脚本名必须为:SkyBoxGenerator.js,否则报错
使用方法:脚本必须放置在项目文件中名为“Editor”的文件夹;该脚本写好保存之后,unity编辑的菜单上会出现一个名为“Custom/Render Skybox”菜单。当选定会弹出一个对话框,设置一个渲染位置然后点击“Render”,并等待几秒钟,刷新项目窗口,生成的6张图片将出现在名为“Skyboxes”的文件夹。警告,每次运行这个脚本,它会覆盖以前生成的图像。
脚本内容:
class SkyBoxGenerator extends ScriptableWizard
{
var renderFromPosition : Transform;
var skyBoxImage = new Array ("frontImage", "rightImage", "backImage", "leftImage", "upImage", "downImage");
var skyDirection = new Array (Vector3 (0,0,0), Vector3 (0,-90,0), Vector3 (0,180,0), Vector3 (0,90,0), Vector3 (-90,0,0), Vector3 (90,0,0));
function OnWizardUpdate()
{
helpString = "Select transform to render from";
isValid = (renderFromPosition != null);
}
function OnWizardCreate()
{
var go = new GameObject ("SkyboxCamera", Camera);
go.camera.backgroundColor = Color.black;
go.camera.clearFlags = CameraClearFlags.Skybox;
go.camera.fieldOfView = 90;
go.camera.aspect = 1.0;
go.transform.position = renderFromPosition.position;
if (renderFromPosition.renderer)
{
go.transform.position = renderFromPosition.renderer.bounds.center;
}
go.transform.rotation = Quaternion.identity;
for (var orientation = 0; orientation < skyDirection.length ; orientation++)
{
renderSkyImage(orientation, go);
}
DestroyImmediate (go);
}
@MenuItem("Custom/Render Skybox", false, 4)
static function RenderSkyBox()
{
ScriptableWizard.DisplayWizard ("Render SkyBox", SkyBoxGenerator, "Render!");
}
function renderSkyImage(orientation : int, go : GameObject)
{
go.transform.eulerAngles = skyDirection[orientation];
var screenSize = 1024;
var rt = new RenderTexture (screenSize, screenSize, 24);
go.camera.targetTexture = rt;
var screenShot = new Texture2D (screenSize, screenSize, TextureFormat.RGB24, false);
go.camera.Render();
RenderTexture.active = rt;
screenShot.ReadPixels (Rect (0, 0, screenSize, screenSize), 0, 0);
RenderTexture.active = null;
DestroyImmediate (rt);
var bytes = screenShot.EncodeToPNG();
var directory = "Assets/Skyboxes";
if (!System.IO.Directory.Exists(directory))
System.IO.Directory.CreateDirectory(directory);
System.IO.File.WriteAllBytes (System.IO.Path.Combine(directory, skyBoxImage[orientation] + ".png"), bytes);
}
}