E-COM-NET
首页
在线工具
Layui镜像站
SUI文档
联系我们
推荐频道
Java
PHP
C++
C
C#
Python
Ruby
go语言
Scala
Servlet
Vue
MySQL
NoSQL
Redis
CSS
Oracle
SQL Server
DB2
HBase
Http
HTML5
Spring
Ajax
Jquery
JavaScript
Json
XML
NodeJs
mybatis
Hibernate
算法
设计模式
shell
数据结构
大数据
JS
消息中间件
正则表达式
Tomcat
SQL
Nginx
Shiro
Maven
Linux
players
Controlling
Players
and Characters(33)
ControllingPlayersandCharacters(33)Thenexttwofunctionstocomealongworkinconjunctionwiththeupdatefunctionalityoftheclass.Ateveryframethatacharacterneedsupdating,aspecificfunctioniscalledtoupdatethechara
天行健 君子当自强而不息
·
2007-12-04 16:00
Controlling
Players
and Characters(32)
ControllingPlayersandCharacters(32)ThecCharControllerClassThebrainsofthecharacteroperationisthecCharControllerclass,whichisprobablythebiggestnon-gamecoreclassyou’llworkwith.ThecCharControllerclassmain
天行健 君子当自强而不息
·
2007-12-04 16:00
Controlling
Players
and Characters(31)
ControllingPlayersandCharacters(31)Tostart,eachcharacterneedsadefinition,whichispulledfromthemastercharacterlist.Youstorethisdefinitionvalueinthedefvariable.Totellsimilarcharactersapart,youassignauniq
天行健 君子当自强而不息
·
2007-12-04 00:00
Controlling
Players
and Characters(30)
ControllingPlayersandCharacters(30) UsingtheCharacterDefinitionsThecharacterdefinitionsaretemplatesbynature,soyoureallyneedtoloadupthedefinitionsandworkwiththemonaper-instancebasis.Thismeansthatyounee
天行健 君子当自强而不息
·
2007-12-03 23:00
Controlling
Players
and Characters(29)
ControllingPlayersandCharacters(29) downloadsourceandprojectmastercharacterlisteditsource:#include #include #include "resource.h"#include "master_struct.h"#include "tool.h"#pragma warning(disable : 49
天行健 君子当自强而不息
·
2007-12-03 22:00
Controlling
Players
and Characters(28)
ControllingPlayersandCharacters(28) BuildingtheMasterCharacterListYoucreateanduseamastercharacterlist(MCL)muchlikeyouusethemasteritemlist(MIL)todefineobjectsinyourgame.Beforeusingtheminyourgame,younee
天行健 君子当自强而不息
·
2007-12-03 21:00
Controlling
Players
and Characters(27)
ControllingPlayersandCharacters(27) SpellsinCombatNow,youcanputalltheneatspellsthatyourgamehastooffertogooduse.Youknowhowspellswork,butyouneedtoknowhowthespellsaffectthecharacters.Rememberthatthespell
天行健 君子当自强而不息
·
2007-12-03 21:00
Controlling
Players
and Characters(26)
ControllingPlayersandCharacters(26) TakingaSwingWhenacharactertakesaswingatanothercharacter,thisactiontriggerstheprocessthatdetermineswhethertheblowhitthetarget.Determiningwhethertheattackhitinvolvesa
天行健 君子当自强而不息
·
2007-12-03 20:00
Controlling
Players
and Characters(25)
ControllingPlayersandCharacters(25) DeterminingVictimsandProcessingSpellEffectsAfteraspelltriggersandtheeffectsareprocessed,whathappens?AsI’vepreviouslymentioned,spellsonlyaffectcharacters,soonlythech
天行健 君子当自强而不息
·
2007-12-03 20:00
Controlling
Players
and Characters(24)
ControllingPlayersandCharacters(24) ThecSpellControllerClassBecausethespellcontrollerisneededonlyfortrackingthespellmeshesandanimation,theclassdefinitionisrelativelysmall:typedef class cSpellControlle
天行健 君子当自强而不息
·
2007-12-03 19:00
Controlling
Players
and Characters(23)
ControllingPlayersandCharacters(23) CreatingaSpellControllerControllingspellsisamatteroftrackingthemeshesandanimationsthatrepresentthespellandthenprocessingthespell’seffectsontheirintendedtargets.Beca
天行健 君子当自强而不息
·
2007-12-03 19:00
Controlling
Players
and Characters(22)
ControllingPlayersandCharacters(22) downloadsourceandproject CreatingMSLedit mainwindowdesign: modifyspellwindowdesign: resouce.h//{{NO_DEPENDENCIES}}// Microsoft Developer Studio generated include fi
天行健 君子当自强而不息
·
2007-11-16 17:00
Controlling
Players
and Characters(21)
