CCParticleSystem* m_emitter;
m_emitter= CCParticleFireworks::node();
m_emitter->retain();
this
->addChild(m_emitter,10);
m_emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage(“image.png”));
m_emitter->setPosition(ccp(489,320));
CCParticleSystem* m_emitter;
m_emitter =
new
CCParticleSystemQuad();
m_emitter->initWithTotalParticles(50);
this
->addChild(m_emitter,10);
m_emitter->setTexture(CCTextureCache::sharedTextureCache()->addImage(s_stars1));
m_emitter->setDuration(-1);
//gravity
m_emitter->setGravity(CCPointZero);
//angle
m_emitter->setAngle(90);
m_emitter->setAngleVar(360);
//speed of particles
m_emitter->setSpeed(160);
m_emitter->setSpeedVar(20);
//radial
m_emitter->setRadialAccel(-120);
m_emitter->setRadialAccelVar(0);
//tagential
m_emitter->setTangentialAccel(30);
m_emitter->setTangentialAccelVar(0);
//emitter position
m_emitter->setPosition(CCPointMake(160,240) );
m_emitter->setPosVar(CCPointZero);
//life of particles
m_emitter->setLife(4);
m_emitter->setLifeVar(1);
//spin of particles
m_emitter->setStartSpin(0);
m_emitter->setStartSizeVar(0);
m_emitter->setEndSpin(0);
m_emitter->setEndSpinVar(0);
//color of particles
ccColor4FstartColor = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColor(startColor);
ccColor4FstartColorVar = {0.5f, 0.5f, 0.5f, 1.0f};
m_emitter->setStartColorVar(startColorVar);
ccColor4FendColor = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColor(endColor);
ccColor4FendColorVar = {0.1f, 0.1f, 0.1f, 0.2f};
m_emitter->setEndColorVar(endColorVar);
//size, in pixels
m_emitter->setStartSize(80.0f);
m_emitter->setStartSizeVar(40.0f);
m_emitter->setEndSize(kParticleStartSizeEqualToEndSize);
//emits per second
m_emitter->setEmissionRate(m_emitter->getTotalParticles()/m_emitter->getLife());
//additive
m_emitter->setIsBlendAdditive(
true
);
CCParticleSystemQuad *
system
=
new
CCParticleSystemQuad();
system
->initWithFile(
"Images/SpinningPeas.plist"
);
//plist文件可以通过例子编辑器获得
system
->setTextureWithRect(CCTextureCache::sharedTextureCache()->addImage(
"Images/particles.png"
)
,CCRectMake(0,0,32,32));
addChild(
system
,10);
system
->setPosition
-- CCParticleSystem(所有粒子系统的父类)
-- CCParticleSystemPoint、CCParticleSystemQuad (点粒子和方形粒子系统,都继承了CCParticleSystem的所有属性)
-- CCParticleExplosion (爆炸粒子效果)
-- CCParticleFireworks (烟花粒子效果)
-- CCParticleFire (火焰粒子效果)
-- CCParticleFlower (花束粒子效果)
-- CCParticleGalaxy (星系粒子效果)
-- CCParticleMeteor (流星粒子效果)
-- CCParticleSpiral (漩涡粒子效果)
-- CCParticleSnow (雪粒子效果)
-- CCParticleSmoke (烟粒子效果)
-- CCParticleSun (太阳粒子效果)
-- CCParticleRain (雨粒子效果)