坦克游戏教程一:使用java绘图功能绘制简单坦克

时间紧张,直接贴代码:

/*
 * Function: TankGame 1.0
 * Draw Tank
*/
package com.test1;

import javax.swing.*;

import java.awt.*;

public class MyTankGame1 extends JFrame {
	
	MyPanel mp = null;
	
	public static void main(String[] args) {
		// TODO 自动生成的方法存根
		MyTankGame1 myTankGame1 = new MyTankGame1();

	}
	
	public MyTankGame1(){
		mp = new MyPanel();
		this.add(mp);
		this.setSize(400, 300);
		this.setVisible(true);
	}

}

//My Planel
class MyPanel extends JPanel{
	//Define a Tank
	Hero  hero = null;
	public MyPanel(){
		hero = new Hero(100, 100);
	}
	
	public void paint(Graphics g){
		super.paint(g);
		// Draw my tank. And then encapsulate them into functions.
		g.fillRect(0, 0, 400, 300);
		this.drawTank(hero.getX(), hero.getY(), g, 0, 0);
	}
	
	public void drawTank(int x, int y, Graphics g, int direct, int type){
		
		// judge type
		switch(type){
		case 0:
			g.setColor(Color.cyan);
			break;
		case 1:
			g.setColor(Color.YELLOW);
			break;
		}
		
		// judge direction
		switch(direct){
		case 0:
			g.setColor(Color.CYAN);
			g.fill3DRect(x, y, 5, 30, false);
			// Draw right rect
			g.fill3DRect(x + 15,  y, 5, 30, false);
			// Draw middle rect
			g.fillRect(x + 5, y + 5, 10, 20);
			// Draw circle
			g.setColor(Color.green);
			g.fillOval(x + 5, y + 10, 10, 10);
			// Draw line
			g.drawLine(x + 7, y + 15, x + 10, y);
			break;
		}
	}
}


// Tank Class
class Tank{
	
	public int getX() {
		return x;
	}

	public void setX(int x) {
		this.x = x;
	}

	public int getY() {
		return y;
	}

	public void setY(int y) {
		this.y = y;
	}

	int x = 0;
	int y = 0;
	
	public Tank(int x, int y){
		this.x = x ;
		this.y = y ;
	}
}

class Hero extends Tank{
	public Hero(int x, int y){
		super(x, y);
	}
}

运行效果图:

坦克游戏教程一:使用java绘图功能绘制简单坦克_第1张图片

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