第五课:三维
还是从上一课的代码中增加几行
nehewidget.cpp 文件:
#include "nehewidget.h" #include <gl/GLU.h> #include <QKeyEvent> nehewidget::nehewidget(QWidget *parent,bool fs) : QGLWidget(parent) { rtri=0.0; rquad=0.0; fullscreen=fs; setGeometry(50,50,640,480); // setCaption("OpenGL window"); //这个函数,不支持了吧? setWindowTitle("OpenGL Window"); if(fullscreen) showFullScreen(); } nehewidget::~nehewidget() { } void nehewidget::initializeGL() { glShadeModel(GL_SMOOTH); glClearColor(0,0,0,0); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); } void nehewidget::paintGL() { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glLoadIdentity(); //难道是gluPerspective的缘故?参数必须小一些才能看到图形 //而且圆形和屏幕大小有关系,屏幕不对劲,正方形变长方形了…… glTranslatef(-0.5,0.0,0.0); glRotatef(rtri,0.0,1.0,0.0); glBegin(GL_TRIANGLES); glColor3f(1.0,0.0,0.0); glVertex3f(0.0,0.3,0.0); glColor3f(0.0,1.0,0.0); glVertex3f(-0.3,-0.3,0.3); glColor3f(0.0,0.0,1.0); glVertex3f(0.3,-0.3,0.3); glColor3f(1.0,1.0,0.0); glVertex3f(0.0,0.3,0.0); glColor3f(0.0,1.0,1.0); glVertex3f(0.3,-0.3,0.3); glColor3f(1.0,0.0,1.0); glVertex3f(0.3,-0.3,-0.3); glColor3f(0.2,0.7,0.0); glVertex3f(0.0,0.3,0.0); glVertex3f(0.3,-0.3,-0.3); glVertex3f(-0.3,-0.3,-0.3); glVertex3f(0.0,0.3,0.8); glVertex3f(-0.3,-0.3,-0.3); glVertex3f(-0.3,-0.3,0.3); glEnd(); glBegin(GL_QUADS); glColor3f(0.5,0.3,0.1); glVertex3f(-0.3,-0.3,-0.3); glVertex3f(0.3,-0.3,0.3); glVertex3f(0.3,-0.3,-0.3); glVertex3f(-0.3,-0.3,-0.3); rtri+=3.0; glLoadIdentity(); //正方形就不作三维了,有兴趣的依葫芦画瓢即可 glTranslatef(0.5,0.0,0.5); glRotatef(rquad,1.0,0.0,0.0); glColor3f(0.5,0.5,1.0); glBegin(GL_QUADS); glVertex3f(-0.2,0.2,0); glVertex3f(0.2,0.2,0); glVertex3f(0.2,-0.2,0); glVertex3f(-0.2,-0.2,0); glEnd(); rquad-=5.0; //下面被注释的一段是另添加的,有兴趣的可以去掉注释运行一下 //用连续的点或三角形来逼近圆,一个空心,一个实心 /* glTranslatef(-0.5,-0.5,0.0); GLfloat x,y,angle; glBegin(GL_POINTS); for(angle=0;angle<2*3.1415926;angle+=0.001) { x=0.2*sin(angle); y=0.2*cos(angle); glVertex3f(x,y,0.0); } glEnd(); glTranslatef(0.5,0.0,0.0); glBegin(GL_TRIANGLE_FAN); for(int i=0;i<100;i++) { float angle=2*3.1415926*i/100; glVertex3f(0.2*cos(angle),0.2*sin(angle),0); } glEnd(); */ } void nehewidget::resizeGL(int w,int h) { if(h==0) h=1; glViewport(0,0,(GLint)w,(GLint)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); //下面这个函数在Qt和OpenGL新版本中都不支持了!先注释掉吧,以后不得不用时再想办法 // gluPerspective(45.0,(GLfloat)w/(GLfloat)h,0.1,100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void nehewidget::keyPressEvent(QKeyEvent *e) { switch(e->key()) { case Qt::Key_F2: fullscreen=!fullscreen; if(fullscreen) showFullScreen(); else { showNormal(); setGeometry(0,0,640,480); } updateGL(); break; case Qt::Key_Escape: close(); } }