由于Speex原始导出的API不是很方便C#调用,所以,在用C#封装之前,先要用C++对Speex的原始API进行简化,新建一个名为Speex的VC项目,然后引用libspeex.dll的相关库文件,添加cpp文件后,复制下列源码到文件中:
#include
"
speex\speex.h
"
#include < windows.h >
#include < stdio.h >
#include < stdlib.h >
#include " speex/speex_echo.h "
#include " speex/speex_preprocess.h "
#include " Speex.h "
#define FRAME_SIZE 160
float encoder_input[FRAME_SIZE];
void * encoder_state;
SpeexBits encoder_bits;
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
return TRUE;
}
#include < windows.h >
#include < stdio.h >
#include < stdlib.h >
#include " speex/speex_echo.h "
#include " speex/speex_preprocess.h "
#include " Speex.h "
#define FRAME_SIZE 160
float encoder_input[FRAME_SIZE];
void * encoder_state;
SpeexBits encoder_bits;
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
return TRUE;
}
extern " C " __declspec(dllexport) void encoder_init( int quality)
{
encoder_state = speex_encoder_init( & speex_nb_mode);
speex_encoder_ctl(encoder_state, SPEEX_SET_QUALITY, & quality);
speex_bits_init( & encoder_bits);
}
extern " C " __declspec(dllexport) void encoder_dispose()
{
speex_encoder_destroy(encoder_state);
speex_bits_destroy( & encoder_bits);
}
extern " C " __declspec(dllexport) int encoder_encode( const short * data, char * output)
{
for ( int i = 0 ; i < FRAME_SIZE; i ++ )
encoder_input[i] = data[i];
speex_bits_reset( & encoder_bits);
speex_encode(encoder_state, encoder_input, & encoder_bits);
return speex_bits_write( & encoder_bits, output, 200 );
}
float decoder_output[FRAME_SIZE];
void * decoder_state;
SpeexBits decoder_bits;
extern " C " __declspec(dllexport) void decoder_init()
{
decoder_state = speex_decoder_init( & speex_nb_mode);
int tmp = 1 ;
speex_decoder_ctl(decoder_state, SPEEX_SET_ENH, & tmp);
speex_bits_init( & decoder_bits);
}
extern " C " __declspec(dllexport) void decoder_dispose()
{
speex_decoder_destroy(decoder_state);
speex_bits_destroy( & decoder_bits);
}
extern " C " __declspec(dllexport) void decoder_decode( int nbBytes, char * data, short * output)
{
speex_bits_read_from( & decoder_bits, data, nbBytes);
speex_decode(decoder_state, & decoder_bits, decoder_output);
for ( int i = 0 ; i < FRAME_SIZE; i ++ )
{
output[i] = decoder_output[i];
}
}
/* ************************************************** 回音消除 ************************************* */
bool m_bSpeexEchoHasInit;
SpeexEchoState * m_SpeexEchoState;
SpeexPreprocessState * m_pPreprocessorState;
int m_nFilterLen;
int m_nSampleRate;
float * m_pfNoise;
extern " C " __declspec(dllexport) void SpeexEchoCapture( short * input_frame, short * output_frame)
{
speex_echo_capture(m_SpeexEchoState, input_frame, output_frame);
}
extern " C " __declspec(dllexport) void SpeexEchoPlayback( short * echo_frame)
{
speex_echo_playback(m_SpeexEchoState, echo_frame);
}
extern " C " __declspec(dllexport) void SpeexEchoReset()
{
if (m_SpeexEchoState != NULL)
{
speex_echo_state_destroy(m_SpeexEchoState);
m_SpeexEchoState = NULL;
}
if (m_pPreprocessorState != NULL)
{
speex_preprocess_state_destroy(m_pPreprocessorState);
m_pPreprocessorState = NULL;
}
if (m_pfNoise != NULL)
{
delete []m_pfNoise;
m_pfNoise = NULL;
}
m_bSpeexEchoHasInit = false ;
}
extern " C " __declspec(dllexport) void SpeexEchoInit( int filter_length, int sampling_rate , bool associatePreprocesser)
{
SpeexEchoReset();
if (filter_length <= 0 || sampling_rate <= 0 )
{
m_nFilterLen = 160 * 8 ;
m_nSampleRate = 8000 ;
}
else
{
m_nFilterLen = filter_length;
m_nSampleRate = sampling_rate;
}
m_SpeexEchoState = speex_echo_state_init(FRAME_SIZE, m_nFilterLen);
m_pPreprocessorState = speex_preprocess_state_init(FRAME_SIZE, m_nSampleRate);
if (associatePreprocesser)
{
speex_preprocess_ctl(m_pPreprocessorState, SPEEX_PREPROCESS_SET_ECHO_STATE,m_SpeexEchoState);
