Controlling Players and Characters(22)
download source and project
Creating MSL edit
main window design:
modify spell window design:
resouce.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by MSLEdit.rc
//
#define IDD_EDIT 101
#define IDD_MODIFY 102
#define IDC_LOAD 1000
#define IDC_SAVE 1001
#define IDC_CHARACTERS 1002
#define IDC_NEW 1003
#define IDC_OK 1004
#define IDC_NUM 1005
#define IDC_WEAPON 1006
#define IDC_ARMOR 1007
#define IDC_SHIELD 1008
#define IDC_HEALING 1009
#define IDC_CONTAINER 1010
#define IDC_MONEY 1011
#define IDC_ACCESSORY 1012
#define IDC_EDIBLE 1013
#define IDC_COLLECTION 1014
#define IDC_TRANSPORTATION 1015
#define IDC_SELLABLE 1016
#define IDC_CANDROP 1017
#define IDC_USEONCE 1018
#define IDC_UNKNOWN 1019
#define IDC_SPELLS 1020
#define IDC_NAME 1021
#define IDC_DESCRIPTION 1022
#define IDC_NAME2 1023
#define IDC_MESH1 1023
#define IDC_WEIGHT 1024
#define IDC_NAME3 1024
#define IDC_SCRIPT 1024
#define IDC_NAME4 1025
#define IDC_SPEED1 1025
#define IDC_VALUE 1026
#define IDC_HEALTH 1026
#define IDC_PRICE 1027
#define IDC_MANA 1027
#define IDC_CURE 1028
#define IDC_CAUSE 1029
#define IDC_ITEM 1030
#define IDC_MESH 1031
#define IDC_KILL 1031
#define IDC_CANCEL 1032
#define IDC_ATTACK 1033
#define IDC_NOTHING 1033
#define IDC_DEFENSE 1034
#define IDC_SINGLE 1034
#define IDC_AGILITY 1035
#define IDC_AREA 1035
#define IDC_ABILITY 1036
#define IDC_SELF 1037
#define IDC_GROUP 1038
#define IDC_CASTER1 1039
#define IDC_RADIO13 1040
#define IDC_DISPEL 1040
#define IDC_TELEPORT 1041
#define IDC_TOTARGET1 1042
#define IDC_TOCASTER1 1043
#define IDC_TARGET1 1044
#define IDC_NAME5 1045
#define IDC_SOUND 1045
#define IDC_SOUND1 1045
#define IDC_NAME6 1046
#define IDC_MESH2 1046
#define IDC_DROPITEM 1047
#define IDC_CASTER2 1047
#define IDC_TODROP 1048
#define IDC_TOTARGET2 1048
#define IDC_CHARGE 1049
#define IDC_DMGCLASS 1049
#define IDC_CHARGE2 1050
#define IDC_CHANCE 1050
#define IDC_SPEED 1051
#define IDC_CHARGE3 1051
#define IDC_VALUE1 1051
#define IDC_TOATTACK 1052
#define IDC_CHARGE4 1052
#define IDC_COST 1052
#define IDC_TOMAGIC 1053
#define IDC_CHARGE5 1053
#define IDC_RANGE 1053
#define IDC_CHARGE6 1054
#define IDC_VALUE2 1054
#define IDC_EFFECT 1055
#define IDC_TOCASTER2 1055
#define IDC_EDIT 1056
#define IDC_TARGET2 1056
#define IDC_CLEAR 1057
#define IDC_NAME7 1057
#define IDC_SPEED2 1057
#define IDC_NAME8 1058
#define IDC_MESH3 1058
#define IDC_CASTER3 1059
#define IDC_TOTARGET3 1060
#define IDC_TOCASTER3 1061
#define IDC_TARGET3 1062
#define IDC_NAME9 1063
#define IDC_SPEED3 1063
#define IDC_VALUE3 1064
#define IDC_CURECLASS 1065
#define IDC_SOUND2 1066
#define IDC_SOUND3 1067
#define IDC_RAISE 1068
#define IDC_NONE1 1069
#define IDC_NONE2 1070
#define IDC_NONE3 1071
#define IDC_VALUE4 1072
#define IDC_DISTANCE 1073
#define IDC_SCALE1 1074
#define IDC_SCALE2 1075
#define IDC_SCALE3 1076
#define IDC_LOOP1 1077
#define IDC_LOOP2 1078
#define IDC_LOOP3 1079
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 103
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1078
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
// Microsoft Developer Studio generated include file.
// Used by MSLEdit.rc
//
#define IDD_EDIT 101
#define IDD_MODIFY 102
#define IDC_LOAD 1000
#define IDC_SAVE 1001
#define IDC_CHARACTERS 1002
#define IDC_NEW 1003
#define IDC_OK 1004
#define IDC_NUM 1005
#define IDC_WEAPON 1006
#define IDC_ARMOR 1007
#define IDC_SHIELD 1008
#define IDC_HEALING 1009
#define IDC_CONTAINER 1010
#define IDC_MONEY 1011
#define IDC_ACCESSORY 1012
#define IDC_EDIBLE 1013
#define IDC_COLLECTION 1014
#define IDC_TRANSPORTATION 1015
#define IDC_SELLABLE 1016
#define IDC_CANDROP 1017
#define IDC_USEONCE 1018
#define IDC_UNKNOWN 1019
#define IDC_SPELLS 1020
#define IDC_NAME 1021
#define IDC_DESCRIPTION 1022
#define IDC_NAME2 1023
#define IDC_MESH1 1023
#define IDC_WEIGHT 1024
#define IDC_NAME3 1024
#define IDC_SCRIPT 1024
#define IDC_NAME4 1025
#define IDC_SPEED1 1025
#define IDC_VALUE 1026
#define IDC_HEALTH 1026
#define IDC_PRICE 1027
#define IDC_MANA 1027
#define IDC_CURE 1028
#define IDC_CAUSE 1029
#define IDC_ITEM 1030
#define IDC_MESH 1031
#define IDC_KILL 1031
#define IDC_CANCEL 1032
#define IDC_ATTACK 1033
#define IDC_NOTHING 1033
#define IDC_DEFENSE 1034
#define IDC_SINGLE 1034
#define IDC_AGILITY 1035
#define IDC_AREA 1035
#define IDC_ABILITY 1036
#define IDC_SELF 1037
#define IDC_GROUP 1038
#define IDC_CASTER1 1039
#define IDC_RADIO13 1040
#define IDC_DISPEL 1040
#define IDC_TELEPORT 1041
#define IDC_TOTARGET1 1042
#define IDC_TOCASTER1 1043
#define IDC_TARGET1 1044
#define IDC_NAME5 1045
#define IDC_SOUND 1045
#define IDC_SOUND1 1045
#define IDC_NAME6 1046
#define IDC_MESH2 1046
#define IDC_DROPITEM 1047
#define IDC_CASTER2 1047
#define IDC_TODROP 1048
#define IDC_TOTARGET2 1048
#define IDC_CHARGE 1049
#define IDC_DMGCLASS 1049
#define IDC_CHARGE2 1050
#define IDC_CHANCE 1050
#define IDC_SPEED 1051
#define IDC_CHARGE3 1051
#define IDC_VALUE1 1051
#define IDC_TOATTACK 1052
#define IDC_CHARGE4 1052
#define IDC_COST 1052
