Unity 使用MiniJson解析本地数据

Unity 使用MiniJson解析本地数据

Json文件
test_mini_json2.txt
{
    "name":"英雄表",
    "Heros":[
        {
            "name":"弓箭手",
            "attack":30,
	    "life":100
        },
        {
            "name":"巨人",
            "attack":15,
	    "life":1000
        }
    ]
}

MiniJson代码
MiniJson.cs
/*
 * Copyright (c) 2012 Calvin Rien
 *
 * Based on the JSON parser by Patrick van Bergen
 * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
 *
 * Simplified it so that it doesn't throw exceptions
 * and can be used in Unity iPhone with maximum code stripping.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;

namespace Facebook.MiniJSON {
    // Example usage:
    //
    //  using UnityEngine;
    //  using System.Collections;
    //  using System.Collections.Generic;
    //  using MiniJSON;
    //
    //  public class MiniJSONTest : MonoBehaviour {
    //      void Start () {
    //          var jsonString = "{ \"array\": [1.44,2,3], " +
    //                          "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
    //                          "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
    //                          "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
    //                          "\"int\": 65536, " +
    //                          "\"float\": 3.1415926, " +
    //                          "\"bool\": true, " +
    //                          "\"null\": null }";
    //
    //          var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
    //
    //          Debug.Log("deserialized: " + dict.GetType());
    //          Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
    //          Debug.Log("dict['string']: " + (string) dict["string"]);
    //          Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
    //          Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
    //          Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
    //
    //          var str = Json.Serialize(dict);
    //
    //          Debug.Log("serialized: " + str);
    //      }
    //  }

    /// <summary>
    /// This class encodes and decodes JSON strings.
    /// Spec. details, see http://www.json.org/
    ///
    /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
    /// All numbers are parsed to doubles.
    /// </summary>
    public static class Json {

        // interpret all numbers as if they are english US formatted numbers
        private static NumberFormatInfo numberFormat = (new CultureInfo("en-US")).NumberFormat;

        /// <summary>
        /// Parses the string json into a value
        /// </summary>
        /// <param name="json">A JSON string.</param>
        /// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
        public static object Deserialize(string json) {
            // save the string for debug information
            if (json == null) {
                return null;
            }

            return Parser.Parse(json);
        }

        sealed class Parser : IDisposable {
            const string WHITE_SPACE = " \t\n\r";
            const string WORD_BREAK = " \t\n\r{}[],:\"";

            enum TOKEN {
                NONE,
                CURLY_OPEN,
                CURLY_CLOSE,
                SQUARED_OPEN,
                SQUARED_CLOSE,
                COLON,
                COMMA,
                STRING,
                NUMBER,
                TRUE,
                FALSE,
                NULL
            };

            StringReader json;

            Parser(string jsonString) {
                json = new StringReader(jsonString);
            }

            public static object Parse(string jsonString) {
                using (var instance = new Parser(jsonString)) {
                    return instance.ParseValue();
                }
            }

            public void Dispose() {
                json.Dispose();
                json = null;
            }

            Dictionary<string, object> ParseObject() {
                Dictionary<string, object> table = new Dictionary<string, object>();

                // ditch opening brace
                json.Read();

                // {
                while (true) {
                    switch (NextToken) {
                    case TOKEN.NONE:
                        return null;
                    case TOKEN.COMMA:
                        continue;
                    case TOKEN.CURLY_CLOSE:
                        return table;
                    default:
                        // name
                        string name = ParseString();
                        if (name == null) {
                            return null;
                        }

                        // :
                        if (NextToken != TOKEN.COLON) {
                            return null;
                        }
                        // ditch the colon
                        json.Read();

                        // value
                        table[name] = ParseValue();
                        break;
                    }
                }
            }

            List<object> ParseArray() {
                List<object> array = new List<object>();

                // ditch opening bracket
                json.Read();

                // [
                var parsing = true;
                while (parsing) {
                    TOKEN nextToken = NextToken;

                    switch (nextToken) {
                    case TOKEN.NONE:
                        return null;
                    case TOKEN.COMMA:
                        continue;
                    case TOKEN.SQUARED_CLOSE:
                        parsing = false;
                        break;
                    default:
                        object value = ParseByToken(nextToken);

