Cocos2D-x游戏开发之六:CCMoveTo CCMoveBy and CCscaleTo CCBlink

歇了两三天,,嘿嘿是不是感觉我没有恒心啊。。。么事今天咱们继续。

今天我们学习一下CCMoveTo CCMoveBy  CCscaleTo CCBlink 这四个类,比较简单看看代码就清楚了。

bool HelloWorld::init()
{
    bool bRet = false;
    do 
    {
           CC_BREAK_IF(! CCLayer::init());
        CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
            "CloseNormal.png",
            "CloseSelected.png",
            this,
            menu_selector(HelloWorld::menuCloseCallback));
        CC_BREAK_IF(! pCloseItem);


        // Place the menu item bottom-right conner.
        pCloseItem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20));


        // Create a menu with the "close" menu item, it's an auto release object.
        CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
        pMenu->setPosition(CCPointZero);
        CC_BREAK_IF(! pMenu);


        // Add the menu to HelloWorld layer as a child layer.
        this->addChild(pMenu, 1);
       CCSprite *sprite = CCSprite::create("sprite.png");
  CCSize size = CCDirector::sharedDirector()->getWinSize();
  sprite->setPosition(ccp(size.width/2,size.height/2));
  this->addChild(sprite);
  CCMoveTo *action = CCMoveTo::create(3.0f,ccp(size.width,size.height/2));
  sprite->runAction(action);


  CCSprite *sprite1 = CCSprite::create("sprite.png");
  sprite1->setPosition(ccp(0,0));
  this->addChild(sprite1);
  CCMoveBy *action1 = CCMoveBy::create(10.0f,ccp(size.width,size.height));
  sprite1->runAction(action1);


  CCScaleTo *scale = CCScaleTo::create(6.0f,1.0f,5.0f);
  sprite1->runAction(scale);
  CCBlink *blink = CCBlink::create(6.0f,50);
  sprite1->runAction(blink);
        bRet = true;
    } while (0); 


    return bRet;
}Cocos2D-x游戏开发之六:CCMoveTo CCMoveBy and CCscaleTo CCBlink_第1张图片

你可能感兴趣的:(Cocos2D-x游戏开发之六:CCMoveTo CCMoveBy and CCscaleTo CCBlink)