#define IDC_TOMAGIC 1053
#define IDC_CHARGE5 1053
#define IDC_RANGE 1053
#define IDC_CHARGE6 1054
#define IDC_VALUE2 1054
#define IDC_EFFECT 1055
#define IDC_TOCASTER2 1055
#define IDC_EDIT 1056
#define IDC_TARGET2 1056
#define IDC_CLEAR 1057
#define IDC_NAME7 1057
#define IDC_SPEED2 1057
#define IDC_NAME8 1058
#define IDC_MESH3 1058
#define IDC_CASTER3 1059
#define IDC_TOTARGET3 1060
#define IDC_TOCASTER3 1061
#define IDC_TARGET3 1062
#define IDC_NAME9 1063
#define IDC_SPEED3 1063
#define IDC_VALUE3 1064
#define IDC_CURECLASS 1065
#define IDC_SOUND2 1066
#define IDC_SOUND3 1067
#define IDC_RAISE 1068
#define IDC_NONE1 1069
#define IDC_NONE2 1070
#define IDC_NONE3 1071
#define IDC_VALUE4 1072
#define IDC_DISTANCE 1073
#define IDC_SCALE1 1074
#define IDC_SCALE2 1075
#define IDC_SCALE3 1076
#define IDC_LOOP1 1077
#define IDC_LOOP2 1078
#define IDC_LOOP3 1079
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 103
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1078
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
msl_edit.rc:
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////// //
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////// //
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////// //
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////// //
//
// Dialog
//
IDD_EDIT DIALOGEX 0, 0, 267, 130
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Master Spell List Editor"
CLASS "MSLEdit"
FONT 11, "Segoe UI", 400, 0, 0x0
BEGIN
PUSHBUTTON "Load",IDC_LOAD,210,90,50,14
PUSHBUTTON "Save",IDC_SAVE,210,110,50,14
LISTBOX IDC_SPELLS,5,15,195,109,LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
LTEXT "Spell List",IDC_STATIC,5,5,50,8
PUSHBUTTON "New",IDC_NEW,210,70,50,14
DEFPUSHBUTTON "Edit",IDC_EDIT,210,15,50,14
PUSHBUTTON "Clear",IDC_CLEAR,210,35,50,14
END
IDD_MODIFY DIALOGEX 0, 0, 321, 286
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION
CAPTION "Modify Spell"
FONT 11, "Segoe UI", 400, 0, 0x0
BEGIN
EDITTEXT IDC_NAME,49,20,80,12,ES_AUTOHSCROLL
EDITTEXT IDC_DESCRIPTION,49,35,80,35,ES_MULTILINE | WS_VSCROLL
EDITTEXT IDC_DMGCLASS,49,74,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_CURECLASS,49,89,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_COST,49,105,45,12,ES_AUTOHSCROLL
CONTROL "Alter Health",IDC_HEALTH,"Button",BS_AUTORADIOBUTTON,140,5,65,10
CONTROL "Alter Mana",IDC_MANA,"Button",BS_AUTORADIOBUTTON,140,15,65,10
CONTROL "Cure Effect",IDC_CURE,"Button",BS_AUTORADIOBUTTON,140,24,65,10
CONTROL "Cause Effect",IDC_CAUSE,"Button",BS_AUTORADIOBUTTON,140,34,65,10
CONTROL "Raise Dead",IDC_RAISE,"Button",BS_AUTORADIOBUTTON,140,43,70,10
CONTROL "Instant Kill",IDC_KILL,"Button",BS_AUTORADIOBUTTON,140,53,65,10
CONTROL "Dispel Magic",IDC_DISPEL,"Button",BS_AUTORADIOBUTTON,140,63,65,10
CONTROL "Teleport",IDC_TELEPORT,"Button",BS_AUTORADIOBUTTON,140,73,65,10
EDITTEXT IDC_CHANCE,266,5,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_VALUE1,266,20,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_VALUE2,266,35,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_VALUE3,266,50,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_VALUE4,266,65,45,12,ES_AUTOHSCROLL
CONTROL "Targets Single",IDC_SINGLE,"Button",BS_AUTORADIOBUTTON | WS_GROUP,235,90,65,8
CONTROL "Targets Self",IDC_SELF,"Button",BS_AUTORADIOBUTTON,235,99,55,8
CONTROL "Targets Area",IDC_AREA,"Button",BS_AUTORADIOBUTTON,235,109,55,8
EDITTEXT IDC_RANGE,151,90,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_DISTANCE,151,105,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_MESH1,49,130,45,12,ES_AUTOHSCROLL
CONTROL "Loop Animation",IDC_LOOP1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,25,145,75,10
CONTROL "N/A",IDC_NONE1,"Button",BS_AUTORADIOBUTTON | WS_GROUP,25,159,75,8
CONTROL "Caster",IDC_CASTER1,"Button",BS_AUTORADIOBUTTON,25,168,75,8
CONTROL "Caster to Target",IDC_TOTARGET1,"Button",BS_AUTORADIOBUTTON,25,178,75,8
CONTROL "Target to Caster",IDC_TOCASTER1,"Button",BS_AUTORADIOBUTTON,25,188,75,8
CONTROL "Target",IDC_TARGET1,"Button",BS_AUTORADIOBUTTON,25,199,75,8
CONTROL "Scale Distance",IDC_SCALE1,"Button",BS_AUTORADIOBUTTON,25,209,75,8
EDITTEXT IDC_SPEED1,61,225,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_SOUND1,61,239,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_MESH2,151,130,45,12,ES_AUTOHSCROLL
CONTROL "Loop Animation",IDC_LOOP2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,115,145,75,10
CONTROL "N/A",IDC_NONE2,"Button",BS_AUTORADIOBUTTON | WS_GROUP,115,159,75,8
CONTROL "Caster",IDC_CASTER2,"Button",BS_AUTORADIOBUTTON,115,168,75,8
CONTROL "Caster to Target",IDC_TOTARGET2,"Button",BS_AUTORADIOBUTTON,115,178,75,8
CONTROL "Target to Caster",IDC_TOCASTER2,"Button",BS_AUTORADIOBUTTON,115,188,75,8
CONTROL "Target",IDC_TARGET2,"Button",BS_AUTORADIOBUTTON,115,199,75,8
CONTROL "Scale Distance",IDC_SCALE2,"Button",BS_AUTORADIOBUTTON,115,209,75,8
EDITTEXT IDC_SPEED2,161,225,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_SOUND2,161,239,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_MESH3,245,130,45,12,ES_AUTOHSCROLL
