and we don't need to perform any fancy // irreversible transformations, then we can reuse the motion event for this // dispatch as long as we are careful to revert any changes we make. // Otherwise we need to make a copy. final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY); } return handled; } transformedEvent = MotionEvent.obtain(event); } else { transformedEvent = event.split(newPointerIdBits); } // Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); } // Done. transformedEvent.recycle(); return handled; }</span><span style="color:#ff0000;"> </span>
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { //第一个cancel是传递过来的,而传时这个cancel的值也是是否取消手势有关,因为不是,所以就不走if,走到了下面 if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); }第一个if()
注意,此时的super是指类的继承关系中的super,也就是viewGroup的父类view的dispatchTouchEvent,
而不是viewTree中child和parent,要分清
那么就走到了view.dispatchTouchEvent,那么狠清楚了,走到了我们上一次所说的
也就是onDispatch--onTOUCH--ONTouchEvent---onclick()
这个是在当前viewGroup这一层执行的,因此也就执行了
viewGroup的onTouch方法(也就是view的),如果不消费,就返回给上一层,让上一层执行onTouchEvent了
然后就返回handled,这个handled的值就是由view的dispatchTouchEvent决定的。
那么那么,如果Intercept为false,也就是不拦截,就进入了
//那么那么,如果Intercept为false,也就是不拦截,就进入了 if (!canceled && !intercepted) {//中,那按情况是执行子view的dispatchTouchEvent,将事件分发下去,那么是怎么做到的,看代码 //if代码块中 if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) //第一次为按下,所以会进入代码块 final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; //得到这次事件的索引以及索引对应的fingerID final int childrenCount = mChildrenCount;//得到当前viewGroup的子view数量 if (childrenCount != 0) { // Find a child that can receive the event. // Scan children from front to back. final View[] children = mChildren; final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); //如果子view数量不为0,就记录下这次事件的坐标。 for (int i = childrenCount - 1; i >= 0; i--) { final View child = children[i]; if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { continue; } //对这些子view进行循环,判断当前事件坐标是不是在这个子view中,如果不是,就继续循环
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); mLastTouchDownIndex = i; mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; }又是这个方法,dispatchTransformedTouchEvent,但是这次走的我们要看下是怎么走的
根据参数走到了这边
// Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); }hild是不为空的,那么就到了这一句
下面还有一些事件的分发细节,今天暂不说了,这个代码很复杂,考虑的很多,
主要就是根据源码有一个印象关于事件传递
那需要最后总结下了
当在一个屏幕上down时
activity.dispatchTouchEvent()--rootView.dispatchTouchEvent()
没有getParent.requestDisallowInterceptTouchEvent(true).并且onIntercpetTouchEvent返回为false(默认)
childView.dispatchTouchEvent()--...--最后一个childView.dispatchTouchEvent--childView.onTouchEvent()
如果childView.onTouchEvent返回true,则消费了事件,事件就到此终止了。
如果childView.onTouchEvent返回false,则响应事件,则不消费事件,事件又向他的父view传递,调用父view.onTouchEvent,重复上述行为
直到到了
rootView.onTouchEvent();
如果设置了getParent.requestDisallowInterceptTouchEvent(true)或者onIntercpetTouchEvent返回true
则直接执行rootView.onTouchEvent();
如果rootView.onTouchEvent()返回false,则整个viewTree中没有任何事件的消费,
就又返回到了activity中的onTouchEvent();
那这个是时候进行up操作,就不在执行view事件传递了!直接就由
activity.dispatchTouchEvent()--activity.onTouchEvent().直到下一次事件的开始。。
framework层的探测很懒惰,第一次不消费,就再不问你们是否消费了。
以上是分析,在实际中基本就是这个流程,最后推荐如果更清楚的搞清这个传递,看下面链接视频
http://v.youku.com/v_show/id_XODQ1MjI2MDQ0.html?f=23088492