ControllingPlayersandCharacters(21) DefiningSpellswiththeMSLEditorDefiningyourgame’sspellsbymanuallyconstructingabunchofsSpellstructurescanquicklybecometedious.Instead,youneedaneditorthatisbettersuite
天行健 君子当自强而不息
·
2007-11-16 17:00
Controlling
Players
and Characters(20)
ControllingPlayersandCharacters(20) SpellTargeting,Cost,andChancesSpelleffectsusuallytargetasingleplayer,butthisisnotalwaysthecase.Attimes,thespelliseithertargetedatthespellcasterorallthecharacterswit
天行健 君子当自强而不息
·
2007-11-16 17:00
Controlling
Players
and Characters(19)
ControllingPlayersandCharacters(19) TheFunctionofSpells Thefunctionalcomponentofaspelldoestherealwork.Onceaspellrunsthroughitsanimationandreachesitsintendedtarget,thedamagingorbeneficialeffectsneedtob
天行健 君子当自强而不息
·
2007-11-16 14:00
Controlling
Players
and Characters(18)
ControllingPlayersandCharacters(18) ShopsandBarteringResourcesarecommodities,socharacterswillwanttobuyandselltheirwaresfromandtoeachother.Onlyspecificcharactersinagameareopentobartering.Thesecharacter
天行健 君子当自强而不息
·
2007-11-14 23:00
Controlling
Players
and Characters(17)
ControllingPlayersandCharacters(17) ResourceManagementResourcemanagementplaysamajorroleinyourgame.Forcharacterstoreallygetanywhereorachieveanything,theymayneedtheaidoftheitems,spells,andotherobjectsyo
天行健 君子当自强而不息
·
2007-11-14 21:00
Controlling
Players
and Characters(15)
ControllingPlayersandCharacters(15) Toseemoredetailsaboutgamescript,see游戏脚本的实现。 ScriptingandCharactersScriptingkeepspoppingitsheadupthroughouttheselastfewchapters,andtruetoform,scriptingplaysamajorrol
天行健 君子当自强而不息
·
2007-11-14 19:00
Controlling
Players
and Characters(14)
ControllingPlayersandCharacters(14) ThecTextWindowClass Togetthingsrolling,takealookatthefollowingcTextWindowclassdefinition:#include #include "core_common.h"#include "core_graphics.h"typedef class cT
天行健 君子当自强而不息
·
2007-11-14 19:00
Controlling
Players
and Characters(13)
ControllingPlayersandCharacters(13) AutomaticControlofCharacters Evergetthefeelingyouaren’tincontrol?Withyourrole-playinggamethatjustmightseemlikethecase.However,whenscriptingcomesintoplay,youwanttoco
天行健 君子当自强而不息
·
2007-11-14 17:00
Controlling
Players
and Characters(12)
ControllingPlayersandCharacters(12) FollowingAnotherCharacter Althoughfollowinganothercharactermightseemcomplicatedatfirst,don’tworrytoomuch.Rememberthatkeepingitsimpleisthesolution.Followingacharacte
天行健 君子当自强而不息
·
2007-11-14 15:00
Controlling
Players
and Characters(11)
ControllingPlayersandCharacters(11) FasterthantheSpeedofPythagorasTodeterminethedistanceawayfromaroutepoint,youcanusethestandardPythagoreanTheorem,butinordertospeedthingsup,youcantossthesqrtoperationo
天行健 君子当自强而不息
·
2007-11-14 15:00
Controlling
Players
and Characters(10)
ControllingPlayersandCharacters(10) ControllingNon-PlayerCharacters Asyou’vebeenabletosurmisefromthepastfewsections,controllingtheplayerisrelativelysimple.Nowcomesthetoughpart—controllingthegame’sNPCs
天行健 君子当自强而不息
·
2007-11-14 15:00
Controlling
Players
and Characters(9)
ControllingPlayersandCharacters(9) RotationalControlRotationalcontrolallowstheplayertorotatethecharacterusingtheleftandrightarrowkeysandforwardandbackwardusingtheupanddownarrowkeys.Rotationalcontrolis
天行健 君子当自强而不息
·
2007-11-11 23:00
Controlling
Players
and Characters(8)
ControllingPlayersandCharacters(8) ControllingPlayerCharactersYourplayeristhemostimportantcharacterinthegame,soyouneedcompletecontrolofhim.Typicalgamesutilizeasimpledirectionalcontrolscheme,similartot
天行健 君子当自强而不息
·
2007-11-11 22:00
Controlling
Players
and Characters(7)
ControllingPlayersandCharacters(7) CharacterGraphics Uptothispoint,onlythefunctionalityofacharacterhasbeendiscussed.Therealityisthatfunctionalityistheonlypartthatreallymatters,butgameplayerswillwantso