CONTROL "Loop Animation",IDC_LOOP3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,210,145,75,10
CONTROL "N/A",IDC_NONE3,"Button",BS_AUTORADIOBUTTON | WS_GROUP,211,159,75,8
CONTROL "Caster",IDC_CASTER3,"Button",BS_AUTORADIOBUTTON,211,168,75,8
CONTROL "Caster to Target",IDC_TOTARGET3,"Button",BS_AUTORADIOBUTTON,211,178,75,8
CONTROL "Target to Caster",IDC_TOCASTER3,"Button",BS_AUTORADIOBUTTON,211,188,75,8
CONTROL "Target",IDC_TARGET3,"Button",BS_AUTORADIOBUTTON,211,199,75,8
CONTROL "Scale Distance",IDC_SCALE3,"Button",BS_AUTORADIOBUTTON,211,209,75,8
EDITTEXT IDC_SPEED3,262,225,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_SOUND3,262,239,45,12,ES_AUTOHSCROLL
DEFPUSHBUTTON "OK",IDC_OK,89,265,50,14
PUSHBUTTON "Cancel",IDC_CANCEL,185,266,50,14
LTEXT "Spell #",IDC_STATIC,5,5,25,10
LTEXT "#",IDC_NUM,35,5,50,10
RTEXT "Name",IDC_STATIC,21,20,25,10
RTEXT "Description",IDC_STATIC,5,35,40,10
RTEXT "2x Dmg Class",IDC_STATIC,0,75,45,10
RTEXT "Effect Chance",IDC_STATIC,210,5,50,10
RTEXT "Spell Value 1",IDC_STATIC,216,20,45,10
RTEXT "Cost (MP)",IDC_STATIC,10,106,35,10
RTEXT "Range",IDC_STATIC,110,90,35,10
RTEXT "Spell Value 2",IDC_STATIC,216,35,45,10
RTEXT "Speed/Time",IDC_STATIC,10,225,46,10
RTEXT "Sound #",IDC_STATIC,20,241,36,10
RTEXT "Speed/Time",IDC_STATIC,116,226,41,10
RTEXT "Spell Value 3",IDC_STATIC,216,50,45,10
RTEXT "Cure Class",IDC_STATIC,5,90,40,10
RTEXT "Speed/Time",IDC_STATIC,217,225,41,10
RTEXT "Mesh #1",IDC_STATIC,12,130,35,10
RTEXT "Mesh #2",IDC_STATIC,110,130,35,10
RTEXT "Mesh #3",IDC_STATIC,209,130,31,10
RTEXT "Sound #",IDC_STATIC,121,241,36,10
RTEXT "Sound #",IDC_STATIC,222,241,36,10
LTEXT "Max Distance",IDC_STATIC,102,106,46,10
RTEXT "Spell Value 4",IDC_STATIC,215,65,45,10
END
/////////////////////////////////////////////////////////////////////////// //
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_EDIT, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 260
TOPMARGIN, 7
BOTTOMMARGIN, 123
END
IDD_MODIFY, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 314
TOPMARGIN, 7
BOTTOMMARGIN, 279
END
END
#endif // APSTUDIO_INVOKED
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////// //
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////// //
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////// //
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////// //
#endif // not APSTUDIO_INVOKED
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////// //
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////// //
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////// //
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////// //
//
// Dialog
//
IDD_EDIT DIALOGEX 0, 0, 267, 130
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Master Spell List Editor"
CLASS "MSLEdit"
FONT 11, "Segoe UI", 400, 0, 0x0
BEGIN
PUSHBUTTON "Load",IDC_LOAD,210,90,50,14
PUSHBUTTON "Save",IDC_SAVE,210,110,50,14
LISTBOX IDC_SPELLS,5,15,195,109,LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
LTEXT "Spell List",IDC_STATIC,5,5,50,8
PUSHBUTTON "New",IDC_NEW,210,70,50,14
DEFPUSHBUTTON "Edit",IDC_EDIT,210,15,50,14
PUSHBUTTON "Clear",IDC_CLEAR,210,35,50,14
END
IDD_MODIFY DIALOGEX 0, 0, 321, 286
STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION
CAPTION "Modify Spell"
FONT 11, "Segoe UI", 400, 0, 0x0
BEGIN
EDITTEXT IDC_NAME,49,20,80,12,ES_AUTOHSCROLL
EDITTEXT IDC_DESCRIPTION,49,35,80,35,ES_MULTILINE | WS_VSCROLL
EDITTEXT IDC_DMGCLASS,49,74,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_CURECLASS,49,89,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_COST,49,105,45,12,ES_AUTOHSCROLL
CONTROL "Alter Health",IDC_HEALTH,"Button",BS_AUTORADIOBUTTON,140,5,65,10
CONTROL "Alter Mana",IDC_MANA,"Button",BS_AUTORADIOBUTTON,140,15,65,10
CONTROL "Cure Effect",IDC_CURE,"Button",BS_AUTORADIOBUTTON,140,24,65,10
CONTROL "Cause Effect",IDC_CAUSE,"Button",BS_AUTORADIOBUTTON,140,34,65,10
CONTROL "Raise Dead",IDC_RAISE,"Button",BS_AUTORADIOBUTTON,140,43,70,10
CONTROL "Instant Kill",IDC_KILL,"Button",BS_AUTORADIOBUTTON,140,53,65,10
CONTROL "Dispel Magic",IDC_DISPEL,"Button",BS_AUTORADIOBUTTON,140,63,65,10
CONTROL "Teleport",IDC_TELEPORT,"Button",BS_AUTORADIOBUTTON,140,73,65,10
EDITTEXT IDC_CHANCE,266,5,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_VALUE1,266,20,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_VALUE2,266,35,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_VALUE3,266,50,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_VALUE4,266,65,45,12,ES_AUTOHSCROLL
CONTROL "Targets Single",IDC_SINGLE,"Button",BS_AUTORADIOBUTTON | WS_GROUP,235,90,65,8
CONTROL "Targets Self",IDC_SELF,"Button",BS_AUTORADIOBUTTON,235,99,55,8
CONTROL "Targets Area",IDC_AREA,"Button",BS_AUTORADIOBUTTON,235,109,55,8
EDITTEXT IDC_RANGE,151,90,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_DISTANCE,151,105,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_MESH1,49,130,45,12,ES_AUTOHSCROLL
CONTROL "Loop Animation",IDC_LOOP1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,25,145,75,10
