转载:http://blog.csdn.net/gzzaigcn/article/details/7859740
主要描述的底层驱动部分代码。
本文均属自己阅读源码的点滴总结,转账请注明出处谢谢。
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前言:
Read the fucking Source Code.
这段时间,大概花了两个星期(期间还偷懒了好几天),深入学习了一下Android的Binder驱动。话说上半年在看Mediaplay的源码时,就遇到过很多的IPC,当时也没有深入的去了解这块内容。这次为了对Android有一个系统级别的了解,所以较为深入的学习了一番。主要参考的内容包括:csdn的android 红人老罗,以及手里的一本杨丰盛的Android技术内幕(系统卷),作为主要的学习资料。当然我所小结的内容,也没有他们那么的详细,只是理清了整个思路而已。
注释:
SM:ServiceManager
MS:MediaPlayerService
xxx:指的是某种服务,入HelloService。
一.Binder驱动的整体架构
单从C++层宏观上看来,binder驱动的主要组成部分是:client(客户端),server(服务端),一个Service Manager和binder底层驱动。
整体的框图如下(摘自老罗的图):
其实从图中可以清晰的发现,在Android的应用层中Client和Server所谓的IPC,其实真正的工作均由底层的Binder驱动来完成。也就是说binder驱动可以完成进程间通信,这也是Android特点之一。Service Manager做为一个守护进程,主要来处理客户端的服务请求,管理所有的服务项。
二.binder底层驱动核心内容。
说到底,binder底层的驱动架构和通用的linux驱动没有区别,核心的内容包括binder_init,binder_open,binder_mmap,binder_ioctl.
binder驱动在Android系统中以miscdevice完成设备的注册,作为抽象设备,他没有直接操作硬件,只是完成了内存的拷贝处理。如果要深入理解这块机制,请参考老罗的android之旅。在这里对binder_ioctl做一定的分析:
2.1 驱动核心的操作数据结构:
binder_proc和binder_thread:
每open一个binder驱动(系统允许多个进程打开binder驱动),都会有一个专门的binder_proc管理当前进程的信息,包括进程的ID,当前进程由mmap所映射出的buffer信息,以及当前进程所允许的最大线程量。同时这个binder_proc会加入到系统的全局链表binder_procs中去,方便在不同进程之间可以查找信息。
binder_thread:在当前进程下存在多线程,因此binder驱动使用binder_thread来管理对应的线程信息,主要包括线程所属的binder_proc、当前状态looper以及一个transaction_stack(我的理解是负责着实际进程间通信交互的源头和目的地)。
binder_write_read :
- struct binder_write_read {
- signed long write_size; /* bytes to write */
- signed long write_consumed; /* bytes consumed by driver */
- unsigned long write_buffer;
- signed long read_size; /* bytes to read */
- signed long read_consumed; /* bytes consumed by driver */
- unsigned long read_buffer;
- };
在binder驱动中,以该结构体作为信息封装的中转(可以理解为内核和用户的连接)。在驱动中为根据write_size和read_size的大小来进行处理(见ioctl的解析部分),在write_buffer和read_buffer都代表着用户空间的buffer地址。在write_buffer中,由一个cmd和binder_transaction_data组成,cmd主要告知驱动当前所要处理的内容。
binder_transaction_data:
- struct binder_transaction_data {
- /* The first two are only used for bcTRANSACTION and brTRANSACTION,
- * identifying the target and contents of the transaction.
- */
- union {
- size_t handle; /* target descriptor of command transaction */
- void *ptr; /* target descriptor of return transaction */
- } target;
- void *cookie; /* target object cookie */
- unsigned int code; /* transaction command */
-
- /* General information about the transaction. */
- unsigned int flags;
- pid_t sender_pid;
- uid_t sender_euid;
- size_t data_size; /* number of bytes of data */
- size_t offsets_size; /* number of bytes of offsets */
-
- /* If this transaction is inline, the data immediately
- * follows here; otherwise, it ends with a pointer to
- * the data buffer.