天行健 君子当自强而不息
·
2007-11-11 22:00
Controlling
Players
and Characters(6)
ControllingPlayersandCharacters(6) Non-PlayerCharactersYoucontendwithNPCsmuchasyoucontendwithPCcontrols,exceptthatthegameenginehandlesallaspectsofanNPC’scontrols.Thisdifferencecreatessometoughdesignan
天行健 君子当自强而不息
·
2007-11-11 21:00
Controlling
Players
and Characters(5)
ControllingPlayersandCharacters(5) ThePlayerCharacterTheworldrevolvesaroundyourPC,somostofyourgamedevelopmentwillgointocontrollinghim.PCshavethemostactionsandoptionsavailabletothem.Otherthanthosechara
天行健 君子当自强而不息
·
2007-11-11 19:00
Controlling
Players
and Characters(4)
ControllingPlayersandCharacters(4) CharacterClassesCharacterscomeinallshapesandsizes—bigones,littleones,evenshortandfurryones.Thefactisthatsomecharactershavedifferentattributesthatmakethemspecial.Fore
天行健 君子当自强而不息
·
2007-11-11 18:00
Controlling
Players
and Characters(3)
ControllingPlayersandCharacters(3) CharacterAttributesCharacter’sattributesaremuchlikeabilities,exceptthatattributesdefineadifferentaspectofacharacter.Yourphysicalhealthisanattribute,forexample;itvari
天行健 君子当自强而不息
·
2007-11-11 16:00
Controlling
Players
and Characters(2)
ControllingPlayersandCharacters(2) DefiningCharactersinYourGameEmployingcharactersintoyourgameisoneofthemostdifficultjobsyou’llface.Evenatabasiclevel,thecodeneededtocontrolgamingcharacterscanbeconvolu
天行健 君子当自强而不息
·
2007-11-11 13:00
Controlling
Players
and Characters(1)
ControllingPlayersandCharacters(1)Agamingworldisnothingwithoutplayersandmonstersrunningaround.Nevertheless,creatingthemcanbealittledauntingatfirst.Butdon’tworry.Inthischapter,youcanfindthebasicinforma
天行健 君子当自强而不息
·
2007-11-09 14:00
JMF API 中文指导
Data Model Controls User Interface Components Extensibility Presentation
Players
liondinas
·
2007-10-28 11:00
配置管理
Blog
performance
Go
Resource Routes
map.resources :users, :sessions Nested map.resources :teams do |teams| teams.resources :
players
xxj
·
2007-08-23 12:00
rails routes
转身720扣篮!
原文地址:http://www.hoopchina.com/streetball/
players
/3158.html
coofucoo
·
2007-08-21 09:00
美国俚语(11-15)
美国口语俚语(11) 1.down in the dumps垂头丧气 The
players
were down in the dumps after their team lost the
狂放不羁
·
2007-06-07 21:00
工作
生活
UP
idea
Go
美国俚语(11-15)
美国口语俚语(11) 1.down in the dumps垂头丧气 The
players
were down in the dumps after their team lost the
狂放不羁
·
2007-06-07 21:00
工作
生活
UP
idea
Go
美国俚语(11-15)
美国口语俚语(11) 1.down in the dumps垂头丧气 The
players
were down in the dumps after their team lost the
狂放不羁
·
2007-06-07 21:00
工作
生活
UP
idea
Go
JMF介绍之媒体框架二
author:ZJ 06-11-14Blog:[url]http://zhangjunhd.blog.51cto.com/[/url]4.1播放器(
Players
) 播放器(Player)对一个媒体数据输入流进行处理
zhangjunhd
·
2007-04-30 16:06
框架
职场
媒体
JMF
休闲
JMF介绍之媒体框架二
author:ZJ06-11-14Blog:[url]http://zhangjunhd.blog.51cto.com/[/url]4.1播放器(
Players
)播放器(Player)对一个媒体数据输入流进行处理
zhangjunhd
·
2007-04-30 16:06
职场
媒体
休闲
Java
NCAA
players
mark
阅读更多KansasJayhawks-West1ststartinglineups:BrandonRush#25sophomoreSashaKaun#24JuniorJulianWright,sophomoreJulianWright*#30*|ForwardClass:Sophomore1VHeight:6-8Weight:225PreviousSchool:Homewood-Flossmoor
eyejava
·
2007-03-22 12:00
NCAA
players
mark
Kansas Jayhawks-West 1st starting lineups: Brandon Rush #25 sophomore Sasha Kaun #24 Junior Julian Wright ,sophomore Julian Wright * #30 * | Forward Class: &n
eyejava
·
2007-03-22 12:00
mark
创建数组对象
由于在Java中,数组是对象,因此可以使用new运算符来创建新的数组实例,如下所示:String[]
players
=newString[10];使用new来创建数组对象时,必须指定数组的大小。
amyselfin
·
2006-12-12 20:00
string
null
java
语言
c
Amy的Java备忘录
[转载]:博弈论与纳什平衡
在囚徒的故事中,两个囚徒是当事人(
players
)又称参与
车东-csdn
·
2005-04-12 08:00
上一页
1
2
3
4
5
6
7
8
下一页
按字母分类:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
其他