CONTROL "N/A",IDC_NONE1,"Button",BS_AUTORADIOBUTTON | WS_GROUP,25,159,75,8
CONTROL "Caster",IDC_CASTER1,"Button",BS_AUTORADIOBUTTON,25,168,75,8
CONTROL "Caster to Target",IDC_TOTARGET1,"Button",BS_AUTORADIOBUTTON,25,178,75,8
CONTROL "Target to Caster",IDC_TOCASTER1,"Button",BS_AUTORADIOBUTTON,25,188,75,8
CONTROL "Target",IDC_TARGET1,"Button",BS_AUTORADIOBUTTON,25,199,75,8
CONTROL "Scale Distance",IDC_SCALE1,"Button",BS_AUTORADIOBUTTON,25,209,75,8
EDITTEXT IDC_SPEED1,61,225,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_SOUND1,61,239,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_MESH2,151,130,45,12,ES_AUTOHSCROLL
CONTROL "Loop Animation",IDC_LOOP2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,115,145,75,10
CONTROL "N/A",IDC_NONE2,"Button",BS_AUTORADIOBUTTON | WS_GROUP,115,159,75,8
CONTROL "Caster",IDC_CASTER2,"Button",BS_AUTORADIOBUTTON,115,168,75,8
CONTROL "Caster to Target",IDC_TOTARGET2,"Button",BS_AUTORADIOBUTTON,115,178,75,8
CONTROL "Target to Caster",IDC_TOCASTER2,"Button",BS_AUTORADIOBUTTON,115,188,75,8
CONTROL "Target",IDC_TARGET2,"Button",BS_AUTORADIOBUTTON,115,199,75,8
CONTROL "Scale Distance",IDC_SCALE2,"Button",BS_AUTORADIOBUTTON,115,209,75,8
EDITTEXT IDC_SPEED2,161,225,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_SOUND2,161,239,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_MESH3,245,130,45,12,ES_AUTOHSCROLL
CONTROL "Loop Animation",IDC_LOOP3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,210,145,75,10
CONTROL "N/A",IDC_NONE3,"Button",BS_AUTORADIOBUTTON | WS_GROUP,211,159,75,8
CONTROL "Caster",IDC_CASTER3,"Button",BS_AUTORADIOBUTTON,211,168,75,8
CONTROL "Caster to Target",IDC_TOTARGET3,"Button",BS_AUTORADIOBUTTON,211,178,75,8
CONTROL "Target to Caster",IDC_TOCASTER3,"Button",BS_AUTORADIOBUTTON,211,188,75,8
CONTROL "Target",IDC_TARGET3,"Button",BS_AUTORADIOBUTTON,211,199,75,8
CONTROL "Scale Distance",IDC_SCALE3,"Button",BS_AUTORADIOBUTTON,211,209,75,8
EDITTEXT IDC_SPEED3,262,225,45,12,ES_AUTOHSCROLL
EDITTEXT IDC_SOUND3,262,239,45,12,ES_AUTOHSCROLL
DEFPUSHBUTTON "OK",IDC_OK,89,265,50,14
PUSHBUTTON "Cancel",IDC_CANCEL,185,266,50,14
LTEXT "Spell #",IDC_STATIC,5,5,25,10
LTEXT "#",IDC_NUM,35,5,50,10
RTEXT "Name",IDC_STATIC,21,20,25,10
RTEXT "Description",IDC_STATIC,5,35,40,10
RTEXT "2x Dmg Class",IDC_STATIC,0,75,45,10
RTEXT "Effect Chance",IDC_STATIC,210,5,50,10
RTEXT "Spell Value 1",IDC_STATIC,216,20,45,10
RTEXT "Cost (MP)",IDC_STATIC,10,106,35,10
RTEXT "Range",IDC_STATIC,110,90,35,10
RTEXT "Spell Value 2",IDC_STATIC,216,35,45,10
RTEXT "Speed/Time",IDC_STATIC,10,225,46,10
RTEXT "Sound #",IDC_STATIC,20,241,36,10
RTEXT "Speed/Time",IDC_STATIC,116,226,41,10
RTEXT "Spell Value 3",IDC_STATIC,216,50,45,10
RTEXT "Cure Class",IDC_STATIC,5,90,40,10
RTEXT "Speed/Time",IDC_STATIC,217,225,41,10
RTEXT "Mesh #1",IDC_STATIC,12,130,35,10
RTEXT "Mesh #2",IDC_STATIC,110,130,35,10
RTEXT "Mesh #3",IDC_STATIC,209,130,31,10
RTEXT "Sound #",IDC_STATIC,121,241,36,10
RTEXT "Sound #",IDC_STATIC,222,241,36,10
LTEXT "Max Distance",IDC_STATIC,102,106,46,10
RTEXT "Spell Value 4",IDC_STATIC,215,65,45,10
END
/////////////////////////////////////////////////////////////////////////// //
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_EDIT, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 260
TOPMARGIN, 7
BOTTOMMARGIN, 123
END
IDD_MODIFY, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 314
TOPMARGIN, 7
BOTTOMMARGIN, 279
END
END
#endif // APSTUDIO_INVOKED
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////// //
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////// //
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////// //
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////// //
#endif // not APSTUDIO_INVOKED
main routine:
#include <windows.h>
#include <stdio.h>
#include "resource.h"
#include "msl.h"
#include "tool.h"
#pragma warning(disable : 4996)
#define MAX_SPELLS 64
HWND g_hwnd; // Window handle
OPENFILENAME g_ofn; // Open/Save dialog data
char g_mls_file[MAX_PATH]; // Filename for spell file
sSpell g_spells[MAX_SPELLS]; // Spell list
long g_edit_spell; // Spell to modify
const WORD g_effects[8] =
{
IDC_HEALTH, IDC_MANA, IDC_CURE, IDC_CAUSE, IDC_RAISE, IDC_KILL, IDC_DISPEL, IDC_TELEPORT
};
const WORD g_targets[3] = { IDC_SINGLE, IDC_SELF, IDC_AREA };
const WORD g_positions[18] =
{
IDC_NONE1, IDC_CASTER1, IDC_TOTARGET1, IDC_TOCASTER1, IDC_TARGET1, IDC_SCALE1,
IDC_NONE2, IDC_CASTER2, IDC_TOTARGET2, IDC_TOCASTER2, IDC_TARGET2, IDC_SCALE2,
IDC_NONE3, IDC_CASTER3, IDC_TOTARGET3, IDC_TOCASTER3, IDC_TARGET3, IDC_SCALE3,
};
const WORD g_loops[3] = { IDC_LOOP1, IDC_LOOP2, IDC_LOOP3 };
///////////////////////////////////////////////////////////////////////////////////////////// /
void reset_spell(sSpell& spell)
{
// Reset spell damage and cure classes
spell.damage_class = -1;
spell.cure_class = -1;
// Reset sounds
spell.mesh_sound[0] = -1;
spell.mesh_sound[1] = -1;
spell.mesh_sound[2] = -1;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
bool load_spells( const char * filename)
{
// load all spells from file and insert into listbox.