- */
- union {
- struct {
- /* transaction data */
- const void *buffer;
- /* offsets from buffer to flat_binder_object structs */
- const void *offsets;
- } ptr;
- uint8_t buf[8];
- } data;
- };
在这里,buffer和offsets分别代表传输内容的数据量以及Binder实体的偏移量(会遇到多个Binder实体)。
binder_transaction:该结构体主要C/S即请求进程和服务进程的相关信息,方便进程间通信,以及信息的调用
binder_work:理解为binder驱动中,进程所要处理的工作项。
binder_transactionbinder_transactionbinder_transactionbinder_transaction
2.2 binder驱动之ioctl解析:
和常用的ioctl相类似,在这里我们关注BINDER_WRITE_READ命令项的内容。
binder_thread_write和binder_thread_read会根据用户传入的write_size和read_size的有无来进行处理。在这里以Mediaplayservice和ServiceManager的通信来分析,调用的cmd如下:
MS首先传入cmd=BC_TRANSACTION:
调用binder_transaction:
- static void binder_transaction(struct binder_proc *proc,
- struct binder_thread *thread,
- struct binder_transaction_data *tr, int reply)
- {
- ...else {//client请求service
- if (tr->target.handle) {//SM时为target.handle=0
- struct binder_ref *ref;
- ref = binder_get_ref(proc, tr->target.handle);
- if (ref == NULL) {
- binder_user_error("binder: %d:%d got "
- "transaction to invalid handle\n",
- proc->pid, thread->pid);
- return_error = BR_FAILED_REPLY;
- goto err_invalid_target_handle;
- }
- target_node = ref->node;
- } else {
- target_node = binder_context_mgr_node;//调用的是SM守护进程节点
- if (target_node == NULL) {
- return_error = BR_DEAD_REPLY;
- goto err_no_context_mgr_node;
- }
- }
- e->to_node = target_node->debug_id;
- target_proc = target_node->proc;//SM守护进程的相关信息
- if (target_proc == NULL) {
- return_error = BR_DEAD_REPLY;
- goto err_dead_binder;
- }
- if (!(tr->flags & TF_ONE_WAY) && thread->transaction_stack) {
- struct binder_transaction *tmp;
- tmp = thread->transaction_stack;
- if (tmp->to_thread != thread) {
- binder_user_error("binder: %d:%d got new "
- "transaction with bad transaction stack"
- ", transaction %d has target %d:%d\n",
- proc->pid, thread->pid, tmp->debug_id,
- tmp->to_proc ? tmp->to_proc->pid : 0,
- tmp->to_thread ?
- tmp->to_thread->pid : 0);
- return_error = BR_FAILED_REPLY;
- goto err_bad_call_stack;
- }
- while (tmp) {
- if (tmp->from && tmp->from->proc == target_proc)
- target_thread = tmp->from;
- tmp = tmp->from_parent;
- }
- }
- }
- if (target_thread) {
- e->to_thread = target_thread->pid;
- target_list = &target_thread->todo;
- target_wait = &target_thread->wait;
- } else {
- target_list = &target_proc->todo;//SM进程binder_proc的todo
- target_wait = &target_proc->wait;//等待队列头,对应于SM
- }
- ...
