1.UsageEnvironment类:抽象基类
class UsageEnvironment { public: void reclaim(); TaskScheduler& taskScheduler() const {return fScheduler;}//返回TaskScheduler // result message handling: typedef char const* MsgString; virtual MsgString getResultMsg() const = 0; virtual void setResultMsg(MsgString msg) = 0; virtual void setResultMsg(MsgString msg1, MsgString msg2) = 0; virtual void setResultMsg(MsgString msg1, MsgString msg2, MsgString msg3) = 0; virtual void setResultErrMsg(MsgString msg, int err = 0) = 0; // like setResultMsg(), except that an 'errno' message is appended. (If "err == 0", the "getErrno()" code is used instead.) virtual void appendToResultMsg(MsgString msg) = 0; virtual void reportBackgroundError() = 0; // used to report a (previously set) error message within // a background event virtual void internalError(); // used to 'handle' a 'should not occur'-type error condition within the library. // 'errno' virtual int getErrno() const = 0; //重载"<<"进行一些错误信息的输出 virtual UsageEnvironment& operator<<(char const* str) = 0; virtual UsageEnvironment& operator<<(int i) = 0; virtual UsageEnvironment& operator<<(unsigned u) = 0; virtual UsageEnvironment& operator<<(double d) = 0; virtual UsageEnvironment& operator<<(void* p) = 0; // a pointer to additional, optional, client-specific state void* liveMediaPriv; void* groupsockPriv; protected: UsageEnvironment(TaskScheduler& scheduler); // abstract base class virtual ~UsageEnvironment(); // we are deleted only by reclaim() private: TaskScheduler& fScheduler;//任务调度类 };
2.BasicUsageEnvironment继承自BasicUsageEnvironment0,BasicUsageEnvironment0又继承自UsageEnvironment。
class BasicUsageEnvironment: public BasicUsageEnvironment0 { public: static BasicUsageEnvironment* createNew(TaskScheduler& taskScheduler);//创建UsageEnvironment对象 // redefined virtual functions: virtual int getErrno() const; virtual UsageEnvironment& operator<<(char const* str); virtual UsageEnvironment& operator<<(int i); virtual UsageEnvironment& operator<<(unsigned u); virtual UsageEnvironment& operator<<(double d); virtual UsageEnvironment& operator<<(void* p); protected: BasicUsageEnvironment(TaskScheduler& taskScheduler); // called only by "createNew()" (or subclass constructors) virtual ~BasicUsageEnvironment(); };
class BasicUsageEnvironment0: public UsageEnvironment { public: // redefined virtual functions: virtual MsgString getResultMsg() const; virtual void setResultMsg(MsgString msg); virtual void setResultMsg(MsgString msg1, MsgString msg2); virtual void setResultMsg(MsgString msg1, MsgString msg2, MsgString msg3); virtual void setResultErrMsg(MsgString msg, int err = 0); virtual void appendToResultMsg(MsgString msg); virtual void reportBackgroundError(); protected: BasicUsageEnvironment0(TaskScheduler& taskScheduler); virtual ~BasicUsageEnvironment0(); private: void reset(); char fResultMsgBuffer[RESULT_MSG_BUFFER_MAX]; unsigned fCurBufferSize; unsigned fBufferMaxSize; };
4.TaskScheduler类则提供了任务调度功能,是整个应用程序的运行发动机,调度任务,执行任务。TaskScheduler在全局中只有一个,所以保存在了UsageEnvironment中,并且所有的类都保存了UsageEnvironment的指针,所以谁都可以将自己的任务加入调度中,很容易。
class TaskScheduler { public: virtual ~TaskScheduler(); virtual TaskToken scheduleDelayedTask(int64_t microseconds, TaskFunc* proc, void* clientData) = 0; // Schedules a task to occur (after a delay) when we next // reach a scheduling point. // (Does not delay if "microseconds" <= 0) // Returns a token that can be used in a subsequent call to // unscheduleDelayedTask() virtual void unscheduleDelayedTask(TaskToken& prevTask) = 0; // (Has no effect if "prevTask" == NULL) // Sets "prevTask" to NULL afterwards. virtual void rescheduleDelayedTask(TaskToken& task, int64_t microseconds, TaskFunc* proc, void* clientData); // Combines "unscheduleDelayedTask()" with "scheduleDelayedTask()" // (setting "task" to the new task token). // For handling socket operations in the background (from the event loop): typedef void BackgroundHandlerProc(void* clientData, int mask); // Possible bits to set in "mask". (These are deliberately defined // the same as those in Tcl, to make a Tcl-based subclass easy.) #define SOCKET_READABLE (1<<1) #define SOCKET_WRITABLE (1<<2) #define SOCKET_EXCEPTION (1<<3) virtual void setBackgroundHandling(int socketNum, int conditionSet, BackgroundHandlerProc* handlerProc, void* clientData) = 0; void