// Clear item structures
for ( long i = 0; i < MAX_SPELLS; i++)
{
ZeroMemory(&g_spells[i], sizeof (sSpell));
reset_spell(g_spells[i]);
}
FILE* fp;
if ((fp = fopen(filename, "rb")) == NULL)
return false ;
fread(g_spells, 1, sizeof (g_spells), fp);
fclose(fp);
// update spell's listbox
HWND listbox = GetDlgItem(g_hwnd, IDC_SPELLS);
reset_listbox(listbox);
for ( long i = 0; i < MAX_SPELLS; i++)
{
char text[256];
sprintf(text, "%5lu: %s", i, g_spells[i].name);
add_string_to_listbox(listbox, text);
}
return true ;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
bool new_msl()
{
if (MessageBox(g_hwnd, "Are you sure? (Looses any unsaved MSL information)", "New MSL", MB_YESNO) != IDYES)
return false ;
HWND listbox = GetDlgItem(g_hwnd, IDC_SPELLS);
reset_listbox(listbox);
for ( long i = 0; i < MAX_SPELLS; i++)
{
ZeroMemory(&g_spells[i], sizeof (sSpell));
reset_spell(g_spells[i]);
char buf[16];
sprintf(buf, "%5lu:", i);
add_string_to_listbox(listbox, buf);
}
return true ;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
bool load_msl()
{
// Setup the open dialog info
g_ofn.hwndOwner = g_hwnd;
g_ofn.lpstrFile = g_mls_file;
g_ofn.lpstrTitle = "Load MSL File";
g_ofn.lpstrFilter = "MSL Spell Files (*.MSL)\0*.MSL\0All Files (*.*)\0*.*\0\0";
g_ofn.lpstrDefExt = "MSL";
if (! GetOpenFileName(&g_ofn))
return false ;
if (! load_spells(g_mls_file))
{
MessageBox(g_hwnd, g_mls_file, "Unable to open file.", MB_OK);
return false ;
}
return true ;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
bool save_msl()
{
// Setup the open dialog info
g_ofn.hwndOwner = g_hwnd;
g_ofn.lpstrFile = g_mls_file;
g_ofn.lpstrTitle = "Load MSL File";
g_ofn.lpstrFilter = "MSL Spell Files (*.MSL)\0*.MSL\0All Files (*.*)\0*.*\0\0";
g_ofn.lpstrDefExt = "MSL";
if (! GetSaveFileName(&g_ofn))
return false ;
FILE* fp;
if ((fp = fopen(g_mls_file, "wb")) == NULL)
return false ;
fwrite(g_spells, 1, sizeof (g_spells), fp);
fclose(fp);
return true ;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
void update_entry(HWND hwnd, long spell_index)
{
sSpell& spell = g_spells[spell_index];
// Get text entries
GetWindowText(GetDlgItem(hwnd, IDC_NAME), spell.name, sizeof (spell.name));
GetWindowText(GetDlgItem(hwnd, IDC_DESCRIPTION), spell.desc, sizeof (spell.desc));
char text[32];
// Get numerical entries
GetWindowText(GetDlgItem(hwnd, IDC_DMGCLASS), text, sizeof (text));
spell.damage_class = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_CURECLASS), text, sizeof (text));
spell.cure_class = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_COST), text, sizeof (text));
spell.cost = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_DISTANCE), text, sizeof (text));
g_spells[g_edit_spell].max_dist = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_CHANCE), text, sizeof (text));
spell.chance = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_VALUE1), text, sizeof (text));
spell.value[0] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_VALUE2), text, sizeof (text));
spell.value[1] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_VALUE3), text, sizeof (text));
spell.value[2] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_VALUE4), text, sizeof (text));
spell.value[3] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_RANGE), text, sizeof (text));
spell.range = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_MESH1), text, sizeof (text));
spell.mesh_index[0] = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_SPEED1), text, sizeof (text));
spell.mesh_speed[0] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_SOUND1), text, sizeof (text));
spell.mesh_sound[0] = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_MESH2), text, sizeof (text));
spell.mesh_index[1] = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_SPEED2), text, sizeof (text));
spell.mesh_speed[1] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_SOUND2), text, sizeof (text));
spell.mesh_sound[1] = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_MESH3), text, sizeof (text));
spell.mesh_index[2] = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_SPEED3), text, sizeof (text));
spell.mesh_speed[2] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_SOUND3), text, sizeof (text));
spell.mesh_sound[2] = atol(text);
// Get selection entries
for ( long i = 0; i < 8; i++)
{
if (SendMessage(GetDlgItem(hwnd, g_effects[i]), BM_GETCHECK, 0, 0))
{
spell.effect = i;
break ;
}
}
for ( long i = 0; i < 3; i++)
{
if (SendMessage(GetDlgItem(hwnd, g_targets[i]), BM_GETCHECK, 0, 0))
{
spell.target = i;
break ;
}
}
for ( long i = 0; i < 6; i++)
{
if (SendMessage(GetDlgItem(hwnd, g_positions[i]), BM_GETCHECK, 0, 0))
spell.mesh_pos[0] = i;
if (SendMessage(GetDlgItem(hwnd, g_positions[i+6]), BM_GETCHECK, 0, 0))
spell.mesh_pos[1] = i;
if (SendMessage(GetDlgItem(hwnd, g_positions[i+12]), BM_GETCHECK, 0, 0))
spell.mesh_pos[2] = i;
}
// Get loops
spell.mesh_loop[0] = (BOOL) get_button_state(GetDlgItem(hwnd, g_loops[0]));
spell.mesh_loop[1] = (BOOL) get_button_state(GetDlgItem(hwnd, g_loops[1]));
spell.mesh_loop[2] = (BOOL) get_button_state(GetDlgItem(hwnd, g_loops[2]));
}
///////////////////////////////////////////////////////////////////////////////////////////// /
BOOL CALLBACK modify_dialog_proc(HWND hwnd, UINT msg, WPARAM word_param, LPARAM long_param)
{
switch (msg)
{
case WM_INITDIALOG:
{
// return an error if there is no spell to modify
if (g_edit_spell >= MAX_SPELLS)
{
EndDialog(hwnd, FALSE);
return FALSE;
}
char text[32];
// display spell number
sprintf(text, "%lu", g_edit_spell);
SetWindowText(GetDlgItem(hwnd, IDC_NUM), text);
sSpell& spell = g_spells[g_edit_spell];
// Display text entries
SetWindowText(GetDlgItem(hwnd, IDC_NAME), spell.name);
SetWindowText(GetDlgItem(hwnd, IDC_DESCRIPTION), spell.desc);
// Display numerical entries
sprintf(text, "%ld", spell.damage_class);
SetWindowText(GetDlgItem(hwnd, IDC_DMGCLASS), text);
sprintf(text, "%ld", spell.cure_class);
SetWindowText(GetDlgItem(hwnd, IDC_CURECLASS), text);
sprintf(text, "%lu", spell.cost);
SetWindowText(GetDlgItem(hwnd, IDC_COST), text);
sprintf(text, "%lf", spell.max_dist);