- if (!reply && !(tr->flags & TF_ONE_WAY))
- t->from = thread;//事务性记录from binder进程,即记录下请求进程
- else
- t->from = NULL;
- t->sender_euid = proc->tsk->cred->euid;
- t->to_proc = target_proc;
- t->to_thread = target_thread;//目的服务进程
- t->code = tr->code;
- t->flags = tr->flags;
- t->priority = task_nice(current);
- t->buffer = binder_alloc_buf(target_proc, tr->data_size,
- tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));//在SM上进程上开辟一个binder_buffer
- if (t->buffer == NULL) {
- return_error = BR_FAILED_REPLY;
- goto err_binder_alloc_buf_failed;
- }
- t->buffer->allow_user_free = 0;
- t->buffer->debug_id = t->debug_id;
- t->buffer->transaction = t;
- t->buffer->target_node = target_node;
- if (target_node)
- binder_inc_node(target_node, 1, 0, NULL);//增加目标节点的引用
-
- offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));//内存中的偏移量
-
- if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
- binder_user_error("binder: %d:%d got transaction with invalid "
- "data ptr\n", proc->pid, thread->pid);
- return_error = BR_FAILED_REPLY;
- goto err_copy_data_failed;
- }
- if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
- binder_user_error("binder: %d:%d got transaction with invalid "
- "offsets ptr\n", proc->pid, thread->pid);
- return_error = BR_FAILED_REPLY;
- goto err_copy_data_failed;
- }
- if (!IS_ALIGNED(tr->offsets_size, sizeof(size_t))) {
- binder_user_error("binder: %d:%d got transaction with "
- "invalid offsets size, %zd\n",
- proc->pid, thread->pid, tr->offsets_size);
- return_error = BR_FAILED_REPLY;
- goto err_bad_offset;
- }
- off_end = (void *)offp + tr->offsets_size;
- for (; offp < off_end; offp++) {
- struct flat_binder_object *fp;
- if (*offp > t->buffer->data_size - sizeof(*fp) ||
- t->buffer->data_size < sizeof(*fp) ||
- !IS_ALIGNED(*offp, sizeof(void *))) { //对buffer大小做一定的检验
- binder_user_error("binder: %d:%d got transaction with "
- "invalid offset, %zd\n",
- proc->pid, thread->pid, *offp);
- return_error = BR_FAILED_REPLY;
- goto err_bad_offset;
- }
- fp = (struct flat_binder_object *)(t->buffer->data + *offp);//获取一个binder实体
- switch (fp->type) {
- case BINDER_TYPE_BINDER://初次调用
- case BINDER_TYPE_WEAK_BINDER: {
- struct binder_ref *ref;
- struct binder_node *node = binder_get_node(proc, fp->binder);
- if (node == NULL) {
- node = binder_new_node(proc, fp->binder, fp->cookie);//创建一个mediaservice节点
- if (node == NULL) {
- return_error = BR_FAILED_REPLY;
- goto err_binder_new_node_failed;
- }
- node->min_priority = fp->flags & FLAT_BINDER_FLAG_PRIORITY_MASK;
- node->accept_fds = !!(fp->flags & FLAT_BINDER_FLAG_ACCEPTS_FDS);
- }
- if (fp->cookie != node->cookie) {
- binder_user_error("binder: %d:%d sending u%p "
- "node %d, cookie mismatch %p != %p\n",
- proc->pid, thread->pid,
- fp->binder, node->debug_id,
- fp->cookie, node->cookie);
- goto err_binder_get_ref_for_node_failed;
- }
- ref = binder_get_ref_for_node(target_proc, node);
- if (ref == NULL) {
- return_error = BR_FAILED_REPLY;
- goto err_binder_get_ref_for_node_failed;
- }
- if (fp->type == BINDER_TYPE_BINDER)
- fp->type = BINDER_TYPE_HANDLE;//fp->type类型改为了BINDER_TYPE_HANDLE句柄
