================== Server ==================
#include <stdio.h>
#include <winsock2.h>
#pragma comment(lib,"ws2_32.lib")
int main(void)
{
WSADATA wsa;
WSAStartup(MAKEWORD(2,2),&wsa);
struct sockaddr_in addr_server;
addr_server.sin_family = AF_INET;
addr_server.sin_port = htons(8000);
addr_server.sin_addr.s_addr = INADDR_ANY;
SOCKET serversocket = socket(AF_INET,SOCK_DGRAM,0);
bind(serversocket,(struct sockaddr*)&addr_server,sizeof(addr_server));
struct sockaddr_in addr_from;
int fromlen = sizeof(addr_from);
while(1)
{
char frombuff[1024] = "\0";
printf("\n********** 等待客户端输入信息 **********\n");
if(recvfrom(serversocket,frombuff,sizeof(frombuff),0,(struct sockaddr*)&addr_from,&fromlen) == SOCKET_ERROR)
{
printf("服务端接受有错误!!");
}
printf("客户端输入的是:%s\n",frombuff);
//Sleep(5000);
if(sendto(serversocket,frombuff,sizeof(frombuff),0,(struct sockaddr*)&addr_from,fromlen) == SOCKET_ERROR)
{
printf("服务端发送错误!!");
}
}
closesocket(serversocket);
WSACleanup();
return 0;
}
================== Client ==================
#include <stdio.h>
#include <winsock2.h>
#include <time.h>
#pragma comment(lib,"ws2_32.lib")
int main(void)
{
WSADATA wsa;
WSAStartup(MAKEWORD(2,2),&wsa);
SOCKET mySocket;
mySocket = socket(AF_INET,SOCK_DGRAM,0);
struct sockaddr_in addr;
addr.sin_family = AF_INET;
//addr.sin_addr.s_addr = inet_addr("192.168.1.1");
addr.sin_addr.s_addr = htonl(INADDR_ANY); //获取本机IP地址
addr.sin_port = htons(8000);
int len = sizeof(addr);
while(1)
{
printf("\n********** NEW START **********\n");
printf("请输入一段字符给服务器:\n");
char buff[1024] = "\0";
gets(buff);
//LARGE_INTEGER t1,t2,feq;
//QueryPerformanceFrequency(&feq);//每秒跳动次数
if(sendto(mySocket,buff,sizeof(buff),0,(struct sockaddr *)&addr,len) == SOCKET_ERROR)
{
printf("发送错误!!!");
}
//QueryPerformanceCounter(&t1);//测前跳动次数
if(recvfrom(mySocket,buff,sizeof(buff),0,(struct sockaddr*)&addr,&len) == SOCKET_ERROR)
{
printf("接受错误!!!");
}
//QueryPerformanceCounter(&t2);//测后跳动次数
printf("从服务端返回:%s\n",buff);
//printf("--->>时间延迟:%f秒\n",((double)t2.QuadPart-(double)t1.QuadPart)/((double)feq.QuadPart));
}
closesocket(mySocket);
WSACleanup();
return 0;
}