#include <windows.h> #include <mmsystem.h> #pragma comment(lib,"winmm.lib") LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; HWND hwnd11; //------------------------------------》我添加的 HWND hwnd12; //------------------------------------》我添加的 HINSTANCE hInstance1; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("HelloWin") ; HWND hwnd ; HWND hwnd1 ; //------------------------------------》我添加的 MSG msg ; WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground= (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName= szAppName ; if (!RegisterClass (&wndclass)) { MessageBox ( NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow( szAppName, // window class name TEXT ("The Hello Program"), // window caption WS_OVERLAPPEDWINDOW, // window style CW_USEDEFAULT,// initial x position CW_USEDEFAULT,// initial y position CW_USEDEFAULT,// initial x size CW_USEDEFAULT,// initial y size NULL, // parent window handle NULL, // window menu handle hInstance, // program instance handle NULL) ; // creation parameters hwnd1 = CreateWindow( szAppName, // window class name //--》我添加的 TEXT ("The Hello Program1111"), // window caption WS_OVERLAPPEDWINDOW, // window style CW_USEDEFAULT,// initial x position CW_USEDEFAULT,// initial y position CW_USEDEFAULT,// initial x size CW_USEDEFAULT,// initial y size NULL, // parent window handle NULL, // window menu handle hInstance, // program instance handle NULL) ; // creation parameters //--》我添加的 hwnd11 = hwnd; //-------------------------------》我添加的 hwnd12 = hwnd1; //-------------------------------》我添加的 ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; ShowWindow (hwnd1, iCmdShow) ; //-------------------------------》我添加的 UpdateWindow (hwnd1) ; //-------------------------------》我添加的 while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc ; PAINTSTRUCT ps ; RECT rect ; switch (message) { case WM_CREATE: PlaySound (TEXT ("hellowin.wav"), NULL, SND_FILENAME | SND_ASYNC) ; return 0 ; case WM_PAINT: if(hwnd12==hwnd) //-------------------------------》我添加的 { //-------------------------------》我添加的 hdc = BeginPaint (hwnd, &ps) ; GetClientRect (hwnd, &rect) ; DrawText (hdc, TEXT ("Hello, Windows 98!"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER) ; EndPaint (hwnd, &ps) ; } else //-------------------------------》我添加的 { //-------------------------------》我添加的 hdc = BeginPaint (hwnd, &ps) ; //---------》我添加的 GetClientRect (hwnd, &rect) ; //---------》我添加的 DrawText (hdc, TEXT ("Hello, Windows xp!"), -1, &rect, //---------》我添加的 DT_SINGLELINE | DT_CENTER | DT_VCENTER) ; //---------》我添加的 EndPaint (hwnd, &ps) ; //---------》我添加的 } //-------------------------------》我添加的 return 0 ; case WM_DESTROY: PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; }
************************************
WNDCLASS wndclass;
wndclass.lpfnWndProc = ::DefWindowProc;
// 窗口函数的函数原形
LRESULT CALLBACK DefWindowProc(HWND, UINT, WPARAM, LPARAM)
{
...
}
为啥上面的窗口回调函数还会有HWND这个参数呢,这个参数不是肯定是自己了吗,不是多余吗,::DispachMessage的时候不是就是根据这个参数给调用各个窗口自己的DefWindowProc吗 为啥还要HWND
答:1)为了能让内部的其他api使用句柄,比如通常在 WM_CREATE 里创建子窗口
LRESULT wnd_proc(HWND hwnd, MSG msg, ...) { switch(msg) { case WM_CREATE: CreateWindow("button", ..., hwnd, ...); //hwnd作为parent句柄 ... } }
比如WM_PAINT HDC hdc = GetDC(hWnd);
2)hwnd用于识别这个窗口过程函数是哪个窗口正在被调用的,因为多个windows窗口可以使用同一个窗口类,而且可以共用同一个窗口过程。