- else
- fp->type = BINDER_TYPE_WEAK_HANDLE;
- fp->handle = ref->desc;//
- binder_inc_ref(ref, fp->type == BINDER_TYPE_HANDLE,
- &thread->todo);//增加引用次数
-
- binder_debug(BINDER_DEBUG_TRANSACTION,
- " node %d u%p -> ref %d desc %d\n",
- node->debug_id, node->ptr, ref->debug_id,
- ref->desc);
- } break;
- case BINDER_TYPE_HANDLE:
- case BINDER_TYPE_WEAK_HANDLE: {
- struct binder_ref *ref = binder_get_ref(proc, fp->handle);
- if (ref == NULL) {
- binder_user_error("binder: %d:%d got "
- "transaction with invalid "
- "handle, %ld\n", proc->pid,
- thread->pid, fp->handle);
- return_error = BR_FAILED_REPLY;
- goto err_binder_get_ref_failed;
- }
- if (ref->node->proc == target_proc) {
- if (fp->type == BINDER_TYPE_HANDLE)
- fp->type = BINDER_TYPE_BINDER;
- else
- fp->type = BINDER_TYPE_WEAK_BINDER;
- fp->binder = ref->node->ptr;
- fp->cookie = ref->node->cookie;
- binder_inc_node(ref->node, fp->type == BINDER_TYPE_BINDER, 0, NULL);
- binder_debug(BINDER_DEBUG_TRANSACTION,
- " ref %d desc %d -> node %d u%p\n",
- ref->debug_id, ref->desc, ref->node->debug_id,
- ref->node->ptr);
- } else {
- struct binder_ref *new_ref;
- new_ref = binder_get_ref_for_node(target_proc, ref->node);
- if (new_ref == NULL) {
- return_error = BR_FAILED_REPLY;
- goto err_binder_get_ref_for_node_failed;
- }
- fp->handle = new_ref->desc;
- binder_inc_ref(new_ref, fp->type == BINDER_TYPE_HANDLE, NULL);
- binder_debug(BINDER_DEBUG_TRANSACTION,
- " ref %d desc %d -> ref %d desc %d (node %d)\n",
- ref->debug_id, ref->desc, new_ref->debug_id,
- new_ref->desc, ref->node->debug_id);
- }
- } break;
- default:
- binder_user_error("binder: %d:%d got transactio"
- "n with invalid object type, %lx\n",
- proc->pid, thread->pid, fp->type);
- return_error = BR_FAILED_REPLY;
- goto err_bad_object_type;
- }
- }
- if (reply) {
- BUG_ON(t->buffer->async_transaction != 0);
- binder_pop_transaction(target_thread, in_reply_to);
- } else if (!(t->flags & TF_ONE_WAY)) {
- BUG_ON(t->buffer->async_transaction != 0);
- t->need_reply = 1;
- t->from_parent = thread->transaction_stack;
- thread->transaction_stack = t;
- } else {
- BUG_ON(target_node == NULL);
- BUG_ON(t->buffer->async_transaction != 1);
- if (target_node->has_async_transaction) {
- target_list = &target_node->async_todo;
- target_wait = NULL;
- } else
- target_node->has_async_transaction = 1;
- }
- t->work.type = BINDER_WORK_TRANSACTION;
- list_add_tail(&t->work.entry, target_list);//binder_work添加到SM进程Proc链表中
- tcomplete->type = BINDER_WORK_TRANSACTION_COMPLETE;//type设置为BINDER_WORK_TRANSACTION_COMPLETE
- list_add_tail(&tcomplete->entry, &thread->todo);//待完成的工作加入的本线程的todo链表中
- if (target_wait)
- wake_up_interruptible(target_wait);//唤醒Service Manager进程
- return;
-
- ...}
分析这个函数,可以知道和SM通信时,获取target_proc为SM进程的相关信息。然后是维护当前请求的binder实体,以免被crash。以binder_transaction t为C/S之间做为传递的信息,做初始化记录请求进程和服务进程到t中。最后做如下操作:
t->work.type = BINDER_WORK_TRANSACTION;
list_add_tail(&t->work.entry, target_list);//binder_work添加到SM进程Proc链表中
tcomplete->type = BINDER_WORK_TRANSACTION_COMPLETE;//type设置为BINDER_WORK_TRANSACTION_COMPLETE