disableBackgroundHandling(int socketNum) { setBackgroundHandling(socketNum, 0, NULL, NULL); } virtual void moveSocketHandling(int oldSocketNum, int newSocketNum) = 0; // Changes any socket handling for "oldSocketNum" so that occurs with "newSocketNum" instead. virtual void doEventLoop(char* watchVariable = NULL) = 0; // Causes further execution to take place within the event loop. // Delayed tasks, background I/O handling, and other events are handled, sequentially (as a single thread of control). // (If "watchVariable" is not NULL, then we return from this routine when *watchVariable != 0) virtual EventTriggerId createEventTrigger(TaskFunc* eventHandlerProc) = 0; // Creates a 'trigger' for an event, which - if it occurs - will be handled (from the event loop) using "eventHandlerProc". // (Returns 0 iff no such trigger can be created (e.g., because of implementation limits on the number of triggers).) virtual void deleteEventTrigger(EventTriggerId eventTriggerId) = 0; virtual void triggerEvent(EventTriggerId eventTriggerId, void* clientData = NULL) = 0; // Causes the (previously-registered) handler function for the specified event to be handled (from the event loop). // The handler function is called with "clientData" as parameter. // Note: This function (unlike other library functions) may be called from an external thread - to signal an external event. // The following two functions are deprecated, and are provided for backwards-compatibility only: void turnOnBackgroundReadHandling(int socketNum, BackgroundHandlerProc* handlerProc, void* clientData) { setBackgroundHandling(socketNum, SOCKET_READABLE, handlerProc, clientData); } void turnOffBackgroundReadHandling(int socketNum) { disableBackgroundHandling(socketNum); } virtual void internalError(); // used to 'handle' a 'should not occur'-type error condition within the library. protected: TaskScheduler(); // abstract base class };
class BasicTaskScheduler: public BasicTaskScheduler0 { public: static BasicTaskScheduler* createNew(unsigned maxSchedulerGranularity = 10000/*microseconds*/);//参数描述了在返回到事件循环去处理非sock或者非计时器事件,比如"triggered events"之前等待的时间。 virtual ~BasicTaskScheduler(); protected: BasicTaskScheduler(unsigned maxSchedulerGranularity);//protected属性 static void schedulerTickTask(void* clientData); void schedulerTickTask(); protected: // Redefined virtual functions: virtual void SingleStep(unsigned maxDelayTime); virtual void setBackgroundHandling(int socketNum, int conditionSet, BackgroundHandlerProc* handlerProc, void* clientData); virtual void moveSocketHandling(int oldSocketNum, int newSocketNum); protected: unsigned fMaxSchedulerGranularity; // To implement background operations: int fMaxNumSockets; fd_set fReadSet; fd_set fWriteSet; fd_set fExceptionSet; };
createNew事实上就是创建了一个TaskScheduler对象,此处用到的是单例模式
BasicTaskScheduler* BasicTaskScheduler::createNew(unsigned maxSchedulerGranularity) {// return new BasicTaskScheduler(maxSchedulerGranularity); }
class BasicTaskScheduler0: public TaskScheduler { public: virtual ~BasicTaskScheduler0(); virtual void SingleStep(unsigned maxDelayTime = 0) = 0; // "maxDelayTime" is in microseconds. It allows a subclass to impose a limit // on how long "select()" can delay, in case it wants to also do polling. // 0 (the default value) means: There's no maximum; just look at the delay queue public: // Redefined virtual functions: virtual TaskToken scheduleDelayedTask(int64_t microseconds, TaskFunc* proc, void* clientData); virtual void unscheduleDelayedTask(TaskToken& prevTask); virtual void doEventLoop(char* watchVariable); virtual EventTriggerId createEventTrigger(TaskFunc* eventHandlerProc); virtual void deleteEventTrigger(EventTriggerId eventTriggerId); virtual void triggerEvent(EventTriggerId eventTriggerId, void* clientData = NULL); protected: BasicTaskScheduler0(); protected: // To implement delayed operations: DelayQueue fDelayQueue; // To implement background reads: HandlerSet* fHandlers; int fLastHandledSocketNum; // To implement event triggers: EventTriggerId fTriggersAwaitingHandling, fLastUsedTriggerMask; // implemented as 32-bit bitmaps TaskFunc* fTriggeredEventHandlers[MAX_NUM_EVENT_TRIGGERS]; void* fTriggeredEventClientDatas[MAX_NUM_EVENT_TRIGGERS]; unsigned fLastUsedTriggerNum; // in the range [0,MAX_NUM_EVENT_TRIGGERS) };