this is an additional post called "haskell - modules - import and common modules".
We've looked at some cool modules so far, but how do we make our own module? Almost every programming language enables you to split your code up into several files and Haskell is no different. When making programs, it's good practice to take functions and types that work towards a similar purpose and put them in a module. That way, you can easily reuse those functions in other programs by just importing your module.
It is a typical examples, where you define a Geometry module, and its function is shared by modules such as Cuboid, Cube adn Sphere.
you will normally do this to export function of modules to outsides.
module Geometry ( sphereVolume , sphereArea , cubeVolume , cubeArea , cuboidArea , cuboidVolume ) where
first it is the READMe.txt file, it has the following contents.
--+ README module is a collection of related functions, types and teypclasses.. Having code split up into several modules has quite a lot of advantages. If a module is generic enough, the functions it exports can be used in a multitude of different programs. --+ resources http://learnyouahaskell.com/modules --+ modules 1). first we introduce the Geometry.hs file, which is a glob class with every function in it - module load import Geometry 2). then we organize the Geometry.hs into hierarchical.structure - module load import Geometry.Sphere or import Geometry.Sphere as Sphere import Geometry.Cuboid as Cuboid import Geometry.Cube as Cube
and the definition of the Geometry module.
-- file -- Geometry.hs -- description: -- making your own modules -- -- module $module_name -- ( -- exported_symbol1, -- exported_symbol2, -- exported_symbol3, -- exported_symbol4, -- ) where -- module Geometry ( sphereVolume , sphereArea , cubeVolume , cubeArea , cuboidArea , cuboidVolume ) where sphereVolume :: Float -> Float sphereVolume radius = (4.0 / 3.0) * pi * (radius ^ 3) sphereArea :: Float -> Float sphereArea radius = 4 * pi * (radius ^ 2) cubeVolume :: Float -> Float cubeVolume side = cuboidArea side side side cubeArea :: Float -> Float cubeArea side = cuboidArea side side side cuboidVolume :: Float -> Float -> Float -> Float cuboidVolume a b c = rectangleArea a b * c cuboidArea :: Float -> Float -> Float -> Float cuboidArea a b c = rectangleArea a b * 2 + rectangleArea a c * 2 + rectangleArea c b * 2 rectangleArea :: Float -> Float -> Float rectangleArea a b = a * b
Where we have created a sub-directory where we put sub-modules like Sphere, Cuboid, Cube and others.
-- file: -- Cuboid.hs -- description: -- define the Geometry.Cuboid module module Geometry.Cuboid ( volume , area ) where volume :: Float -> Float -> Float -> Float volume a b c = rectangleArea a b * c area :: Float -> Float -> Float -> Float area a b c = rectangleArea a b * 2 + rectangleArea a c * 2 + rectangleArea c b * 2 rectangleArea :: Float -> Float -> Float rectangleArea a b = a * b
and then we have Cube module, which has the following contents.
( volume , area ) where import qualified Geometry.Cuboid as Cuboid volume :: Float -> Float volume side = Cuboid.volume side side side area :: Float -> Float area side = Cuboid.area side side side
then following is the Sphere module.
-- file: -- Cube.hs -- description: -- define the Geometry.Cube module -- module Geometry.Cube ( volume , area ) where import qualified Geometry.Cuboid as Cuboid volume :: Float -> Float volume side = Cuboid.volume side side side area :: Float -> Float area side = Cuboid.area side side side
then you might want to write some Module_Main module where you can write some test function there.