SetWindowText(GetDlgItem(hwnd, IDC_DISTANCE), text);
sprintf(text, "%lf", spell.range);
SetWindowText(GetDlgItem(hwnd, IDC_RANGE), text);
sprintf(text, "%lu", spell.chance);
SetWindowText(GetDlgItem(hwnd, IDC_CHANCE), text);
sprintf(text, "%lf", spell.value[0]);
SetWindowText(GetDlgItem(hwnd, IDC_VALUE1), text);
sprintf(text, "%lf", spell.value[1]);
SetWindowText(GetDlgItem(hwnd, IDC_VALUE2), text);
sprintf(text, "%lf", spell.value[2]);
SetWindowText(GetDlgItem(hwnd, IDC_VALUE3), text);
sprintf(text, "%lf", spell.value[3]);
SetWindowText(GetDlgItem(hwnd, IDC_VALUE4), text);
sprintf(text, "%lu", spell.mesh_index[0]);
SetWindowText(GetDlgItem(hwnd, IDC_MESH1), text);
sprintf(text, "%lf", spell.mesh_speed[0]);
SetWindowText(GetDlgItem(hwnd, IDC_SPEED1), text);
sprintf(text, "%ld", spell.mesh_sound[0]);
SetWindowText(GetDlgItem(hwnd, IDC_SOUND1), text);
sprintf(text, "%lu", spell.mesh_index[1]);
SetWindowText(GetDlgItem(hwnd, IDC_MESH2), text);
sprintf(text, "%lf", spell.mesh_speed[1]);
SetWindowText(GetDlgItem(hwnd, IDC_SPEED2), text);
sprintf(text, "%ld", spell.mesh_sound[1]);
SetWindowText(GetDlgItem(hwnd, IDC_SOUND2), text);
sprintf(text, "%lu", spell.mesh_index[2]);
SetWindowText(GetDlgItem(hwnd, IDC_MESH3), text);
sprintf(text, "%lf", spell.mesh_speed[2]);
SetWindowText(GetDlgItem(hwnd, IDC_SPEED3), text);
sprintf(text, "%ld", spell.mesh_sound[2]);
SetWindowText(GetDlgItem(hwnd, IDC_SOUND3), text);
// Display selection entries
set_button_state(GetDlgItem(hwnd, g_effects[spell.effect]), TRUE);
set_button_state(GetDlgItem(hwnd, g_targets[spell.target]), TRUE);
set_button_state(GetDlgItem(hwnd, g_positions[spell.mesh_pos[0]]), TRUE);
set_button_state(GetDlgItem(hwnd, g_positions[spell.mesh_pos[1]+6]), TRUE);
set_button_state(GetDlgItem(hwnd, g_positions[spell.mesh_pos[2]+12]), TRUE);
// Display loops
set_button_state(GetDlgItem(hwnd, g_loops[0]), spell.mesh_loop[0]);
set_button_state(GetDlgItem(hwnd, g_loops[1]), spell.mesh_loop[1]);
set_button_state(GetDlgItem(hwnd, g_loops[2]), spell.mesh_loop[2]);
return TRUE;
}
case WM_COMMAND:
switch (LOWORD(word_param))
{
case IDC_OK:
update_entry(hwnd, g_edit_spell);
EndDialog(hwnd, TRUE);
return TRUE;
case IDC_CANCEL:
EndDialog(hwnd, FALSE);
return TRUE;
}
break ;
}
return FALSE;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
LRESULT CALLBACK window_proc(HWND hwnd, UINT msg, WPARAM word_param, LPARAM long_param)
{
int sel;
char text[256];
HWND listbox;
switch (msg)
{
case WM_COMMAND:
switch (LOWORD(word_param))
{
case IDC_NEW: // new msl file
new_msl();
break ;
case IDC_LOAD: // load a msl file
load_msl();
break ;
case IDC_SAVE: // save a msl file
save_msl();
break ;
case IDC_CLEAR: // clear an entry
listbox = GetDlgItem(g_hwnd, IDC_SPELLS);
// see if a spell was selected
if ((sel = ( int )get_listbox_cur_sel(listbox)) == LB_ERR)
break ;
ZeroMemory(&g_spells[sel], sizeof (sSpell));
reset_spell(g_spells[sel]);
delete_listbox_string(listbox, sel);
sprintf(text, "%5lu:", sel);
insert_string_to_listbox(listbox, sel, text);
break ;
case IDC_SPELLS: // edit an entry
if (HIWORD(word_param) != LBN_DBLCLK)
break ;
case IDC_EDIT:
listbox = GetDlgItem(hwnd, IDC_SPELLS);
// see if a spell was selected
if ((sel = ( int )get_listbox_cur_sel(listbox)) == LB_ERR)
break ;
g_edit_spell = sel;
DialogBox(NULL, MAKEINTRESOURCE(IDD_MODIFY), hwnd, modify_dialog_proc);
// update spell
delete_listbox_string(listbox, sel);
sprintf(text, "%5lu: %s", sel, g_spells[sel].name);
insert_string_to_listbox(listbox, sel, text);
break ;
}
break ;
case WM_CREATE:
// Initialize the save/load dialog box info
ZeroMemory(&g_ofn, sizeof (OPENFILENAME));
g_ofn.lStructSize = sizeof (OPENFILENAME);
g_ofn.nMaxFile = MAX_PATH;
g_ofn.nMaxFileTitle = MAX_PATH;
g_ofn.Flags = OFN_HIDEREADONLY;
// Set default MSL filename
strcpy(g_mls_file, "..\\Data\\Default.MSL");
break ;
case WM_DESTROY:
PostQuitMessage(0);
break ;
default :
return DefWindowProc(hwnd, msg, word_param, long_param);
}
return 0;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
int WINAPI WinMain(HINSTANCE inst, HINSTANCE, LPSTR cmd_line, int cmd_show)
{
const char * class_name = "MSLEDIT";
WNDCLASS wc;
// Register window class
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = window_proc;
wc.cbClsExtra = 0;
wc.cbWndExtra = DLGWINDOWEXTRA;
wc.hInstance = inst;
wc.hIcon = LoadIcon(inst, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = class_name;
RegisterClass(&wc);
g_hwnd = CreateDialog(inst, MAKEINTRESOURCE(IDD_EDIT), 0, NULL);
ShowWindow(g_hwnd, cmd_show);
UpdateWindow(g_hwnd);
// Force a load of spells from default.MSL
load_spells("..\\Data\\Default.MSL");
MSG Msg;
while (GetMessage(&Msg, NULL, 0, 0))
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
UnregisterClass(class_name, inst);
return 0;
}
#include <stdio.h>
#include "resource.h"
#include "msl.h"
#include "tool.h"
#pragma warning(disable : 4996)
#define MAX_SPELLS 64
HWND g_hwnd; // Window handle
OPENFILENAME g_ofn; // Open/Save dialog data
char g_mls_file[MAX_PATH]; // Filename for spell file
sSpell g_spells[MAX_SPELLS]; // Spell list
long g_edit_spell; // Spell to modify
const WORD g_effects[8] =
{
IDC_HEALTH, IDC_MANA, IDC_CURE, IDC_CAUSE, IDC_RAISE, IDC_KILL, IDC_DISPEL, IDC_TELEPORT
};
const WORD g_targets[3] = { IDC_SINGLE, IDC_SELF, IDC_AREA };
const WORD g_positions[18] =
{
IDC_NONE1, IDC_CASTER1, IDC_TOTARGET1, IDC_TOCASTER1, IDC_TARGET1, IDC_SCALE1,
IDC_NONE2, IDC_CASTER2, IDC_TOTARGET2, IDC_TOCASTER2, IDC_TARGET2, IDC_SCALE2,
IDC_NONE3, IDC_CASTER3, IDC_TOTARGET3, IDC_TOCASTER3, IDC_TARGET3, IDC_SCALE3,
};
const WORD g_loops[3] = { IDC_LOOP1, IDC_LOOP2, IDC_LOOP3 };
///////////////////////////////////////////////////////////////////////////////////////////// /
void reset_spell(sSpell& spell)
{
// Reset spell damage and cure classes
spell.damage_class = -1;
spell.cure_class = -1;
// Reset sounds
spell.mesh_sound[0] = -1;
spell.mesh_sound[1] = -1;
spell.mesh_sound[2] = -1;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
bool load_spells( const char * filename)
{
// load all spells from file and insert into listbox.