                        array.Add(value);
                        break;
                    }
                }

                return array;
            }

            object ParseValue() {
                TOKEN nextToken = NextToken;
                return ParseByToken(nextToken);
            }

            object ParseByToken(TOKEN token) {
                switch (token) {
                case TOKEN.STRING:
                    return ParseString();
                case TOKEN.NUMBER:
                    return ParseNumber();
                case TOKEN.CURLY_OPEN:
                    return ParseObject();
                case TOKEN.SQUARED_OPEN:
                    return ParseArray();
                case TOKEN.TRUE:
                    return true;
                case TOKEN.FALSE:
                    return false;
                case TOKEN.NULL:
                    return null;
                default:
                    return null;
                }
            }

            string ParseString() {
                StringBuilder s = new StringBuilder();
                char c;

                // ditch opening quote
                json.Read();

                bool parsing = true;
                while (parsing) {

                    if (json.Peek() == -1) {
                        parsing = false;
                        break;
                    }

                    c = NextChar;
                    switch (c) {
                    case '"':
                        parsing = false;
                        break;
                    case '\\':
                        if (json.Peek() == -1) {
                            parsing = false;
                            break;
                        }

                        c = NextChar;
                        switch (c) {
                        case '"':
                        case '\\':
                        case '/':
                            s.Append(c);
                            break;
                        case 'b':
                            s.Append('\b');
                            break;
                        case 'f':
                            s.Append('\f');
                            break;
                        case 'n':
                            s.Append('\n');
                            break;
                        case 'r':
                            s.Append('\r');
                            break;
                        case 't':
                            s.Append('\t');
                            break;
                        case 'u':
                            var hex = new StringBuilder();

                            for (int i=0; i< 4; i++) {
                                hex.Append(NextChar);
                            }

                            s.Append((char) Convert.ToInt32(hex.ToString(), 16));
                            break;
                        }
                        break;
                    default:
                        s.Append(c);
                        break;
                    }
                }

                return s.ToString();
            }

            object ParseNumber() {
                string number = NextWord;

                if (number.IndexOf('.') == -1) {
                    return Int64.Parse(number, numberFormat);
                }

                return Double.Parse(number, numberFormat);
            }

            void EatWhitespace() {
                while (WHITE_SPACE.IndexOf(PeekChar) != -1) {
                    json.Read();

                    if (json.Peek() == -1) {
                        break;
                    }
                }
            }

            char PeekChar {
                get {
                    return Convert.ToChar(json.Peek());
                }
            }

            char NextChar {
                get {
                    return Convert.ToChar(json.Read());
                }
            }

            string NextWord {
                get {
                    StringBuilder word = new StringBuilder();

                    while (WORD_BREAK.IndexOf(PeekChar) == -1) {
                        word.Append(NextChar);

                        if (json.Peek() == -1) {
                            break;
                        }
                    }

                    return word.ToString();
                }
            }

            TOKEN NextToken {
                get {
                    EatWhitespace();

                    if (json.Peek() == -1) {
                        return TOKEN.NONE;
                    }

                    char c = PeekChar;
                    switch (c) {
                    case '{':
                        return TOKEN.CURLY_OPEN;
                    case '}':
                        json.Read();
                        return TOKEN.CURLY_CLOSE;
                    case '[':
                        return TOKEN.SQUARED_OPEN;
                    case ']':
                        json.Read();
                        return TOKEN.SQUARED_CLOSE;
                    case ',':
                        json.Read();
                        return TOKEN.COMMA;
                    case '"':
                        return TOKEN.STRING;
                    case ':':
                        return TOKEN.COLON;
                    case '0':
                    case '1':
                    case '2':
                    case '3':
                    case '4':
                    case '5':
                    case '6':
                    case '7':
                    case '8':
                    case '9':
                    case '-':
                        return TOKEN.NUMBER;
                    }

                    string word = NextWord;

                    switch (word) {
                    case "false":
                        return TOKEN.FALSE;
                    case "true":
                        return TOKEN.TRUE;
                    case "null":
                        return TOKEN.NULL;
                    }

                    return TOKEN.NONE;
                }
            }
        }

        /// <summary>
        /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
        /// </summary>
        /// <param name="json">A Dictionary<string, object> / List<object></param>
        /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
        public static string Serialize(object obj) {
            return Serializer.Serialize(obj);
        }

        sealed class Serializer {
            StringBuilder builder;

