vtk基础编程(2)-读取数据文件中的坐标点

原文地址: http://blog.csdn.net/chinamming/article/details/16860051

1. 案例说明

在实际计算中,常常需要大量的数据, 这个时候数据文件就必不可少, 例如

数据文件points.dat, 中存放了三个点的坐标,

        0.0 0.0 0.0
        1.0 0.0 0.0
        0.0 1.0 0.0
        1.0 1.0 0.0
读取坐标文件最简单的方法就是使用vtkSimplePointsReader, 比如下面的形式

         vtkSmartPointer<vtkSimplePointsReader> reader = vtkSmartPointer<vtkSimplePointsReader>::New();
         reader->SetFileName ( "points.dat" );
         reader->Update();

vtkSimplePointsReader的继承关系如下图所示:

        vtk基础编程(2)-读取数据文件中的坐标点_第1张图片

2. 完整的程序实现

int main(int argc, char* argv[])
{
  // Verify input arguments
  if ( argc != 2 )
    {
    std::cout << "Usage: " << argv[0]
              << " Filename(.xyz)" << std::endl;
    return EXIT_FAILURE;
    }

  // Read the file
  vtkSmartPointer<vtkSimplePointsReader> reader =
    vtkSmartPointer<vtkSimplePointsReader>::New();
  reader->SetFileName ( argv[1] );
  reader->Update();

  // Visualize
  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(reader->GetOutputPort());

  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
  actor->GetProperty()->SetPointSize(4);

  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->AddActor(actor);
  renderer->SetBackground(.3, .6, .3); // Background color green

  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

 

3.程序运行效果

vtk基础编程(2)-读取数据文件中的坐标点_第2张图片


原文地址: http://blog.csdn.net/chinamming/article/details/16860051

程序源码下载地址:

 http://download.csdn.net/detail/chinamming/6587083

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