}
m_pfNoise = new float [FRAME_SIZE + 1 ];
m_bSpeexEchoHasInit = true ;
}
extern " C " __declspec(dllexport) void SpeexEchoDoAEC( short * mic, short * ref , short * out )
{
if ( ! m_bSpeexEchoHasInit)
{
return ;
}
speex_echo_cancellation(m_SpeexEchoState,( const __int16 * ) mic,( const __int16 * ) ref ,(__int16 * ) out );
}
编译便生成Speex.dll。
如果对VC不熟悉也没关系,文末会直接给出libspeex.dll和Speex.dll的下载,直接使用就OK了。
现在,C#可以调用Speex.dll导出的简单函数了,最终封装的源码如下:
///
<summary>
/// 对Speex的C#封装。
/// zhuweisky 2010.05.13
/// </summary>
public class Speex :IAudioCodec
{
private const int FrameSize = 160 ;
#region IsDisposed
private volatile bool isDisposed = false ;
public bool IsDisposed
{
get { return isDisposed; }
}
#endregion
#region Ctor
/// <summary>
/// 初始化。
/// </summary>
/// <param name="quality"> 编码质量,取值0~10 </param>
public Speex( int quality)
{
if (quality < 0 || quality > 10 )
{
throw new Exception( " quality value must be between 0 and 10. " );
}
Speex.encoder_init(quality);
Speex.decoder_init();
}
#endregion
#region Dispose
public void Dispose()
{
this .isDisposed = true ;
System.Threading.Thread.Sleep( 100 );
Speex.decoder_dispose();
Speex.encoder_dispose();
}
#endregion
#region Encode
/// <summary>
/// 将采集到的音频数据进行编码。
/// </summary>
public byte [] Encode( byte [] data)
{
if ( this .isDisposed)
{
return null ;
}
if (data.Length % (FrameSize * 2 ) != 0 )
{
throw new ArgumentException( " Invalid Data Length. " );
}
int nbBytes;
short [] input = new short [FrameSize];
byte [] buffer = new byte [ 200 ];
byte [] output = new byte [ 0 ];
for ( int i = 0 ; i < data.Length / (FrameSize * 2 ); i ++ )
{
for ( int j = 0 ; j < input.Length; j ++ )
{
input[j] = ( short )(data[i * FrameSize * 2 + j * 2 ] + data[i * FrameSize * 2 + j * 2 + 1 ] * 0x100 );
}
nbBytes = Speex.encoder_encode(input, buffer);
Array.Resize < byte > ( ref output, output.Length + nbBytes + sizeof ( int ));
Array.Copy(buffer, 0 , output, output.Length - nbBytes, nbBytes);
for ( int j = 0 ; j < sizeof ( int ); j ++ )
{
output[output.Length - nbBytes - sizeof ( int ) + j] = ( byte )(nbBytes % 0x100 );
nbBytes /= 0x100 ;
}
}
return output;
}
#endregion
#region Decode
/// <summary>
/// 将编码后的数据进行解码得到原始的音频数据。
/// </summary>
public byte [] Decode( byte [] data)
{
if ( this .isDisposed)
{
return null ;
}
int nbBytes, index = 0 ;
byte [] input;
short [] buffer = new short [FrameSize];
byte [] output = new byte [ 0 ];
while (index < data.Length)
{
nbBytes = 0 ;
index += sizeof ( int );
for ( int i = 1 ; i <= sizeof ( int ); i ++ )
nbBytes = nbBytes * 0x100 + data[index - i];
input = new byte [nbBytes];
Array.Copy(data, index, input, 0 , input.Length);
index += input.Length;
Speex.decoder_decode(nbBytes, input, buffer);
Array.Resize < byte > ( ref output, output.Length + FrameSize * 2 );
for ( int i = 0 ; i < FrameSize; i ++ )
{
output[output.Length - FrameSize * 2 + i * 2 ] = ( byte )(buffer[i] % 0x100 );
output[output.Length - FrameSize * 2 + i * 2 + 1 ] = ( byte )(buffer[i] / 0x100 );
}
}
return output;
}
#endregion
#region Pinvoke
[DllImport( " Speex.dll " , EntryPoint = " encoder_init " )]
internal extern static void encoder_init( int quality);
[DllImport( " Speex.dll " , EntryPoint = " encoder_dispose " )]
internal extern static void encoder_dispose();
[DllImport( " Speex.dll " , EntryPoint = " encoder_encode " )]
internal extern static int encoder_encode( short [] data, byte [] output);
[DllImport( " Speex.dll " , EntryPoint = " decoder_init " )]
internal extern static void decoder_init();
[DllImport( " Speex.dll " , EntryPoint = " decoder_dispose " )]
internal extern static void decoder_dispose();
[DllImport( " Speex.dll " , EntryPoint = " decoder_decode " )]
