使用了SDL_ttf扩展库,字体文件*.ttf可以在Sourceforge上下载。
#include <iostream> #include <windows.h> #include <string> using namespace std; #include <SDL.h> #include <SDL_image.h> #include <SDL_ttf.h> const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; void renderTexture(SDL_Texture *tex, SDL_Renderer *ren, SDL_Rect dst, SDL_Rect *clip = nullptr) { SDL_RenderCopy(ren, tex, clip, &dst); } void renderTexture(SDL_Texture *tex, SDL_Renderer *ren, int x, int y, SDL_Rect *clip = nullptr) { SDL_Rect dst; dst.x = x; dst.y = y; if (clip != nullptr) { dst.w = clip->w; dst.h = clip->h; } else SDL_QueryTexture(tex, NULL, NULL, &dst.w, &dst.h); renderTexture(tex, ren, dst, clip); } SDL_Texture *renderText(const string &message, const string &fontFile, SDL_Color color, int fontSize, SDL_Renderer *ren) { TTF_Font *font = TTF_OpenFont(fontFile.c_str(), fontSize); if (font == nullptr) { cout << "Failed to open font..." << endl; exit(0); } SDL_Surface *surf = TTF_RenderText_Blended(font, message.c_str(), color); SDL_Texture *tex = SDL_CreateTextureFromSurface(ren, surf); SDL_FreeSurface(surf); TTF_CloseFont(font); return tex; } int main(int argc, char** argv) { if (SDL_Init(SDL_INIT_EVERYTHING) == -1) { cout << SDL_GetError() << endl; return 0; } if (TTF_Init() == -1) { cout << TTF_GetError() << endl; return 0; } SDL_Window *win = nullptr; win = SDL_CreateWindow("05:", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_RESIZABLE); if (win == nullptr) { cout << SDL_GetError() << endl; return 0; } SDL_Renderer *ren = nullptr; ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (ren == nullptr) { cout << SDL_GetError() << endl; return 0; } SDL_Color color = { 128, 128, 128 }; SDL_Texture *bg = renderText("Why I have to learn SDL?", "chivo-black-webfont.ttf", color, 64, ren); if (bg == nullptr) { cout << "Could not load font correctly!" << endl; return 0; } SDL_RenderClear(ren); int bw, bh; SDL_QueryTexture(bg, NULL, NULL, &bw, &bh); SDL_Event e; bool quit = false; while (!quit) { while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) { cout << "quit..." << endl; quit = true; } if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_ESCAPE) { quit = true; } } SDL_RenderClear(ren); renderTexture(bg, ren, SCREEN_WIDTH/2 - bw/2, SCREEN_HEIGHT/2 - bh/2); SDL_RenderPresent(ren); } SDL_DestroyTexture(bg); SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); SDL_Quit(); IMG_Quit(); cout << "Success!" << endl; return 0; }