本文参考 http://blog.csdn.net/swust_chenpeng/article/details/19967501
优化3个功能:
1 增加手指按下 松开 图片切换
2 增加 动态修改 开关状态功能 (一般进入界面的时候,需要根据后台读取的值,来设置开关的状态)
3 增加 获取开关状态功能
package com.example.switchbutton;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class SwitchButton extends View implements android.view.View.OnClickListener{
/*定义各种图片*/
private Bitmap mSwitchBottom,mSwitchBtnPress, mSwitchBtnNormal,mSwitchFrame, mSwitchMask;
/** Switch 当前按钮的样式 就是中间的小白点 是否按下 */
private Bitmap mSwitchThumb;
private float mCurrentX = 0;
private boolean mSwitchOn = true;//开关默认是开着的
private int mMoveLength;//最大移动距离
private float mLastX = 0;//第一次按下的有效区域
private Rect mDest = null;//绘制的目标区域大小
private Rect mSrc = null;//截取源图片的大小
private int mDeltX = 0;//移动的偏移量
private Paint mPaint = null;
private OnChangeListener mListener = null;
private boolean mFlag = false;
public SwitchButton(Context context) {
this(context, null);
// TODO Auto-generated constructor stub
}
public SwitchButton(Context context, AttributeSet attrs) {
this(context, attrs, 0);
// TODO Auto-generated constructor stub
}
public SwitchButton(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
init();
}
/**
* 初始化相关资源
*/
public void init() {
mSwitchBottom = BitmapFactory.decodeResource(getResources(),R.drawable.switch_bottom);
mSwitchBtnPress= BitmapFactory.decodeResource(getResources(),R.drawable.switch_btn_pressed);
mSwitchBtnNormal = BitmapFactory.decodeResource(getResources(),R.drawable.switch_btn_normal);
mSwitchFrame = BitmapFactory.decodeResource(getResources(),R.drawable.switch_frame);
mSwitchMask = BitmapFactory.decodeResource(getResources(),R.drawable.switch_mask);
//初始化 没有按下
mSwitchThumb = mSwitchBtnNormal;
setOnClickListener(this);
setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
return false;
}
});
mMoveLength = mSwitchBottom.getWidth() - mSwitchFrame.getWidth();
mDest = new Rect(0, 0, mSwitchFrame.getWidth(), mSwitchFrame.getHeight());
mSrc = new Rect();
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setAlpha(255);
mPaint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// TODO Auto-generated method stub
setMeasuredDimension(mSwitchFrame.getWidth(), mSwitchFrame.getHeight());
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
if (mDeltX > 0 || mDeltX == 0 && mSwitchOn) {
if(mSrc != null) {
mSrc.set(mMoveLength - mDeltX, 0, mSwitchBottom.getWidth()
- mDeltX, mSwitchFrame.getHeight());
}
} else if(mDeltX < 0 || mDeltX == 0 && !mSwitchOn){
if(mSrc != null) {
mSrc.set(-mDeltX, 0, mSwitchFrame.getWidth() - mDeltX,
mSwitchFrame.getHeight());
}
}
//这儿是离屏缓冲,自己感觉类似双缓冲机制吧
int count = canvas.saveLayer(new RectF(mDest), null, Canvas.MATRIX_SAVE_FLAG
| Canvas.CLIP_SAVE_FLAG | Canvas.HAS_ALPHA_LAYER_SAVE_FLAG
| Canvas.FULL_COLOR_LAYER_SAVE_FLAG
| Canvas.CLIP_TO_LAYER_SAVE_FLAG);
canvas.drawBitmap(mSwitchBottom, mSrc, mDest, null);
canvas.drawBitmap(mSwitchThumb, mSrc, mDest, null);
canvas.drawBitmap(mSwitchFrame, 0, 0, null);
canvas.drawBitmap(mSwitchMask, 0, 0, mPaint);
canvas.restoreToCount(count);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mLastX = event.getX();
mSwitchThumb = mSwitchBtnPress;
break;
case MotionEvent.ACTION_MOVE:
mCurrentX = event.getX();
mDeltX = (int) (mCurrentX - mLastX);
// 如果开关开着向左滑动,或者开关关着向右滑动(这时候是不需要处理的)
if ((mSwitchOn && mDeltX < 0) || (!mSwitchOn && mDeltX > 0)) {
mFlag = true;
mDeltX = 0;
}
if (Math.abs(mDeltX) > mMoveLength) {
mDeltX = mDeltX > 0 ? mMoveLength : - mMoveLength;
}
invalidate();
return true;
case MotionEvent.ACTION_UP:
mSwitchThumb = mSwitchBtnNormal;
if (Math.abs(mDeltX) > 0 && Math.abs(mDeltX) < mMoveLength / 2) {
mDeltX = 0;
invalidate();
return true;
} else if (Math.abs(mDeltX) > mMoveLength / 2 && Math.abs(mDeltX) <= mMoveLength) {
mDeltX = mDeltX > 0 ? mMoveLength : -mMoveLength;
mSwitchOn = !mSwitchOn;
if(mListener != null) {
mListener.onChange(this, mSwitchOn);
}
invalidate();
mDeltX = 0;
return true;
} else if(mDeltX == 0 && mFlag) {
//这时候得到的是不需要进行处理的,因为已经move过了
mDeltX = 0;
mFlag = false;
return true;
}
return super.onTouchEvent(event);
default:
break;
}
invalidate();
return super.onTouchEvent(event);
}
public void setOnChangeListener(OnChangeListener listener) {
mListener = listener;
}
public interface OnChangeListener {
public void onChange(SwitchButton sb, boolean state);
}
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
mDeltX = mSwitchOn ? mMoveLength : -mMoveLength;
mSwitchOn = !mSwitchOn;
if(mListener != null) {
mListener.onChange(this, mSwitchOn);
}
invalidate();
mDeltX = 0;
}
//对外公布一个方法 可以设置开关状态
public void setFlage(boolean flage)
{
if(flage)
{
mDeltX = mMoveLength ;
mSwitchOn =flage;
invalidate();
mDeltX = 0;
}
else {
mDeltX = -mMoveLength ;
mSwitchOn =flage;
invalidate();
mDeltX = 0;
}
}
//对外公布获取状态的方法
public boolean getFlage()
{
return mSwitchOn;
}
}