public void drawAL(int sx, int sy, int ex, int ey, Graphics2D g2)
{
g2.setStroke(new BasicStroke(1.5f)) ;
double H = 8; // 箭头高度
double L = 3.5; // 底边的一半
int x3 = 0;
int y3 = 0;
int x4 = 0;
int y4 = 0;
double awrad = Math.atan(L / H); // 箭头角度
double arraow_len = Math.sqrt(L * L + H * H); // 箭头的长度
double[] arrXY_1 = rotateVec(ex - sx, ey - sy, awrad, true, arraow_len);
double[] arrXY_2 = rotateVec(ex - sx, ey - sy, -awrad, true, arraow_len);
double x_3 = ex - arrXY_1[0]; // (x3,y3)是第一端点
double y_3 = ey - arrXY_1[1];
double x_4 = ex - arrXY_2[0]; // (x4,y4)是第二端点
double y_4 = ey - arrXY_2[1];
Double X3 = new Double(x_3);
x3 = X3.intValue();
Double Y3 = new Double(y_3);
y3 = Y3.intValue();
Double X4 = new Double(x_4);
x4 = X4.intValue();
Double Y4 = new Double(y_4);
y4 = Y4.intValue();
// 画线
g2.drawLine(sx, sy, ex, ey);
GeneralPath triangle = new GeneralPath();
triangle.moveTo(ex, ey);
triangle.lineTo(x3, y3);
triangle.lineTo(x4, y4);
triangle.closePath();
//实心箭头
g2.fill(triangle);
//非实心箭头
//g2.draw(triangle);
}
// 计算
public double[] rotateVec(int px, int py, double ang, boolean isChLen, double newLen)
{
double mathstr[] = new double[2];
// 矢量旋转函数,参数含义分别是x分量、y分量、旋转角、是否改变长度、新长度
double vx = px * Math.cos(ang) - py * Math.sin(ang);
double vy = px * Math.sin(ang) + py * Math.cos(ang);
if (isChLen) {
double d = Math.sqrt(vx * vx + vy * vy);
vx = vx / d * newLen;
vy = vy / d * newLen;
mathstr[0] = vx;
mathstr[1] = vy;
}
return mathstr;
}