            Serializer() {
                builder = new StringBuilder();
            }

            public static string Serialize(object obj) {
                var instance = new Serializer();

                instance.SerializeValue(obj);

                return instance.builder.ToString();
            }

            void SerializeValue(object value) {
                IList asList;
                IDictionary asDict;
                string asStr;

                if (value == null) {
                    builder.Append("null");
                }
                else if ((asStr = value as string) != null) {
                    SerializeString(asStr);
                }
                else if (value is bool) {
                    builder.Append(value.ToString().ToLower());
                }
                else if ((asList = value as IList) != null) {
                    SerializeArray(asList);
                }
                else if ((asDict = value as IDictionary) != null) {
                    SerializeObject(asDict);
                }
                else if (value is char) {
                    SerializeString(value.ToString());
                }
                else {
                    SerializeOther(value);
                }
            }

            void SerializeObject(IDictionary obj) {
                bool first = true;

                builder.Append('{');

                foreach (object e in obj.Keys) {
                    if (!first) {
                        builder.Append(',');
                    }

                    SerializeString(e.ToString());
                    builder.Append(':');

                    SerializeValue(obj[e]);

                    first = false;
                }

                builder.Append('}');
            }

            void SerializeArray(IList anArray) {
                builder.Append('[');

                bool first = true;

                foreach (object obj in anArray) {
                    if (!first) {
                        builder.Append(',');
                    }

                    SerializeValue(obj);

                    first = false;
                }

                builder.Append(']');
            }

            void SerializeString(string str) {
                builder.Append('\"');

                char[] charArray = str.ToCharArray();
                foreach (var c in charArray) {
                    switch (c) {
                    case '"':
                        builder.Append("\\\"");
                        break;
                    case '\\':
                        builder.Append("\\\\");
                        break;
                    case '\b':
                        builder.Append("\\b");
                        break;
                    case '\f':
                        builder.Append("\\f");
                        break;
                    case '\n':
                        builder.Append("\\n");
                        break;
                    case '\r':
                        builder.Append("\\r");
                        break;
                    case '\t':
                        builder.Append("\\t");
                        break;
                    default:
                        int codepoint = Convert.ToInt32(c);
                        if ((codepoint >= 32) && (codepoint <= 126)) {
                            builder.Append(c);
                        }
                        else {
                            builder.Append("\\u" + Convert.ToString(codepoint, 16).PadLeft(4, '0'));
                        }
                        break;
                    }
                }

                builder.Append('\"');
            }

            void SerializeOther(object value) {
                if (value is float
                    || value is int
                    || value is uint
                    || value is long
                    || value is double
                    || value is sbyte
                    || value is byte
                    || value is short
                    || value is ushort
                    || value is ulong
                    || value is decimal) {
                    builder.Append(value.ToString());
                }
                else {
                    SerializeString(value.ToString());
                }
            }
        }
    }
}

测试代码:
TestMiniJson.cs
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using Facebook.MiniJSON;


public class HeroList
{
    public string listname;
    public List<Hero> heros;
}

public class Hero
{
    public string name;
    public int attack;
    public int life;
}

public class TestMiniJson : MonoBehaviour {

	// Use this for initialization
	void Start () {

        string fileName = "Assets/testMiniJson/test_mini_json2.txt";
        if (File.Exists(fileName))
        {
            StreamReader sr = File.OpenText(fileName);
            string input = sr.ReadToEnd();
            Dictionary<string, object> jsonObjects = Json.Deserialize(input) as Dictionary<string, object>;  
            HeroList heroList = new HeroList();
            heroList.listname = jsonObjects["name"].ToString();
            print("heroList.listname  = " + heroList.listname);

            List<object> herolistObj = jsonObjects["Heros"] as List<object>;
            heroList.heros = new List<Hero>();
            
            foreach (var hero in herolistObj)
            {
                Dictionary<string, object> heroDict = hero as Dictionary<string, object>;
                Hero newHero = new Hero();
                newHero.name = heroDict["name"].ToString();
                newHero.attack = int.Parse(heroDict["attack"].ToString());
                newHero.life = int.Parse(heroDict["life"].ToString());
                heroList.heros.Add(newHero);
                print("name = " + newHero.name);
                print("attack = " + newHero.attack);
                print("life = " + newHero.life);
            }
        }
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}


运行输出:
Unity 使用MiniJson解析本地数据_第1张图片




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