internal extern static void decoder_decode( int nbBytes, byte [] data, short [] output);
#endregion
}
/// 对Speex的C#封装。
/// zhuweisky 2010.05.13
/// </summary>
public class Speex :IAudioCodec
{
private const int FrameSize = 160 ;
#region IsDisposed
private volatile bool isDisposed = false ;
public bool IsDisposed
{
get { return isDisposed; }
}
#endregion
#region Ctor
/// <summary>
/// 初始化。
/// </summary>
/// <param name="quality"> 编码质量,取值0~10 </param>
public Speex( int quality)
{
if (quality < 0 || quality > 10 )
{
throw new Exception( " quality value must be between 0 and 10. " );
}
Speex.encoder_init(quality);
Speex.decoder_init();
}
#endregion
#region Dispose
public void Dispose()
{
this .isDisposed = true ;
System.Threading.Thread.Sleep( 100 );
Speex.decoder_dispose();
Speex.encoder_dispose();
}
#endregion
#region Encode
/// <summary>
/// 将采集到的音频数据进行编码。
/// </summary>
public byte [] Encode( byte [] data)
{
if ( this .isDisposed)
{
return null ;
}
if (data.Length % (FrameSize * 2 ) != 0 )
{
throw new ArgumentException( " Invalid Data Length. " );
}
int nbBytes;
short [] input = new short [FrameSize];
byte [] buffer = new byte [ 200 ];
byte [] output = new byte [ 0 ];
for ( int i = 0 ; i < data.Length / (FrameSize * 2 ); i ++ )
{
for ( int j = 0 ; j < input.Length; j ++ )
{
input[j] = ( short )(data[i * FrameSize * 2 + j * 2 ] + data[i * FrameSize * 2 + j * 2 + 1 ] * 0x100 );
}
nbBytes = Speex.encoder_encode(input, buffer);
Array.Resize < byte > ( ref output, output.Length + nbBytes + sizeof ( int ));
Array.Copy(buffer, 0 , output, output.Length - nbBytes, nbBytes);
for ( int j = 0 ; j < sizeof ( int ); j ++ )
{
output[output.Length - nbBytes - sizeof ( int ) + j] = ( byte )(nbBytes % 0x100 );
nbBytes /= 0x100 ;
}
}
return output;
}
#endregion
#region Decode
/// <summary>
/// 将编码后的数据进行解码得到原始的音频数据。
/// </summary>
public byte [] Decode( byte [] data)
{
if ( this .isDisposed)
{
return null ;
}
int nbBytes, index = 0 ;
byte [] input;
short [] buffer = new short [FrameSize];
byte [] output = new byte [ 0 ];
while (index < data.Length)
{
nbBytes = 0 ;
index += sizeof ( int );
for ( int i = 1 ; i <= sizeof ( int ); i ++ )
nbBytes = nbBytes * 0x100 + data[index - i];
input = new byte [nbBytes];
Array.Copy(data, index, input, 0 , input.Length);
index += input.Length;
Speex.decoder_decode(nbBytes, input, buffer);
Array.Resize < byte > ( ref output, output.Length + FrameSize * 2 );
for ( int i = 0 ; i < FrameSize; i ++ )
{
output[output.Length - FrameSize * 2 + i * 2 ] = ( byte )(buffer[i] % 0x100 );
output[output.Length - FrameSize * 2 + i * 2 + 1 ] = ( byte )(buffer[i] / 0x100 );
}
}
return output;
}
#endregion
#region Pinvoke
[DllImport( " Speex.dll " , EntryPoint = " encoder_init " )]
internal extern static void encoder_init( int quality);
[DllImport( " Speex.dll " , EntryPoint = " encoder_dispose " )]
internal extern static void encoder_dispose();
[DllImport( " Speex.dll " , EntryPoint = " encoder_encode " )]
internal extern static int encoder_encode( short [] data, byte [] output);
[DllImport( " Speex.dll " , EntryPoint = " decoder_init " )]
internal extern static void decoder_init();
[DllImport( " Speex.dll " , EntryPoint = " decoder_dispose " )]
internal extern static void decoder_dispose();
[DllImport( " Speex.dll " , EntryPoint = " decoder_decode " )]
internal extern static void decoder_decode( int nbBytes, byte [] data, short [] output);
#endregion
}
只有四个方法:Initialize、Encode、Decode、Dispose。方法参数的含义也非常明显。
一般音频对话的整个流程是这样的:采集 -> 编码 -> 网络传输 -> 解码 -> 播放。
而该封装的Speex类解决了这个过程中的音频编码和解码的问题。你可以复制该源码到你的项目,并将从http://www.speex.org下载的speex.dll放到运行目录下,就可以正常地使用SPEEX的编解码功能了。
关于Speex更高级的功能,我正在研究中,有兴趣的朋友可以email给我一起探讨。
下载 libspeex.dll和Speex.dll。
分类: C#专栏