自定义控件(7)---BlurMaskFilter边界阴影

Android中的很多自带控件都有类似软阴影的效果,比如说Button,使用BlurMaskFilter就可以得到类似的效果

自定义控件(7)---BlurMaskFilter边界阴影_第1张图片

activity_main.xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="#FFFFFF"
    android:orientation="vertical" >

    <com.aigestudio.customviewdemo.views.MaskFilterView
        android:layout_width="match_parent"
        android:layout_height="match_parent" />

</LinearLayout>

MeasureUtil

package com.aigestudio.customviewdemo.utils;

import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.util.DisplayMetrics;

public final class MeasureUtil {
	public static int[] getScreenSize(Activity activity) {
		DisplayMetrics metrics = new DisplayMetrics();
		activity.getWindowManager().getDefaultDisplay().getMetrics(metrics);
		return new int[] { metrics.widthPixels, metrics.heightPixels };
	}

}

MainActivity

package com.aigestudio.customviewdemo.activities;

import android.app.Activity;
import android.os.Bundle;

import com.aigestudio.customviewdemo.R;

public class MainActivity extends Activity {

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);
	}
}

MaskFilterView

package com.aigestudio.customviewdemo.views;

import android.app.Activity;
import android.content.Context;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;

import com.aigestudio.customviewdemo.utils.MeasureUtil;

public class MaskFilterView extends View {
	private static final int RECT_SIZE = 800;
	private Paint mPaint;// 画笔
	private Context mContext;// 上下文环境引用

	private int left, top, right, bottom;//

	public MaskFilterView(Context context) {
		this(context, null);
	}

	public MaskFilterView(Context context, AttributeSet attrs) {
		super(context, attrs);
		mContext = context;

		// 初始化画笔
		initPaint();

		// 初始化资源
		initRes(context);
		/**
		 * 如果可以只针对某个View关闭硬件加速那岂不是很好么?当然,Android也给我们提供了这样的功能,我们可以在View中通过
		 */
		setLayerType(LAYER_TYPE_SOFTWARE, null);
	}

	/**
	 * 初始化画笔
	 */
	private void initPaint() {
		// 实例化画笔
		mPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
		mPaint.setStyle(Paint.Style.FILL);
		mPaint.setColor(0xFF603811);

		/**
		 * radius很容易理解,值越大我们的阴影越扩散
		 * SOLID,其效果就是在图像的Alpha边界外产生一层与Paint颜色一致的阴影效果而不影响图像本身
		 * NORMAL会将整个图像模糊掉
		 * OUTER会在Alpha边界外产生一层阴影且会将原本的图像变透明
		 * INNER则会在图像内部产生模糊
		 */
		mPaint.setMaskFilter(new BlurMaskFilter(20, BlurMaskFilter.Blur.SOLID));
	}

	/**
	 * 初始化资源
	 */
	private void initRes(Context context) {
		/*
		 * 计算位图绘制时左上角的坐标使其位于屏幕中心
		 */
		left = MeasureUtil.getScreenSize((Activity) mContext)[0] / 2
				- RECT_SIZE / 2;
		top = MeasureUtil.getScreenSize((Activity) mContext)[1] / 2 - RECT_SIZE
				/ 2;
		right = MeasureUtil.getScreenSize((Activity) mContext)[0] / 2
				+ RECT_SIZE / 2;
		bottom = MeasureUtil.getScreenSize((Activity) mContext)[1] / 2
				+ RECT_SIZE / 2;
	}

	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		canvas.drawColor(Color.GRAY);

		// 画一个矩形
		//(float left, float top, float right, float bottom, Paint paint)
		canvas.drawRect(left, top, right, bottom, mPaint);
	}
}

或者下面的方法也可以实现

package com.aigestudio.customviewdemo.views;

import android.annotation.SuppressLint;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.util.AttributeSet;
import android.view.View;

import com.aigestudio.customviewdemo.utils.MeasureUtil;

@SuppressLint("NewApi")
public class ShadowView extends View {
	private static final int RECT_SIZE = 800;// 方形大小
	private Paint mPaint;// 画笔

	private int left, top, right, bottom;// 绘制时坐标

	public ShadowView(Context context, AttributeSet attrs) {
		super(context, attrs);
		// setShadowLayer不支持HW
		setLayerType(LAYER_TYPE_SOFTWARE, null);

