Leap Motion 官方文档 SkeletalHand(骨骼手型)

文档链接:https://developer.leapmotion.com/documentation/unity/unity/Unity.SkeletalHand.html

The SkeletalHand script is used with hand models composed of discrete components rather than a deformable mesh. 

骨骼手型脚本用于分离的手部模型元件,而不是网格组成的手部模型。

The script sets the transform of game objects representing the palm, wrist, and forearm and updates the finger objects.

该脚本设置表示手掌、手腕、前臂对象的变换,以及更新手指对象。

 The SkeletalHand script works with the SkeletalFinger script and the robot and minimal hand prefabs.

骨骼手型脚本依靠骨骼手指脚本和机器手以及最小的手型预制件进行工作。

class  SkeletalHand

A hand object consisting of discrete, component parts. 

一个手型对象由分离的元件部分组成。

The hand can have game objects for the palm, wrist and forearm, as well as fingers. 

手型可以有手掌对象、手腕对象、前臂对象以及手指对象。

Public Functions

override void  UpdateHand()

Updates the hand and its component parts by setting their positions and rotations.

更新手型和其元件组成的位置及旋转。

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