1. http://www.zanir.szm.sk/index.html
2. 视频教程: http://www.videotutorialsrock.com/index.php
3. Realtime 3D Graphics: http://www.ozone3d.net/
4. 3D图形学矩阵完全解析傻瓜版: http://www.cnblogs.com/Jedimaster/archive/2007/03/01/660895.html
5. 游戏实时渲染技术:http://www.azure.com.cn/default.asp?cat=1&page=9
6. opengl: http://www.zwqxin.com/
7. 网络游戏研发网: http://www.ogdev.net/index.htm
8.OpenGL实现3D模型自由旋转——之代码解析:http://blog.csdn.net/cheungmine/archive/2009/02/19/3911388.aspx
9.OpenGL实现3DS文件中的模型自由旋转:http://blog.csdn.net/Ingenuus/archive/2007/11/12/1880457.aspx
10.Shadow Projection in OpenGL:http://www.devmaster.net/articles/shadowprojection/
11.平面阴影计算:http://blog.csdn.net/l76988469s/archive/2008/12/26/3613954.aspx
12.中国软硬件结合技术网: http://www.91tech.net/Article/SoftTech/TheoryTech/Index.html
13.四元数:http://blog.csdn.net/fengerfafa/archive/2007/12/18/1946718.aspx
http://caterpillar.onlyfun.net/Gossip/ComputerGraphics/QuaternionsRotate.htm
http://gpwiki.org/index.php/OpenGL:Tutorials:Using_Quaternions_to_represent_rotation#Example
http://wiki.gamedev.net/index.php/OpenGL:Tutorials:Using_Quaternions_to_represent_rotation
14.Shader:http://zach.in.tu-clausthal.de/teaching/cg2_07/literatur/glsl_tutorial/index.html
http://blog.csdn.net/lookus/archive/2006/05/06/710804.aspx
http://nehe.gamedev.net/data/articles/article.asp?article=21
http://www.ozone3d.net/tutorials/glsl_fog/
http://www.q.cc/2006/06/09/12192.html
http://www.ozone3d.net/tutorials/glsl_lighting_phong.php
http://www.gamedev.net/columns/hardcore/dxshader5/
http://blog.csdn.net/Nhsoft/archive/2007/04/23/1575623.aspx
http://www.toymaker.info/Games/html/pixel_shaders.html
15.Shadow:http://www.3ddrome.com/articles/shadowvolumes.php
http://www.devmaster.net/articles/shadow_techniques/
http://www.paulsprojects.net/tutorials/smt/smt.html
http://dalab.se.sjtu.edu.cn/~jietan/shadowMappingTutorial.html
http://www.punkuser.net/vsm/
http://www.cppblog.com/zmj/archive/2008/10/11/63778.aspx?opt=admin