list_add_tail(&tcomplete->entry, &thread->todo);//待完成的工作加入的本线程的todo链表中
if (target_wait)
wake_up_interruptible(target_wait);//唤醒Service Manager进程
可以看到,将这个t加入到了服务进程SM的链表中,将待完成的tcomplete加入到当前MS的thread中,最后唤醒SM,做相关的处理。
MS继续执行binder_thread_read如下:
- static int binder_thread_read(struct binder_proc *proc,
- struct binder_thread *thread,
- void __user *buffer, int size,
- signed long *consumed, int non_block)
- {
- void __user *ptr = buffer + *consumed;
- void __user *end = buffer + size;
-
- int ret = 0;
- int wait_for_proc_work;
-
- if (*consumed == 0) {
- if (put_user(BR_NOOP, (uint32_t __user *)ptr))//添加BR_NOOP
- return -EFAULT;
- ptr += sizeof(uint32_t);
- }
-
- retry:
- wait_for_proc_work = thread->transaction_stack == NULL &&
- list_empty(&thread->todo);// false
-
- if (thread->return_error != BR_OK && ptr < end) {
- if (thread->return_error2 != BR_OK) {
- if (put_user(thread->return_error2, (uint32_t __user *)ptr))
- return -EFAULT;
- ptr += sizeof(uint32_t);
- if (ptr == end)
- goto done;
- thread->return_error2 = BR_OK;
- }
- if (put_user(thread->return_error, (uint32_t __user *)ptr))
- return -EFAULT;
- ptr += sizeof(uint32_t);
- thread->return_error = BR_OK;
- goto done;
- }
-
-
- thread->looper |= BINDER_LOOPER_STATE_WAITING;
- if (wait_for_proc_work)
- proc->ready_threads++;
- mutex_unlock(&binder_lock);
- if (wait_for_proc_work) {
- if (!(thread->looper & (BINDER_LOOPER_STATE_REGISTERED |
- BINDER_LOOPER_STATE_ENTERED))) {
- binder_user_error("binder: %d:%d ERROR: Thread waiting "
- "for process work before calling BC_REGISTER_"
- "LOOPER or BC_ENTER_LOOPER (state %x)\n",
- proc->pid, thread->pid, thread->looper);
- wait_event_interruptible(binder_user_error_wait,
- binder_stop_on_user_error < 2);
- }
- binder_set_nice(proc->default_priority);
- if (non_block) {
- if (!binder_has_proc_work(proc, thread))
- ret = -EAGAIN;
- } else
- ret = wait_event_interruptible_exclusive(proc->wait, binder_has_proc_work(proc, thread));//binder_has_proc_work为false唤醒
- } else {
- if (non_block) {
- if (!binder_has_thread_work(thread))
- ret = -EAGAIN;
- } else
- ret = wait_event_interruptible(thread->wait, binder_has_thread_work(thread));
- }
- mutex_lock(&binder_lock);
- if (wait_for_proc_work)
- proc->ready_threads--;
- thread->looper &= ~BINDER_LOOPER_STATE_WAITING;
-
- if (ret)
- return ret;
-
- while (1) {
- uint32_t cmd;
- struct binder_transaction_data tr;
- struct binder_work *w;
- struct binder_transaction *t = NULL;
-
- if (!list_empty(&thread->todo))
- w = list_first_entry(&thread->todo, struct binder_work, entry);
- else if (!list_empty(&proc->todo) && wait_for_proc_work)//在SM被唤醒时proc->todo为1且wait_for_proc_work等待进程有事情做
- w = list_first_entry(&proc->todo, struct binder_work, entry);//获取binder_work
- else {
- if (ptr - buffer == 4 && !(thread->looper & BINDER_LOOPER_STATE_NEED_RETURN)) /* no data added */
- goto retry;
- break;
- }
-
- if (end - ptr < sizeof(tr) + 4)
- break;
-
- switch (w->type) {
- case BINDER_WORK_TRANSACTION: {//SM唤醒时带调用
- t = container_of(w, struct binder_transaction, work);//通过binder_transaction的指针变量work为w,获取binder_transaction
