C# WinCE下播放*.wav,*.mp3 详解(适用WinCE6.0和以前的所有版本)

前天买了块wince的控制板,询问厂家如何用C#在wince下如何播放声音,令人郁闷的是,几天过去了也没问出个结果。只好自己找资料,

现在贡献出来,希望能帮助其他的朋友少走弯路。


我介绍的方法适用WinCE6.0和以前的所有版本。

1.首先介绍如何播放*.wav, 这个方式微软提供了标准的播放类,但不适合播放大文件的*.wav, 只适合10MB以内的简单系统提示语音。

如下:

using System;
using System.Runtime.InteropServices;
using System.IO;
namespace Dengfengsoft
{
    public class Sound
    {
        private byte[] m_soundBytes;
        private string m_fileName;
        //

        private enum Flags
        {
            SND_SYNC = 0x0000,  /* play synchronously (default) */
            SND_ASYNC = 0x0001,  /* plaSmartHomey asynchronously */
            SND_NODEFAULT = 0x0002,  /* silence (!default) if sound not found */
            SND_MEMORY = 0x0004,  /* pszSound points to a memory file */
            SND_LOOP = 0x0008,  /* loop the sound until next sndPlaySound */
            SND_NOSTOP = 0x0010,  /* don't stop any currently playing sound */
            SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
            SND_ALIAS = 0x00010000, /* name is a registry alias */
            SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
            SND_FILENAME = 0x00020000, /* name is file name */
            SND_RESOURCE = 0x00040004  /* name is resource name or atom */
        }

        [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
        private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags);

        [DllImport("CoreDll.DLL", EntryPoint = "PlaySound", SetLastError = true)]
        private extern static int WCE_PlaySoundBytes(byte[] szSound, IntPtr hMod, int flags);

        /// <summary>
        /// Construct the Sound object to play sound data from the specified file.
        /// </summary>
        public Sound(string fileName)
        {
            m_fileName = fileName;
        }

        /// <summary>
        /// Construct the Sound object to play sound data from the specified stream.
        /// </summary>
        public Sound(Stream stream)
        {
            // read the data from the stream
            m_soundBytes = new byte[stream.Length];
            stream.Read(m_soundBytes, 0, (int)stream.Length);
        }

        /// <summary>
        /// Play the sound
        /// </summary>
        public void Play()
        {
            // if a file name has been registered, call WCE_PlaySound, 
            //  otherwise call WCE_PlaySoundBytes
            if (m_fileName != null)
                WCE_PlaySound(m_fileName, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_FILENAME));
            else
                WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, (int)(Flags.SND_ASYNC | Flags.SND_MEMORY));
        }

    }

}
调用方法如下:

private void button1_Click(object sender, EventArgs e)
        {
            Sound soundFile = new Sound("\\Program Files\\music.wav");
            soundFile.Play();
        }

2. 播放MP3文件

这个就比较难了,找了很久才找到的方法。

国外的前辈几年前给我们做了一个控件:fmodce.dll, 现在不是免费版了,但本文附件是早期的版本,所以...你懂的。

运行在winCE6.0,和以前的版本都没有问题!

MP3的播放类如下:

using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;

namespace Dengfengsoft
{
    public class PlayMP3
    {
        public static IntPtr GetStream(string filename) // 获得音频文件的IntPtr 
        { 
                byte[] filenamebytes = System.Text.Encoding.Default.GetBytes(filename + null); 
                GCHandle hfile = GCHandle.Alloc(filenamebytes, GCHandleType.Pinned); 
                if (Environment.Version.Major == 1) return new IntPtr(hfile.AddrOfPinnedObject().ToInt32() + 4); 
                else return hfile.AddrOfPinnedObject(); 
        } 

        [DllImport("fmodce.dll", EntryPoint = "FSOUND_Init", SetLastError = true, CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Winapi)] 
        public static extern bool Init(int mixrate, int maxsoftwarechannels, int flags); // 初始化 

        [DllImport("fmodce.dll", EntryPoint = "FSOUND_Stream_GetLength", SetLastError = true, CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Winapi)] 
        public static extern int GetLength(IntPtr fstream); // 获得流媒体的长度 

        [DllImport("fmodce.dll", EntryPoint = "FSOUND_Stream_GetPosition", SetLastError = true, CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Winapi)] 
        public static extern UInt32 GetPosition(IntPtr fstream); // 获得流媒体当前播放位置 

        [DllImport("fmodce.dll", EntryPoint = "FSOUND_Stream_Open", SetLastError = true, CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Winapi)] 
        public static extern IntPtr Open(IntPtr data, int mode, int offset, int length); // 打开音频文件 

        [DllImport("fmodce.dll", EntryPoint = "FSOUND_Stream_Play", SetLastError = true, CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Winapi)] 
        public static extern int Play(int channel, IntPtr fstream); // 播放音频文件 

        [DllImport("fmodce.dll", EntryPoint = "FSOUND_Stream_SetPosition", SetLastError = true, CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Winapi)] 
        public static extern bool SetPosition(IntPtr fstream, UInt32 position); // 定位音频文件播放位置 

        [DllImport("fmodce.dll", EntryPoint = "FSOUND_Stream_Stop", SetLastError = true, CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Winapi)] 
        public static extern bool Stop(IntPtr fstream); // 停止播放 

        [DllImport("fmodce.dll", EntryPoint = "FSOUND_Close", SetLastError = true, CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Winapi)] 
        public static extern void Close(); // 关闭音频文件 

        [DllImport("coredll.dll", SetLastError = true)] 
        public static extern int SetSystemPowerState(string psState, int StateFlags, int Options); 

        const int POWER_FORCE = 0x1000; 
        const int POWER_STATE_ON = 0x10000; 

    }
}


调用方法如下:

〉〉播放MP3

private void button2_Click(object sender, EventArgs e)
        {
            try
            {
                //调用
                string currentSoundTrack = "\\Program Files\\music.mp3";
                PlayMP3.Init(44100, 16, 0); // 初始化为44.1kHz 
                IntPtr soundStream = PlayMP3.GetStream(currentSoundTrack);
                soundHandle = PlayMP3.Open(soundStream, 16 | 32 | 256, 0, 0);
                PlayMP3.Play(0, soundHandle);
            }
            catch
            {
                MessageBox.Show("播放失败。");
            }
        }

〉〉停止播放

private void button3_Click(object sender, EventArgs e)
        {
            PlayMP3.Stop(soundHandle);
        }
注意 soundHandle是全局变量

〉〉退出MP3播放器

private void button4_Click(object sender, EventArgs e)
        {
            PlayMP3.Close();//一般放在窗体退出的时候
        }


本文两个例子的完整代码下载(vs2008)


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