二.MUI卸载动画——粒子爆炸关于这个粒子特效,在开篇的时候已经展示了效果,那么我们接下来,要怎么做尼?1.ParticleUtils
用于粒子动画的单位转换
package com.lgl.animview;
import android.content.res.Resources;
/** * 粒子动画 */
public class ParticleUtils {
/** * 密度 */
public static final float DENSITY = Resources.getSystem().getDisplayMetrics().density;
public static int dp2px(int dp) {
return Math.round(dp * DENSITY);
}
}
2.Particle
用于爆破效果的分子计算
package com.lgl.animview;
import java.util.Random;
import android.graphics.Point;
import android.graphics.Rect;
/** * Created by lgl on 16/01/14. 爆破粒子 */
public class Particle {
public static final int PART_WH = 8; // 默认小球宽高
// 原本的值(不可变)
// float originCX;
// float originCY;
// float originRadius;
// 实际的值(可变)
float cx; // center x of circle
float cy; // center y of circle
float radius;
int color;
float alpha;
static Random random = new Random();
Rect mBound;
public static Particle generateParticle(int color, Rect bound, Point point) {
int row = point.y; // 行是高
int column = point.x; // 列是宽
Particle particle = new Particle();
particle.mBound = bound;
particle.color = color;
particle.alpha = 1f;
particle.radius = PART_WH;
particle.cx = bound.left + PART_WH * column;
particle.cy = bound.top + PART_WH * row;
return particle;
}
public void advance(float factor) {
cx = cx + factor * random.nextInt(mBound.width())
* (random.nextFloat() - 0.5f);
cy = cy + factor * random.nextInt(mBound.height() / 2);
radius = radius - factor * random.nextInt(2);
alpha = (1f - factor) * (1 + random.nextFloat());
}
}
3.ExplosionAnimator
属性动画,用于动画展示
package com.lgl.animview;
import android.animation.ValueAnimator;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.Rect;
import android.view.View;
/** * Created by lgl on 16/01/14. */
public class ExplosionAnimator extends ValueAnimator {
public static final int DEFAULT_DURATION = 1500;
private Particle[][] mParticles;
private Paint mPaint;
private View mContainer;
public ExplosionAnimator(View view, Bitmap bitmap, Rect bound) {
mPaint = new Paint();
mContainer = view;
setFloatValues(0.0f, 1.0f);
setDuration(DEFAULT_DURATION);
mParticles = generateParticles(bitmap, bound);
}
private Particle[][] generateParticles(Bitmap bitmap, Rect bound) {
int w = bound.width();
int h = bound.height();
int partW_Count = w / Particle.PART_WH; // 横向个数
int partH_Count = h / Particle.PART_WH; // 竖向个数
int bitmap_part_w = bitmap.getWidth() / partW_Count;
int bitmap_part_h = bitmap.getHeight() / partH_Count;
Particle[][] particles = new Particle[partH_Count][partW_Count];
Point point = null;
for (int row = 0; row < partH_Count; row++) { // 行
for (int column = 0; column < partW_Count; column++) { // 列
// 取得当前粒子所在位置的颜色
int color = bitmap.getPixel(column * bitmap_part_w, row
* bitmap_part_h);
point = new Point(column, row); // x是列,y是行
particles[row][column] = Particle.generateParticle(color,
bound, point);
}
}
return particles;
}
public void draw(Canvas canvas) {
if (!isStarted()) { // 动画结束时停止
return;
}
for (Particle[] particle : mParticles) {
for (Particle p : particle) {
p.advance((Float) getAnimatedValue());
mPaint.setColor(p.color);
// mPaint.setAlpha((int) (255 * p.alpha)); //只是这样设置,透明色会显示为黑色
mPaint.setAlpha((int) (Color.alpha(p.color) * p.alpha)); // 这样透明颜色就不是黑色了
canvas.drawCircle(p.cx, p.cy, p.radius, mPaint);
}
}
mContainer.invalidate();
}
@Override
public void start() {
super.start();
mContainer.invalidate();
}
}
4.ExplosionField
开始执行这个实例的动画了
package com.lgl.animview;
import java.util.ArrayList;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.View;