- } break;
- case BINDER_WORK_TRANSACTION_COMPLETE: {
- cmd = BR_TRANSACTION_COMPLETE;
- if (put_user(cmd, (uint32_t __user *)ptr)) //BR_TRANSACTION_COMPLETE命令写回
- return -EFAULT;
- ptr += sizeof(uint32_t);
-
- binder_stat_br(proc, thread, cmd);
- binder_debug(BINDER_DEBUG_TRANSACTION_COMPLETE,
- "binder: %d:%d BR_TRANSACTION_COMPLETE\n",
- proc->pid, thread->pid);
-
- list_del(&w->entry);//从thread->todo删除链表
- kfree(w);
- binder_stats_deleted(BINDER_STAT_TRANSACTION_COMPLETE);
- } break;
写会BR_NOOP和BR_TRANSACTION_COMPLETE给用户空间,相当于从内核读取了数据,同时也做list_del(&w->entry)的处理。
MS继续与binder交互,进入ret = wait_event_interruptible(thread->wait, binder_has_thread_work(thread));进入睡眠等待SM的唤醒。
SM在被MS唤醒后所做的处理如下:
SM同样在binder_thread_read时处于ret = wait_event_interruptible(thread->wait, binder_has_thread_work(thread));的睡眠当中,但是此时proc->todo已经有内容,在前面的MS write的过程进行了(list_add_tail(&t->work.entry, target_list);//binder_work添加到SM进程Proc链表中)操作,所以会执行:
w = list_first_entry(&proc->todo, struct binder_work, entry);//获取binder_work
t = container_of(w, struct binder_transaction, work);//通过binder_transaction的指针变量work为w,获取binder_transaction
最后获取binder_transaction t 用于SM和MS用来交互和中转信息。
有了从MS传递过来的t,将t的相关信息读取回SM的用户空间,传递给SM的命令为cmd=BR_TRANSACTION。
MS再次传递cmd=BC_REPLY,再次回到binder_thread_write
- { //reply=1,sevice回复给client
- in_reply_to = thread->transaction_stack;//获取当前事务性即原来MS传递给SM的binder_transaction变量t
- if (in_reply_to == NULL) {
- binder_user_error("binder: %d:%d got reply transaction "
- "with no transaction stack\n",
- proc->pid, thread->pid);
- return_error = BR_FAILED_REPLY;
- goto err_empty_call_stack;
- }
- binder_set_nice(in_reply_to->saved_priority);
- if (in_reply_to->to_thread != thread) {
- binder_user_error("binder: %d:%d got reply transaction "
- "with bad transaction stack,"
- " transaction %d has target %d:%d\n",
- proc->pid, thread->pid, in_reply_to->debug_id,
- in_reply_to->to_proc ?
- in_reply_to->to_proc->pid : 0,
- in_reply_to->to_thread ?
- in_reply_to->to_thread->pid : 0);
- return_error = BR_FAILED_REPLY;
- in_reply_to = NULL;
- goto err_bad_call_stack;
- }
- thread->transaction_stack = in_reply_to->to_parent;
- target_thread = in_reply_to->from;//获取请求的线程
- if (target_thread == NULL) {
- return_error = BR_DEAD_REPLY;
- goto err_dead_binder;
- }
- if (target_thread->transaction_stack != in_reply_to) {
- binder_user_error("binder: %d:%d got reply transaction "
- "with bad target transaction stack %d, "
- "expected %d\n",
- proc->pid, thread->pid,
- target_thread->transaction_stack ?
- target_thread->transaction_stack->debug_id : 0,
- in_reply_to->debug_id);
- return_error = BR_FAILED_REPLY;
- in_reply_to = NULL;
- target_thread = NULL;
- goto err_dead_binder;
- }
- target_proc = target_thread->proc;//请教进程的相关信息
- }
前期MS在执行时,将MS自己的thread信息记录在了t当中。
- if (!reply && !(tr->flags & TF_ONE_WAY))
- t->from = thread;//事务性记录from binder进程,即记录下请求进程
因此SM在执行binder_thread_write时,会获取到请求进程的thread,最终和前面MS唤醒SM一样,唤醒SM,只是现在的目标进程target_proc换成了MS的内容。
最终SM回互用户空间BR_TRANSACTION_COMPLETE,SM随后再次进行LOOP循环,睡眠等待其他请求进程的唤醒。
MS被唤醒后,所做的处理和SM被唤醒时相类似,在这里写会的cmd=BR_REPLY,以此完成了一次SM和MS的IPC.
