参考了一些资料, 封装了一个国际化资源串操作类.
适合做Demo级别的资源国际化. 如果程序较大, 资源串存储的文件格式, 资源串读写实现都要改.
prjLanguageResource.rar
测试程序:
// prjLanguageResource.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <tchar.h> #include "Helper/Language/LanguageResHelper.h" #include "Helper/file/fileHelper.h" #include "Helper/string/stringHelper.h" int _tmain(int argc, TCHAR * argv[]) { std::wstring strRes; std::wstring strLangResPathName; InitCmdlineDisp(); strLangResPathName = GetTheModulePath(); strLangResPathName += L"LangRes.ini"; CLanguageRes LangRes((wchar_t *)strLangResPathName.c_str()); /// 建立多语言条目, 建立完成后,以后可以手工在语言文件中添加, 或做个语言文件录入程序 /// 制作中文资源 // LangRes.LangResSaveString(L"RESID_STR_PROG_NAME", L"中文测试程序", MAKELANGID(LANG_CHINESE_SIMPLIFIED, SUBLANG_CHINESE_SIMPLIFIED)); /// 制作英文资源 // LangRes.LangResSaveString(L"RESID_STR_PROG_NAME", L"test program by english", MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_US)); /// 制作其他语种资源 /// 得到资源字符串 strRes = LangRes.LangResLoadString(L"RESID_STR_PROG_NAME"); _tprintf(L"[RESID_STR_PROG_NAME] = %s\r\n", strRes.c_str()); /// 使用资源字符串 ::SetWindowText(GetConsoleWindow(), strRes.c_str()); getchar(); return 0; }
/// @file Helper\Language\LanguageResConst.h /// @brief 多语言的常量定义 #ifndef __HELPER_LANGUAGE_LANGUAGERESCONST_H__ #define __HELPER_LANGUAGE_LANGUAGERESCONST_H__ #pragma pack(1) #define LEN_LANGUAGE_RES_VALUE 4096 #define STR_LANG_RES_FILE_NAME L"LangRes.ini" #define STR_APPNAME_LANGUAGE_ID L"LANGUAGE_ID" typedef struct _tag_LanguageId { DWORD wPrimLangId; ///< Prim. lang. symbol DWORD wSubLangId; ///< Sublang. symbol _tag_LanguageId() { this->wPrimLangId = 0; this->wSubLangId = 0; } _tag_LanguageId(WORD wPrimLangId, WORD wSubLangId) { this->wPrimLangId = wPrimLangId; this->wSubLangId = wSubLangId; } }TAG_LANGUAGE_ID; #pragma pack() const TAG_LANGUAGE_ID g_arrLanguageId[] = { TAG_LANGUAGE_ID(LANG_CHINESE_SIMPLIFIED,SUBLANG_CHINESE_SIMPLIFIED), ///< 简体中文 TAG_LANGUAGE_ID(LANG_ENGLISH, SUBLANG_ENGLISH_US), ///< 英文 }; #endif // #ifndef __HELPER_LANGUAGE_LANGUAGERESCONST_H__
/// @file \Helper\Language\LanguageResHelper.h /// @brief 多语言资源工具类 #ifndef __HELPER_LANGUAGE_LANGUAGE_RES_HELPER_H__ #define __HELPER_LANGUAGE_LANGUAGE_RES_HELPER_H__ #include <string> #include "Helper/Language/LanguageResConst.h" #include "Helper/UnicodeIni/UnicodeIni.h" class CLanguageRes { public: CLanguageRes(); CLanguageRes(wchar_t * pcLangResFilePathName); virtual ~CLanguageRes(); /// 取资源串 std::wstring LangResLoadString(const wchar_t * pcLangResId); /// 制作资源串 bool LangResSaveString(const wchar_t * pcLangResId, wchar_t * pcResValue, DWORD dwLangId); std::wstring GetLanguageSectionById(DWORD dwLangId); ///< 得到语言ID对应的Ini文件节名 private: void DataInit(); ///< 数据初始化 void DataUnInit(); ///< 数据反初始化 bool FindLocalLanguageId(DWORD & dwLocalLanguageId); ///< 查找本地语言ID private: bool m_bFindLocalLanguageRes; ///< 找到本地语言资源 DWORD m_dwLanguageId; ///< 本地语言ID std::wstring m_strLocalLanguageSection; ///< 本地语言节, 都从这个节中读取资源串 CUnicodeIni * m_pIniOpt; ///< UnicodeIni文件操作类 }; #endif ///< #ifndef __HELPER_LANGUAGE_LANGUAGE_RES_HELPER_H__
/// @file LanguageResHelper.cpp /// @brief 请参考LanguageResHelper.h #include "stdafx.h" #include "Helper/Language/LanguageResHelper.h" #include "Helper/UnicodeIni/UnicodeIni.h" #include "Helper/string/stringHelper.h" CLanguageRes::CLanguageRes() { DataInit(); } CLanguageRes::CLanguageRes(wchar_t * pcLangResFilePathName) { DataInit(); if (NULL != pcLangResFilePathName) { SAFE_DELETE(m_pIniOpt); m_pIniOpt = new CUnicodeIni(pcLangResFilePathName, TRUE); } } CLanguageRes::~CLanguageRes() { DataUnInit(); } std::wstring CLanguageRes::GetLanguageSectionById(DWORD dwLangId) { return stringFormatW(L"%s0x%x", STR_APPNAME_LANGUAGE_ID, dwLangId); } void CLanguageRes::DataInit() { m_bFindLocalLanguageRes = FindLocalLanguageId(m_dwLanguageId); m_strLocalLanguageSection = GetLanguageSectionById(m_dwLanguageId); m_pIniOpt = new CUnicodeIni(STR_LANG_RES_FILE_NAME, TRUE); } void CLanguageRes::DataUnInit() { SAFE_DELETE(m_pIniOpt); } bool CLanguageRes::FindLocalLanguageId(DWORD & dwLocalLanguageId) { bool bFind = false; size_t nSize = sizeof(g_arrLanguageId) / sizeof(TAG_LANGUAGE_ID); size_t nIndex = 0; DWORD dwLocalDefaultId = GetUserDefaultUILanguage(); DWORD dwLanguageId = 0; dwLocalLanguageId = -1; for (nIndex = 0; nIndex < nSize; nIndex++) { dwLanguageId = static_cast<DWORD>(MAKELANGID(g_arrLanguageId[nIndex].wPrimLangId, g_arrLanguageId[nIndex].wSubLangId)); if (dwLocalDefaultId == dwLanguageId) { bFind = true; dwLocalLanguageId = dwLocalDefaultId; break; } } return bFind; } std::wstring CLanguageRes::LangResLoadString(const wchar_t * pcLangResId) { WORD wLangId = 0; std::wstring strRes = L""; ///< 资源本地化串 if (m_bFindLocalLanguageRes) { strRes.resize(LEN_LANGUAGE_RES_VALUE); m_pIniOpt->GetProfileString(m_strLocalLanguageSection.c_str(), pcLangResId, pcLangResId, (wchar_t *)(strRes.c_str()), LEN_LANGUAGE_RES_VALUE); } else strRes = pcLangResId; return strRes; } bool CLanguageRes::LangResSaveString(const wchar_t * pcLangResId, wchar_t * pcResValue, DWORD dwLangId) { std::wstring strLanguageSection = GetLanguageSectionById(dwLangId); return (m_pIniOpt->WriteProfileString(strLanguageSection.c_str(), pcLangResId, pcResValue)) ? true : false; }