import android.view.ViewGroup;
import android.view.Window;
/** * Created by lgl on 16/01/14. */
public class ExplosionField extends View {
private static final String TAG = "ExplosionField";
private static final Canvas mCanvas = new Canvas();
private ArrayList<ExplosionAnimator> explosionAnimators;
private OnClickListener onClickListener;
public ExplosionField(Context context) {
super(context);
init();
}
public ExplosionField(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
explosionAnimators = new ArrayList<ExplosionAnimator>();
attach2Activity((Activity) getContext());
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (ExplosionAnimator animator : explosionAnimators) {
animator.draw(canvas);
}
}
/** * 爆破 * * @param view * 使得该view爆破 */
public void explode(final View view) {
Rect rect = new Rect();
view.getGlobalVisibleRect(rect); // 得到view相对于整个屏幕的坐标
rect.offset(0, -ParticleUtils.dp2px(25)); // 去掉状态栏高度
final ExplosionAnimator animator = new ExplosionAnimator(this,
createBitmapFromView(view), rect);
explosionAnimators.add(animator);
animator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animation) {
view.animate().alpha(0f).setDuration(150).start();
}
@Override
public void onAnimationEnd(Animator animation) {
view.animate().alpha(1f).setDuration(150).start();
// 动画结束时从动画集中移除
explosionAnimators.remove(animation);
animation = null;
}
});
animator.start();
}
private Bitmap createBitmapFromView(View view) {
/* * 为什么屏蔽以下代码段? 如果ImageView直接得到位图,那么当它设置背景(backgroud)时,不会读取到背景颜色 */
// if (view instanceof ImageView) {
// Drawable drawable = ((ImageView)view).getDrawable();
// if (drawable != null && drawable instanceof BitmapDrawable) {
// return ((BitmapDrawable) drawable).getBitmap();
// }
// }
// view.clearFocus(); //不同焦点状态显示的可能不同——(azz:不同就不同有什么关系?)
Bitmap bitmap = Bitmap.createBitmap(view.getWidth(), view.getHeight(),
Bitmap.Config.ARGB_8888);
if (bitmap != null) {
synchronized (mCanvas) {
mCanvas.setBitmap(bitmap);
view.draw(mCanvas);
mCanvas.setBitmap(null); // 清除引用
}
}
return bitmap;
}
/** * 给Activity加上全屏覆盖的ExplosionField */
private void attach2Activity(Activity activity) {
ViewGroup rootView = (ViewGroup) activity
.findViewById(Window.ID_ANDROID_CONTENT);
ViewGroup.LayoutParams lp = new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.MATCH_PARENT);
rootView.addView(this, lp);
}
/** * 希望谁有破碎效果,就给谁加Listener * * @param view * 可以是ViewGroup */
public void addListener(View view) {
if (view instanceof ViewGroup) {
ViewGroup viewGroup = (ViewGroup) view;
int count = viewGroup.getChildCount();
for (int i = 0; i < count; i++) {
addListener(viewGroup.getChildAt(i));
}
} else {
view.setClickable(true);
view.setOnClickListener(getOnClickListener());
}
}
private OnClickListener getOnClickListener() {
if (null == onClickListener) {
onClickListener = new OnClickListener() {
@Override
public void onClick(View v) {
ExplosionField.this.explode(v);
// view.setOnClickListener(null); // 用过一次就不需要了
}
};
}
return onClickListener;
}
}
5.MainActivity
好的,一切准备好了之后我们就可以使用了
package com.lgl.animview;
import android.app.Activity;
import android.os.Bundle;
public class MainActivity extends Activity {
// 实例化粒子动画
private ExplosionField explosionField;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
explosionField = new ExplosionField(this);
// 绑定哪个控件哪个控件就有效果,如果需要整个layout,只要绑定根布局的id即可
explosionField.addListener(findViewById(R.id.iv_round));
}
}
在xml中我们什么也不用做,好的,让我们来运行一下