// Clear item structures
for ( long i = 0; i < MAX_SPELLS; i++)
{
ZeroMemory(&g_spells[i], sizeof (sSpell));
reset_spell(g_spells[i]);
}
FILE* fp;
if ((fp = fopen(filename, "rb")) == NULL)
return false ;
fread(g_spells, 1, sizeof (g_spells), fp);
fclose(fp);
// update spell's listbox
HWND listbox = GetDlgItem(g_hwnd, IDC_SPELLS);
reset_listbox(listbox);
for ( long i = 0; i < MAX_SPELLS; i++)
{
char text[256];
sprintf(text, "%5lu: %s", i, g_spells[i].name);
add_string_to_listbox(listbox, text);
}
return true ;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
bool new_msl()
{
if (MessageBox(g_hwnd, "Are you sure? (Looses any unsaved MSL information)", "New MSL", MB_YESNO) != IDYES)
return false ;
HWND listbox = GetDlgItem(g_hwnd, IDC_SPELLS);
reset_listbox(listbox);
for ( long i = 0; i < MAX_SPELLS; i++)
{
ZeroMemory(&g_spells[i], sizeof (sSpell));
reset_spell(g_spells[i]);
char buf[16];
sprintf(buf, "%5lu:", i);
add_string_to_listbox(listbox, buf);
}
return true ;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
bool load_msl()
{
// Setup the open dialog info
g_ofn.hwndOwner = g_hwnd;
g_ofn.lpstrFile = g_mls_file;
g_ofn.lpstrTitle = "Load MSL File";
g_ofn.lpstrFilter = "MSL Spell Files (*.MSL)\0*.MSL\0All Files (*.*)\0*.*\0\0";
g_ofn.lpstrDefExt = "MSL";
if (! GetOpenFileName(&g_ofn))
return false ;
if (! load_spells(g_mls_file))
{
MessageBox(g_hwnd, g_mls_file, "Unable to open file.", MB_OK);
return false ;
}
return true ;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
bool save_msl()
{
// Setup the open dialog info
g_ofn.hwndOwner = g_hwnd;
g_ofn.lpstrFile = g_mls_file;
g_ofn.lpstrTitle = "Load MSL File";
g_ofn.lpstrFilter = "MSL Spell Files (*.MSL)\0*.MSL\0All Files (*.*)\0*.*\0\0";
g_ofn.lpstrDefExt = "MSL";
if (! GetSaveFileName(&g_ofn))
return false ;
FILE* fp;
if ((fp = fopen(g_mls_file, "wb")) == NULL)
return false ;
fwrite(g_spells, 1, sizeof (g_spells), fp);
fclose(fp);
return true ;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
void update_entry(HWND hwnd, long spell_index)
{
sSpell& spell = g_spells[spell_index];
// Get text entries
GetWindowText(GetDlgItem(hwnd, IDC_NAME), spell.name, sizeof (spell.name));
GetWindowText(GetDlgItem(hwnd, IDC_DESCRIPTION), spell.desc, sizeof (spell.desc));
char text[32];
// Get numerical entries
GetWindowText(GetDlgItem(hwnd, IDC_DMGCLASS), text, sizeof (text));
spell.damage_class = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_CURECLASS), text, sizeof (text));
spell.cure_class = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_COST), text, sizeof (text));
spell.cost = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_DISTANCE), text, sizeof (text));
g_spells[g_edit_spell].max_dist = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_CHANCE), text, sizeof (text));
spell.chance = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_VALUE1), text, sizeof (text));
spell.value[0] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_VALUE2), text, sizeof (text));
spell.value[1] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_VALUE3), text, sizeof (text));
spell.value[2] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_VALUE4), text, sizeof (text));
spell.value[3] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_RANGE), text, sizeof (text));
spell.range = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_MESH1), text, sizeof (text));
spell.mesh_index[0] = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_SPEED1), text, sizeof (text));
spell.mesh_speed[0] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_SOUND1), text, sizeof (text));
spell.mesh_sound[0] = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_MESH2), text, sizeof (text));
spell.mesh_index[1] = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_SPEED2), text, sizeof (text));
spell.mesh_speed[1] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_SOUND2), text, sizeof (text));
spell.mesh_sound[1] = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_MESH3), text, sizeof (text));
spell.mesh_index[2] = atol(text);
GetWindowText(GetDlgItem(hwnd, IDC_SPEED3), text, sizeof (text));
spell.mesh_speed[2] = ( float )atof(text);
GetWindowText(GetDlgItem(hwnd, IDC_SOUND3), text, sizeof (text));
spell.mesh_sound[2] = atol(text);
// Get selection entries
for ( long i = 0; i < 8; i++)
{
if (SendMessage(GetDlgItem(hwnd, g_effects[i]), BM_GETCHECK, 0, 0))
{
spell.effect = i;
break ;
}
}
for ( long i = 0; i < 3; i++)
{
if (SendMessage(GetDlgItem(hwnd, g_targets[i]), BM_GETCHECK, 0, 0))
{
spell.target = i;
break ;
}
}
for ( long i = 0; i < 6; i++)
{
if (SendMessage(GetDlgItem(hwnd, g_positions[i]), BM_GETCHECK, 0, 0))
spell.mesh_pos[0] = i;
if (SendMessage(GetDlgItem(hwnd, g_positions[i+6]), BM_GETCHECK, 0, 0))
spell.mesh_pos[1] = i;
if (SendMessage(GetDlgItem(hwnd, g_positions[i+12]), BM_GETCHECK, 0, 0))
spell.mesh_pos[2] = i;
}
// Get loops
spell.mesh_loop[0] = (BOOL) get_button_state(GetDlgItem(hwnd, g_loops[0]));
spell.mesh_loop[1] = (BOOL) get_button_state(GetDlgItem(hwnd, g_loops[1]));
spell.mesh_loop[2] = (BOOL) get_button_state(GetDlgItem(hwnd, g_loops[2]));
}
///////////////////////////////////////////////////////////////////////////////////////////// /
BOOL CALLBACK modify_dialog_proc(HWND hwnd, UINT msg, WPARAM word_param, LPARAM long_param)
{
switch (msg)
{
case WM_INITDIALOG:
{
// return an error if there is no spell to modify
if (g_edit_spell >= MAX_SPELLS)
{
EndDialog(hwnd, FALSE);
return FALSE;
