android vibrator与alarm

闹钟代码示例:http://blog.csdn.net/wang_yubin/article/details/8440837


        AudioManager am=(AudioManager)getSystemService(Context.AUDIO_SERVICE);
        //得到AudioManager对象
        am.setRingerMode(AudioManager.RINGER_MODE_NORMAL);
        //参数为 设置情景模式的类型
        //AudioManager.RINGER_MODE_NORMAL 正常模式,有声,是否震动取决于原来系统声音设置中振动的设置
        //AudioManager.RINGER_MODE_SILENT 静音模式,无声不震
        //AudioManager.RINGER_MODE_VIBRATE 震动模式,无声,震动






前面讲过AudioManager可以修改系统的情景模式,其实看它名字,就知道Android系统的音量也是由它管理的.下面介绍几个AudioManager的几个音量调整方面的方法. 首先是得到AudioManager实例:

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AudioManager am=(AudioManager)getSystemService(Context.AUDIO_SERVICE);

调整音量方法有两种,一种是渐进式,即像手动按音量键一样,一步一步增加或减少,另一种是直接设置音量值.
首先是步进的方法:
public void adjustStreamVolume (int streamType, int direction, int flags)

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am.adjustStreamVolume (AudioManager.STREAM_MUSIC, AudioManager.ADJUST_RAISE, AudioManager.FLAG_SHOW_UI);

解释一下三个参数
第一个streamType是需要调整音量的类型,这里设的是媒体音量,可以是:
STREAM_ALARM 警报
STREAM_MUSIC 音乐回放即媒体音量
STREAM_NOTIFICATION 窗口顶部状态栏Notification,
STREAM_RING 铃声
STREAM_SYSTEM 系统
STREAM_VOICE_CALL 通话
STREAM_DTMF 双音多频,不是很明白什么东西
第二个direction,是调整的方向,增加或减少,可以是:
ADJUST_LOWER 降低音量
ADJUST_RAISE 升高音量
ADJUST_SAME 保持不变,这个主要用于向用户展示当前的音量
第三个flags是一些附加参数,只介绍两个常用的
FLAG_PLAY_SOUND 调整音量时播放声音
FLAG_SHOW_UI 调整时显示音量条,就是按音量键出现的那个
然后是直接设置音量值的方法:
public void setStreamVolume (int streamType, int index, int flags)

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am.setStreamVolume(AudioManager.STREAM_MUSIC, am.getStreamMaxVolume(AudioManager.STREAM_MUSIC), AudioManager.FLAG_PLAY_SOUND);

第一个和第三个参数与上面的相同,第二个参数是一个音量的int值,getStreamMaxVolume(int streamType)得到的是该类型音量的最大值,可以根据这个值计算你需要的音量,我这里直接调到最大.

© 2011, 冰冻鱼. 请尊重作者劳动成果,复制转载保留本站链接! 应用开发笔记





2011年7月13日加注:所有的定时任务在手机重启后会消失,如果需要重启后继续用,可以加个开机自启,然后重新设置.

AlarmManager可以在指定的时间执行指定的任务,最常用的功能就是利用这个类写闹铃程序。
下面开始学习AlarmManager用法。
首先,设置AlarmManager在指定的时间发送广播:

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package com.pocketdigi.alarm;
 
import java.util.Calendar;
 
import android.app.Activity;
import android.app.AlarmManager;
import android.app.PendingIntent;
import android.content.Intent;
import android.os.Bundle;
 
public class AlarmActivity extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        Calendar c=Calendar.getInstance();
 
        c.set(Calendar.YEAR,2011);
        c.set(Calendar.MONTH,Calendar.JUNE);//也可以填数字,0-11,一月为0
        c.set(Calendar.DAY_OF_MONTH, 28);
        c.set(Calendar.HOUR_OF_DAY, 19);
        c.set(Calendar.MINUTE, 50);
        c.set(Calendar.SECOND, 0);
        //设定时间为 2011年6月28日19点50分0秒
        //c.set(2011, 05,28, 19,50, 0);
        //也可以写在一行里
 
        Intent intent = new Intent("cn.pocketdigi.update.alarm");
        intent.setClass(this, AlarmReceiver.class);
 
        PendingIntent pi=PendingIntent.getBroadcast(this, 0, intent,0);
        //设置一个PendingIntent对象,发送广播
        AlarmManager am=(AlarmManager)getSystemService(ALARM_SERVICE);
        //获取AlarmManager对象
        am.set(AlarmManager.RTC_WAKEUP, c.getTimeInMillis(), pi);
 
