function love.load()
--define pictures
tile={}
for i=1,4 do
tile[i]= love.graphics.newImage("/res/l"..i..".png")
end
imgbomn = love.graphics.newImage("/res/Lei.png")
imgjew = love.graphics.newImage("/res/Bao1.png")
imgback = love.graphics.newImage("/res/map.png")
--define 2D map
map={
{ 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0},
{ 3, 1, 0, 0, 2, 2, 2, 0, 3, 0, 3, 0, 1, 1, 1, 0, 0, 3, 0, 0, 0},
{ 3, 1, 0, 0, 2, 0, 2, 0, 3, 0, 3, 0, 1, 0, 0, 0, 0, 0, 3, 0, 0},
{ 3, 1, 1, 0, 2, 2, 2, 0, 0, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 3, 0},
{ 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3},
{ 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2},
{ 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 2, 2, 2, 0, 3, 3, 3, 0, 1, 1, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{ 0, 2, 0, 0, 0, 3, 0, 3, 0, 1, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 1},
{ 0, 2, 0, 0, 0, 3, 0, 3, 0, 1, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0},
{ 0, 2, 2, 2, 0, 3, 3, 3, 0, 1, 1, 1, 0, 2, 2, 2, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 0, 2, 2, 2, 0, 3, 0, 3, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 0, 2, 0, 2, 0, 3, 0, 3, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 1, 0, 2, 2, 2, 0, 0, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3},
{ 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 1, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
--2d table's width and height
map_w = #map[1]
map_h = #map
map_x = 0
map_y = 0
--define the tile width and height
tile_w = 16
tile_h = 16
map_dis_w = 20
map_dis_h = 15
-- buffer for map displaying
map_dis_buf = 2
--x,y=1,1
--love.graphics.setBackgroundColor = {0,0,0,0}
end
function draw_map()
offset_x = map_x % tile_w
offset_y = map_y % tile_h
first_tile_x = math.floor(map_x / tile_w)
first_tile_y = math.floor(map_y / tile_h)
for y=1, map_dis_h do
for x=1, map_dis_w do
--if (y+first_tile_y)>=1 and (y+first_tile_y)<=map_h and (x+first_tile_x) >=1 and (x+first_tile_x)<=map_w then
--love.graphics.draw(tile[map[y+first_tile_y][x+first_tile_x]],(x-1)*tile_w-offset_x-tile_w/2,(y-1)*tile_h-offset_y-tile_h/2)
love.graphics.draw(tile[map[y+map_y][x+map_x]],
x*tile_w + offset_x,
y*tile_h + offset_y)
--end
end
end
end
function love.draw()
draw_map()
end
但为什么tile[map[y+map_y][x+map_x]] 会出现不能读取,而直接赋值为: tile[map[1][1]]又没问题,表示不解
郁闷