}
char text[32];
// display spell number
sprintf(text, "%lu", g_edit_spell);
SetWindowText(GetDlgItem(hwnd, IDC_NUM), text);
sSpell& spell = g_spells[g_edit_spell];
// Display text entries
SetWindowText(GetDlgItem(hwnd, IDC_NAME), spell.name);
SetWindowText(GetDlgItem(hwnd, IDC_DESCRIPTION), spell.desc);
// Display numerical entries
sprintf(text, "%ld", spell.damage_class);
SetWindowText(GetDlgItem(hwnd, IDC_DMGCLASS), text);
sprintf(text, "%ld", spell.cure_class);
SetWindowText(GetDlgItem(hwnd, IDC_CURECLASS), text);
sprintf(text, "%lu", spell.cost);
SetWindowText(GetDlgItem(hwnd, IDC_COST), text);
sprintf(text, "%lf", spell.max_dist);
SetWindowText(GetDlgItem(hwnd, IDC_DISTANCE), text);
sprintf(text, "%lf", spell.range);
SetWindowText(GetDlgItem(hwnd, IDC_RANGE), text);
sprintf(text, "%lu", spell.chance);
SetWindowText(GetDlgItem(hwnd, IDC_CHANCE), text);
sprintf(text, "%lf", spell.value[0]);
SetWindowText(GetDlgItem(hwnd, IDC_VALUE1), text);
sprintf(text, "%lf", spell.value[1]);
SetWindowText(GetDlgItem(hwnd, IDC_VALUE2), text);
sprintf(text, "%lf", spell.value[2]);
SetWindowText(GetDlgItem(hwnd, IDC_VALUE3), text);
sprintf(text, "%lf", spell.value[3]);
SetWindowText(GetDlgItem(hwnd, IDC_VALUE4), text);
sprintf(text, "%lu", spell.mesh_index[0]);
SetWindowText(GetDlgItem(hwnd, IDC_MESH1), text);
sprintf(text, "%lf", spell.mesh_speed[0]);
SetWindowText(GetDlgItem(hwnd, IDC_SPEED1), text);
sprintf(text, "%ld", spell.mesh_sound[0]);
SetWindowText(GetDlgItem(hwnd, IDC_SOUND1), text);
sprintf(text, "%lu", spell.mesh_index[1]);
SetWindowText(GetDlgItem(hwnd, IDC_MESH2), text);
sprintf(text, "%lf", spell.mesh_speed[1]);
SetWindowText(GetDlgItem(hwnd, IDC_SPEED2), text);
sprintf(text, "%ld", spell.mesh_sound[1]);
SetWindowText(GetDlgItem(hwnd, IDC_SOUND2), text);
sprintf(text, "%lu", spell.mesh_index[2]);
SetWindowText(GetDlgItem(hwnd, IDC_MESH3), text);
sprintf(text, "%lf", spell.mesh_speed[2]);
SetWindowText(GetDlgItem(hwnd, IDC_SPEED3), text);
sprintf(text, "%ld", spell.mesh_sound[2]);
SetWindowText(GetDlgItem(hwnd, IDC_SOUND3), text);
// Display selection entries
set_button_state(GetDlgItem(hwnd, g_effects[spell.effect]), TRUE);
set_button_state(GetDlgItem(hwnd, g_targets[spell.target]), TRUE);
set_button_state(GetDlgItem(hwnd, g_positions[spell.mesh_pos[0]]), TRUE);
set_button_state(GetDlgItem(hwnd, g_positions[spell.mesh_pos[1]+6]), TRUE);
set_button_state(GetDlgItem(hwnd, g_positions[spell.mesh_pos[2]+12]), TRUE);
// Display loops
set_button_state(GetDlgItem(hwnd, g_loops[0]), spell.mesh_loop[0]);
set_button_state(GetDlgItem(hwnd, g_loops[1]), spell.mesh_loop[1]);
set_button_state(GetDlgItem(hwnd, g_loops[2]), spell.mesh_loop[2]);
return TRUE;
}
case WM_COMMAND:
switch (LOWORD(word_param))
{
case IDC_OK:
update_entry(hwnd, g_edit_spell);
EndDialog(hwnd, TRUE);
return TRUE;
case IDC_CANCEL:
EndDialog(hwnd, FALSE);
return TRUE;
}
break ;
}
return FALSE;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
LRESULT CALLBACK window_proc(HWND hwnd, UINT msg, WPARAM word_param, LPARAM long_param)
{
int sel;
char text[256];
HWND listbox;
switch (msg)
{
case WM_COMMAND:
switch (LOWORD(word_param))
{
case IDC_NEW: // new msl file
new_msl();
break ;
case IDC_LOAD: // load a msl file
load_msl();
break ;
case IDC_SAVE: // save a msl file
save_msl();
break ;
case IDC_CLEAR: // clear an entry
listbox = GetDlgItem(g_hwnd, IDC_SPELLS);
// see if a spell was selected
if ((sel = ( int )get_listbox_cur_sel(listbox)) == LB_ERR)
break ;
ZeroMemory(&g_spells[sel], sizeof (sSpell));
reset_spell(g_spells[sel]);
delete_listbox_string(listbox, sel);
sprintf(text, "%5lu:", sel);
insert_string_to_listbox(listbox, sel, text);
break ;
case IDC_SPELLS: // edit an entry
if (HIWORD(word_param) != LBN_DBLCLK)
break ;
case IDC_EDIT:
listbox = GetDlgItem(hwnd, IDC_SPELLS);
// see if a spell was selected
if ((sel = ( int )get_listbox_cur_sel(listbox)) == LB_ERR)
break ;
g_edit_spell = sel;
DialogBox(NULL, MAKEINTRESOURCE(IDD_MODIFY), hwnd, modify_dialog_proc);
// update spell
delete_listbox_string(listbox, sel);
sprintf(text, "%5lu: %s", sel, g_spells[sel].name);
insert_string_to_listbox(listbox, sel, text);
break ;
}
break ;
case WM_CREATE:
// Initialize the save/load dialog box info
ZeroMemory(&g_ofn, sizeof (OPENFILENAME));
g_ofn.lStructSize = sizeof (OPENFILENAME);
g_ofn.nMaxFile = MAX_PATH;
g_ofn.nMaxFileTitle = MAX_PATH;
g_ofn.Flags = OFN_HIDEREADONLY;
// Set default MSL filename
strcpy(g_mls_file, "..\\Data\\Default.MSL");
break ;
case WM_DESTROY:
PostQuitMessage(0);
break ;
default :
return DefWindowProc(hwnd, msg, word_param, long_param);
}
return 0;
}
///////////////////////////////////////////////////////////////////////////////////////////// /
int WINAPI WinMain(HINSTANCE inst, HINSTANCE, LPSTR cmd_line, int cmd_show)
{
const char * class_name = "MSLEDIT";
WNDCLASS wc;
// Register window class
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = window_proc;
wc.cbClsExtra = 0;
wc.cbWndExtra = DLGWINDOWEXTRA;
wc.hInstance = inst;
wc.hIcon = LoadIcon(inst, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = class_name;
RegisterClass(&wc);
g_hwnd = CreateDialog(inst, MAKEINTRESOURCE(IDD_EDIT), 0, NULL);
ShowWindow(g_hwnd, cmd_show);
UpdateWindow(g_hwnd);
// Force a load of spells from default.MSL
load_spells("..\\Data\\Default.MSL");
MSG Msg;
while (GetMessage(&Msg, NULL, 0, 0))
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
UnregisterClass(class_name, inst);
return 0;
}