		// 初始化画笔
		initPaint();

		// 初始化资源
		initRes(context);
	}

	/**
	 * 初始化画笔
	 */
	private void initPaint() {
		// 实例化画笔
		mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
		mPaint.setColor(Color.RED);
		mPaint.setStyle(Style.FILL);
		//radius表示阴影的扩散半径,而dx和dy表示阴影平面上的偏移值,shadowColor就不说了阴影颜色
		mPaint.setShadowLayer(60, 3, 3, Color.DKGRAY);
	}

	/**
	 * 初始化资源
	 */
	private void initRes(Context context) {
		/*
		 * 计算位图绘制时左上角的坐标使其位于屏幕中心
		 */
		left = MeasureUtil.getScreenSize((Activity) context)[0] / 2 - RECT_SIZE
				/ 2;
		top = MeasureUtil.getScreenSize((Activity) context)[1] / 2 - RECT_SIZE
				/ 2;
		right = MeasureUtil.getScreenSize((Activity) context)[0] / 2
				+ RECT_SIZE / 2;
		bottom = MeasureUtil.getScreenSize((Activity) context)[1] / 2
				+ RECT_SIZE / 2;
	}

	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);

		// 先绘制位图
		canvas.drawRect(left, top, right, bottom, mPaint);
	}
}


如上所说BlurMaskFilter是根据Alpha通道的边界来计算模糊的,如果是一张图片(注:上面我们说过Android会把拷贝到资源目录的图片转为RGB565,具体原因具体分析我会单独开一篇帖子说,这里就先假设所有提及的图片格式为RGB565)你会发现没有任何效果,那么假使我们需要给图片加一个类似阴影的效果该如何做呢?其实很简单,我们可以尝试从Bitmap中获取其Alpha通道,并在绘制Bitmap前先以该Alpha通道绘制一个模糊效果不就行了?

如下面代码所示我们通过Bitmap的extractAlpha()方法从原图中分离出一个Alpha通道位图并在计算模糊滤镜的时候使用该位图生成模糊效果:

自定义控件(7)---BlurMaskFilter边界阴影_第2张图片

BlurMaskFilterView

package com.aigestudio.customviewdemo.views;

import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;

import com.aigestudio.customviewdemo.R;
import com.aigestudio.customviewdemo.utils.MeasureUtil;

public class BlurMaskFilterView extends View {
	private Paint shadowPaint;// 画笔
	private Context mContext;// 上下文环境引用
	private Bitmap srcBitmap, shadowBitmap;// 位图和阴影位图

	private int x, y;// 位图绘制时左上角的起点坐标

	public BlurMaskFilterView(Context context) {
		this(context, null);
	}

	public BlurMaskFilterView(Context context, AttributeSet attrs) {
		super(context, attrs);
		mContext = context;
		// 记得设置模式为SOFTWARE
		setLayerType(LAYER_TYPE_SOFTWARE, null);

		// 初始化画笔
		initPaint();

		// 初始化资源
		initRes(context);
	}

	/**
	 * 初始化画笔
	 */
	private void initPaint() {
		// 实例化画笔
		shadowPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG);
		shadowPaint.setColor(Color.DKGRAY);
		//outer solid normal 都可以  但是inner不行
		shadowPaint.setMaskFilter(new BlurMaskFilter(10, BlurMaskFilter.Blur.NORMAL));
	}

	/**
	 * 初始化资源
	 */
	private void initRes(Context context) {
		// 获取位图
		srcBitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.a);

		// 获取位图的Alpha通道图
		shadowBitmap = srcBitmap.extractAlpha();

		/*
		 * 计算位图绘制时左上角的坐标使其位于屏幕中心
		 */
		x = MeasureUtil.getScreenSize((Activity) mContext)[0] / 2 - srcBitmap.getWidth() / 2;
		y = MeasureUtil.getScreenSize((Activity) mContext)[1] / 2 - srcBitmap.getHeight() / 2;
	}

	@Override
	protected void onDraw(Canvas canvas) {
		super.onDraw(canvas);
		// 先绘制阴影
		canvas.drawBitmap(shadowBitmap, x, y, shadowPaint);

		// 再绘制位图
		canvas.drawBitmap(srcBitmap, x, y, null);
	}
}


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