飛飛(十九)简单的游戏角色设计

#include<iostream>
using namespace std;
class role
{
public:
    void setrole(string m_name,int m_blood)
    {
        name=m_name;
        blood=m_blood;
    }
    void show()
    {
        cout<<name <<" has "<< blood<<" blood"<<",";
        if(blood>0)
            cout<<"it is alived"<<endl;
        else
            cout<<"it is dead"<<endl;

    }
    void attack(int y)
    {
        blood=blood+y;
    }
    void beattack(int x)
    {
    blood=blood-x;
    }
    void eat (int m_blood)
    {
        blood+=m_blood;
    }
    private:
    string name;
    int blood;
    bool life;
    };
    int main()
    {
        role tom;
        tom.setrole("tom",4);
        tom.show();
        tom.attack(2);
        tom.eat(4);
        tom.beattack(2);
        tom.show();
        return 0;
    }
<img src="http://img.blog.csdn.net/20160406173737586?watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQv/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" alt="" />

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