上次讲到了StateManager如何用工厂模式创建出很多Page,然后将这些Page放在一个栈里面管理
我们先看下所有Page的父类
abstract public class ActivityState { public static final int FLAG_HIDE_ACTION_BAR = 1; public static final int FLAG_HIDE_STATUS_BAR = 2; public static final int FLAG_SCREEN_ON = 3; private static final int SCREEN_ON_FLAGS = ( WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON | WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED ); protected GalleryActivity mActivity; protected Bundle mData; protected int mFlags; protected ResultEntry mReceivedResults; protected ResultEntry mResult; protected static class ResultEntry { public int requestCode; public int resultCode = Activity.RESULT_CANCELED; public Intent resultData; ResultEntry next; } private boolean mDestroyed = false; private boolean mPlugged = false; protected ActivityState() { } protected void setContentPane(GLView content) { mActivity.getGLRoot().setContentPane(content); } void initialize(GalleryActivity activity, Bundle data) { mActivity = activity; mData = data; } public Bundle getData() { return mData; } protected void onBackPressed() { mActivity.getStateManager().finishState(this); } protected void setStateResult(int resultCode, Intent data) { if (mResult == null) return; mResult.resultCode = resultCode; mResult.resultData = data; } protected void onConfigurationChanged(Configuration config) { } protected void onSaveState(Bundle outState) { } protected void onStateResult(int requestCode, int resultCode, Intent data) { } protected void onCreate(Bundle data, Bundle storedState) { } BroadcastReceiver mPowerIntentReceiver = new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { final String action = intent.getAction(); if (Intent.ACTION_BATTERY_CHANGED.equals(action)) { boolean plugged = (0 != intent.getIntExtra(BatteryManager.EXTRA_PLUGGED, 0)); if (plugged != mPlugged) { mPlugged = plugged; final Window win = ((Activity) mActivity).getWindow(); final WindowManager.LayoutParams params = win.getAttributes(); setScreenOnFlags(params); win.setAttributes(params); } } } }; void setScreenOnFlags(WindowManager.LayoutParams params) { if (mPlugged && 0 != (mFlags & FLAG_SCREEN_ON)) { params.flags |= SCREEN_ON_FLAGS; } else { params.flags &= ~SCREEN_ON_FLAGS; } } void setScreenOn() { final Window win = ((Activity) mActivity).getWindow(); final WindowManager.LayoutParams params = win.getAttributes(); params.flags |= WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD; win.setAttributes(params); } protected void onPause() { if (0 != (mFlags & FLAG_SCREEN_ON)) { ((Activity) mActivity).unregisterReceiver(mPowerIntentReceiver); } } // should only be called by StateManager void resume() { Activity activity = (Activity) mActivity; ActionBar actionBar = activity.getActionBar(); if (actionBar != null) { if ((mFlags & FLAG_HIDE_ACTION_BAR) != 0) { actionBar.hide(); } else { actionBar.show(); } int stateCount = mActivity.getStateManager().getStateCount(); actionBar.setDisplayOptions( stateCount == 1 ? 0 : ActionBar.DISPLAY_HOME_AS_UP, ActionBar.DISPLAY_HOME_AS_UP); actionBar.setHomeButtonEnabled(true); } activity.invalidateOptionsMenu(); final Window win = activity.getWindow(); final WindowManager.LayoutParams params = win.getAttributes(); if ((mFlags & FLAG_HIDE_STATUS_BAR) != 0) { params.systemUiVisibility = View.SYSTEM_UI_FLAG_LOW_PROFILE; } else { params.systemUiVisibility = View.SYSTEM_UI_FLAG_VISIBLE; } setScreenOnFlags(params); win.setAttributes(params); ResultEntry entry = mReceivedResults; if (entry != null) { mReceivedResults = null; onStateResult(entry.requestCode, entry.resultCode, entry.resultData); } if (0 != (mFlags & FLAG_SCREEN_ON)) { // we need to know whether the device is plugged in to do this correctly final IntentFilter filter = new IntentFilter(); filter.addAction(Intent.ACTION_BATTERY_CHANGED); activity.registerReceiver(mPowerIntentReceiver, filter); } onResume(); } // a subclass of ActivityState should override the method to resume itself protected void onResume() { } protected boolean onCreateActionBar(Menu menu) { // TODO: we should return false if there is no menu to show // this is a workaround for a bug in system return true; } protected boolean onItemSelected(MenuItem item) { return false; } protected void onDestroy() { mDestroyed = true; } boolean isDestroyed() { return mDestroyed; } }
首先是一个抽象类,没有继承任何父类,说明自己就是鼻祖,我们研究省事了。
setContentPane方法把View视图放到Root上。
initialize 初始化Activity和data到成员变量
mPowerIntentReceiver 一个接受者,在resume中注册,在onPause反注册
怎么是resume?大家要记住,这个类不是Activity类,没有系统来调用onResume,要靠自己内部调用,那么一定有内部的代码调用resume
注释里面都写的很清楚了
// should only be called by StateManager
那这里弄个receiver是什么意思呢,还是个电量变化的,最后只是设置了窗口的属性SCREEN_ON_FLAGS,这个属性是干啥的呢?
原来在Gallary在非常多的图片中可以使用幻灯片模式播放,用户按电源键上锁,重新点亮屏幕后,就会出来讨厌的锁屏,用户又得解锁,为了让点亮屏幕后没有锁屏,就设计了这个receiver,电量在变化时,检查是否插着充电器,如果有,就设置成按电源按键也不上锁,一直播放下去。