        //时间到时,执行PendingIntent,只执行一次
        //AlarmManager.RTC_WAKEUP休眠时会运行,如果是AlarmManager.RTC,在休眠时不会运行
        //am.setRepeating(AlarmManager.RTC_WAKEUP, c.getTimeInMillis(), 10000, pi);
        //如果需要重复执行,使用上面一行的setRepeating方法,倒数第二参数为间隔时间,单位为毫秒
 
    }
}

下面写个广播接收器:

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package com.pocketdigi.alarm;
 
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
 
public class AlarmReceiver extends BroadcastReceiver {
 
	@Override
	public void onReceive(Context context, Intent intent) {
		// TODO Auto-generated method stub
		System.out.println("收到广播");
		Intent it=new Intent(context,AlarmActivity.class);
		it.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
		context.startActivity(it);
		//收到广播后启动Activity,简单起见,直接就跳到了设置alarm的Activity
                         //intent必须加上Intent.FLAG_ACTIVITY_NEW_TASK flag
	}
}

AndroidManifest.xml里加上receiver:

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
      package="com.pocketdigi.alarm"
      android:versionCode="1"
      android:versionName="1.0">
    <uses-sdk android:minSdkVersion="7" />
 
    <application android:icon="@drawable/icon" android:label="@string/app_name">
        <activity android:name=".AlarmActivity"
                  android:label="@string/app_name">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
        <receiver android:name=".AlarmReceiver">
             <intent-filter>
                <action android:name="cn.pocketdigi.update.alarm" />
            </intent-filter>
        </receiver>
    </application>
</manifest>

注册广播接收器receiver,注意android:process,该值是广播进程的名字,貌似可以随便填,不填默认是包名,但是必须填,经真机测试,如果不填,在AlarmManager时间设为过去的时间时,会不停收到广播(死循环)
前面加.或:

© 2011 – 2013, 冰冻鱼. 请尊重作者劳动成果,复制转载保留本站链接! 应用开发笔记





android 静音与振动
1,设置静音和振动
静音和振动都属于来电后的动作.所以在设置静音和振动时都只是设置一些标识,并往数据库写入相应标识.

文件:packages/apps/settings/src/com/android/settings/SoundAndDisplaySettings.java

private CheckBoxPreference mSilent;

private CheckBoxPreference mVibrate;

 

private void setRingerMode(boolean silent, boolean vibrate) {

        if (silent) {

            mAudioManager.setRingerMode(vibrate ? AudioManager.RINGER_MODE_VIBRATE :

                AudioManager.RINGER_MODE_SILENT);

        } else {

            mAudioManager.setRingerMode(AudioManager.RINGER_MODE_NORMAL);

            mAudioManager.setVibrateSetting(AudioManager.VIBRATE_TYPE_RINGER,

                    vibrate ? AudioManager.VIBRATE_SETTING_ON

                            : AudioManager.VIBRATE_SETTING_OFF);

        }

    }

 

public boolean onPreferenceTreeClick(PreferenceScreen preferenceScreen, Preference preference) {

        if (preference == mSilent || preference == mVibrate) {

            setRingerMode(mSilent.isChecked(), mVibrate.isChecked());

            if (preference == mSilent) updateState(false);

        }

...

静音和振动是复选框按钮,两个中有一个发生变化时调用setRingerMode对状态进行设置;如下状态描术:

RINGER_MODE_SILENT 静音,且无振动

RINGER_MODE_VIBRATE 静音,但有振动

RINGER_MODE_NORMAL 正常声音,振动开关由setVibrateSetting决定.

铃响模式的设置是通过mAudioManager(音频管理器)来实现的.

2 音频管理器服务
mAudioManager所在服务如下:

文件: frameworks/base/media/java/android/media/AudioManager.java

       public static final int RINGER_MODE_SILENT = 0;

    public static final int RINGER_MODE_VIBRATE = 1;

    public static final int RINGER_MODE_NORMAL = 2;

public void setRingerMode(int ringerMode) {

        IAudioService service = getService();

        try {

            service.setRingerMode(ringerMode);

        } catch (RemoteException e) {

            Log.e(TAG, "Dead object in setRingerMode", e);