2.3 binder 驱动C++层的机制简单介绍
可以简单的理解Binder IPC 实际就是C/S通过Linux的机制,对各自线程的信息进行维护,使SM和MS的用户空间不断和内核空间以ioctl进行读写的交互。服务端对信息进行解析完成相应的操作。客户度实际只需发送命令即可。作为应用程序的开发,Android很好的为我们做了各种封装,包括C++层次的binder和Java层次的binder驱动。
核心类:BpBinder(远程BinderProxy),BBinder(Native 本地Binder)
基于Binder C++层的机制,以SM和MS为例,在MS如果要和SM通信,就需要获得SM在MS进程中的一个Proxy,这里称之为BpServiceManager,BpServiceManager的操作函数分为addservice和getservice,需要的参量为一个Bpbinder(在这里就是SM远程的binder对象,相当于一个句柄,由于其特殊性,句柄数值为0)。
在2.2中分析的binder底层部分内容,就是基于用户空间的addservice开始的。在这里引用罗老师的UML图,方便自己的理解。
在这里只对BpServiceManager的addservice做解析,该类最终的实现其实还是调用BpBinder的transact来完成,而该函数的实现最终调用的是IPCThreadState的transact,在该transact代码如下:
- status_t IPCThreadState::transact(int32_t handle,
- uint32_t code, const Parcel& data,
- Parcel* reply, uint32_t flags) //handle=0,flags=0
- {
- status_t err = data.errorCheck();
-
- flags |= TF_ACCEPT_FDS;
-
- IF_LOG_TRANSACTIONS() {
- TextOutput::Bundle _b(alog);
- alog << "BC_TRANSACTION thr " << (void*)pthread_self() << " / hand "
- << handle << " / code " << TypeCode(code) << ": "
- << indent << data << dedent << endl;
- }
-
- if (err == NO_ERROR) {
- LOG_ONEWAY(">>>> SEND from pid %d uid %d %s", getpid(), getuid(),
- (flags & TF_ONE_WAY) == 0 ? "READ REPLY" : "ONE WAY");
- err = writeTransactionData(BC_TRANSACTION, flags, handle, code, data, NULL);//将要发送的数据整理成一个binder_transaction_data
- }
-
- if (err != NO_ERROR) {
- if (reply) reply->setError(err);
- return (mLastError = err);
- }
-
- if ((flags & TF_ONE_WAY) == 0) {
- #if 0
- if (code == 4) { // relayout
- LOGI(">>>>>> CALLING transaction 4");
- } else {
- LOGI(">>>>>> CALLING transaction %d", code);
- }
- #endif
- if (reply) {
- err = waitForResponse(reply);
- } else {
- Parcel fakeReply;
- err = waitForResponse(&fakeReply);
- }
- #if 0
- if (code == 4) { // relayout
- LOGI("<<<<<< RETURNING transaction 4");
- } else {
- LOGI("<<<<<< RETURNING transaction %d", code);
- }
- #endif
-
- IF_LOG_TRANSACTIONS() {
- TextOutput::Bundle _b(alog);
- alog << "BR_REPLY thr " << (void*)pthread_self() << " / hand "
- << handle << ": ";
- if (reply) alog << indent << *reply << dedent << endl;
- else alog << "(none requested)" << endl;
- }
- } else {
- err = waitForResponse(NULL, NULL);
- }
-
- return err;
- }
在这里真正实现ioctl的内容在waitForResponse的talkWithDriver中实现。
SM作为Android系统中特殊的一部分,他即可用当做服务端,也管理着系统的所有Service。新的服务需要向他完成注册才可以正常的使用。因此在这里的addservice就是在远程通过Binder驱动和SM交互,完成了MS的注册,注册传入的是一个BBinder的实体BnMediaPlayService,name=MediaPlay。
在C++的binder机制中,Bpxxx对应的Bnxxx(Bpxxx继承自BpBinder,Bnxxx继承自BBinder),简单理解就是Bnxxx在向SM完成注册后,会自动启动一个线程来等待客户端的请求,而在客户端如果要请求服务,需要获取一个Bpxxx远程代理来完成。Bpxxx在getservice时还回xxx服务的binder句柄,存放在Bpxxx对应的BpBinder的mHandle中。在binder驱动的底层会根据这个mHandle,查找到对应的target服务进程,同理根据2.2中MS唤醒SM的过程,进行命令的处理。
因此总结出在客户端需要服务时,首先获得Bpxxx(new BpBinder(mHandle))。然后是最终调用BpBinder的remote()->transact。而在用户端以BBinder->ontransact完成命令的解析。
2.4 Binder驱动的Java机制
简单的说一下Java层的binder驱动,其实这部分的难点还是在于Java 中Native函数在JNI的转换,感谢Google的开发人员,实现了Java和C++层的Binder函数的转换。
简单的总结3个小点:
1.Java层拥有一个SM的远程接口SMProxy,句柄为0 的BinderProxy对象,BinderProxy相当于BpBinder,在JNI实现转换。
2,Ixxx接口定义一个stub和proxy,Stub(存根):理解为本地服务。proxy:远程的代理。与C++相对应的前者就是Bnxxx,后者就是Bpxxx。
3. xxx需要继承了Ixxx的Stub,才可以完成请求的处理。