        }

}

将铃响模式值传给音频接口服务IaudioService

public static final int VIBRATE_TYPE_RINGER = 0;

    public static final int VIBRATE_TYPE_NOTIFICATION = 1;

    public static final int VIBRATE_SETTING_OFF = 0;

    public static final int VIBRATE_SETTING_ON = 1;

    public static final int VIBRATE_SETTING_ONLY_SILENT = 2;

public void setVibrateSetting(int vibrateTyp  , int vibrateSetting) {

        IAudioService service = getService();

        try {

            service.setVibrateSetting(vibrateType, vibrateSetting);

        } catch (RemoteException e) {

            Log.e(TAG, "Dead object in setVibrateSetting", e);

        }

}

将振动类型和振动设置传给音频接口服务IaudioService,IaudioService的定义如下:

frameworks/base/media/java/android/media/IAudioService.aidl

frameworks/base/media/java/android/media/AudioService.java

文件: frameworks/base/media/java/android/media/AudioService.java

文件: frameworks/base/core/java/android/provider/Settings.java

public void setRingerMode(int ringerMode) {

        synchronized (mSettingsLock) {

            if (ringerMode != mRingerMode) {

                setRingerModeInt(ringerMode, true);

                // Send sticky broadcast

                broadcastRingerMode();

            }

        }

}

将对应模式下的音量写入数据库,并将该模式广播.

public void setVibrateSetting(int vibrateType, int vibrateSetting) {

 

        mVibrateSetting = getValueForVibrateSetting(mVibrateSetting, vibrateType, vibrateSetting);

 

        // Broadcast change

        broadcastVibrateSetting(vibrateType);

 

        // Post message to set ringer mode (it in turn will post a message

        // to persist)

        sendMsg(mAudioHandler, MSG_PERSIST_VIBRATE_SETTING, SHARED_MSG, SENDMSG_NOOP, 0, 0,

                null, 0);

}

同样将振动模式写入数据库,并广播该模式.

3 硬件服务
文件:frameworks/base/services/java/com/android/server/HardwareService.java

开始振动:

public void vibrate(long milliseconds, IBinder token) {

        if (mContext.checkCallingOrSelfPermission(android.Manifest.permission.VIBRATE)

                != PackageManager.PERMISSION_GRANTED) {

            throw new SecurityException("Requires VIBRATE permission");

        }

        // We're running in the system server so we cannot crash. Check for a

        // timeout of 0 or negative. This will ensure that a vibration has

        // either a timeout of > 0 or a non-null pattern.

        if (milliseconds <= 0 || (mCurrentVibration != null

                && mCurrentVibration.hasLongerTimeout(milliseconds))) {

            // Ignore this vibration since the current vibration will play for

            // longer than milliseconds.

            return;

        }

        Vibration vib = new Vibration(token, milliseconds);

        synchronized (mVibrations) {

            removeVibrationLocked(token);

            doCancelVibrateLocked();

            mCurrentVibration = vib;

            startVibrationLocked(vib);

        }

}

private void startVibrationLocked(final Vibration vib) {

        if (vib.mTimeout != 0) {

            vibratorOn(vib.mTimeout);

            mH.postDelayed(mVibrationRunnable, vib.mTimeout);

        } else {

            // mThread better be null here. doCancelVibrate should always be

            // called before startNextVibrationLocked or startVibrationLocked.

            mThread = new VibrateThread(vib);

            mThread.start();

        }

    }

该接口允许设置振动的时间长度,通过调用vibratorOn(vib.mTimeout);实现对底层硬件的操作。

取消振动:

public void cancelVibrate(IBinder token) {

        mContext.enforceCallingOrSelfPermission(

                android.Manifest.permission.VIBRATE,

                "cancelVibrate");

 

        // so wakelock calls will succeed

        long identity = Binder.clearCallingIdentity();

        try {

            synchronized (mVibrations) {

                final Vibration vib = removeVibrationLocked(token);

                if (vib == mCurrentVibration) {

                    doCancelVibrateLocked();

                    startNextVibrationLocked();

                }

            }

        }

        finally {

            Binder.restoreCallingIdentity(identity);

        }

}

private void doCancelVibrateLocked() {

        if (mThread != null) {

            synchronized (mThread) {

                mThread.mDone = true;

                mThread.notify();

            }

            mThread = null;

        }

        vibratorOff ();

        mH.removeCallbacks(mVibrationRunnable);

}

该接口允许停止振动,通过调用vibratorOff();实现对底层硬件的操作。

下文出自:http://blog.csdn.net/zhenwenxian/article/details/6081157

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