鼠标事件:
OnMouseEnter():鼠标进入
OnMouseExit():鼠标移出
OnMouseDown():鼠标点击
OnMouseUp():鼠标抬起
static GameObject Instantiate() 克隆
static void Destroy()
位置 、 材料 、碰撞 、渲染
地形、预制、照相机、碰撞
using UnityEngine; using System.Collections; public class shubiao : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } //:鼠标进入 void OnMouseEnter(){ gameObject.renderer.material.color = Color.black; } void OnMouseExit(){ gameObject.renderer.material.color = Color.blue; }//:鼠标移出 void OnMouseDown(){ gameObject.renderer.material.color = Color.yellow; }//:鼠标点击 void OnMouseUp() { gameObject.renderer.material.color = Color.red; GameObject.Destroy (gameObject); }//:鼠标抬起 }
GUI布局
using UnityEngine; using System.Collections; public class GIU : MonoBehaviour { private string str="张三"; private string str2=""; private bool sex=false; private string _userName; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnGUI() { /*if (GUI.Button (new Rect (10, 10, 70, 20), "按钮")) { print ("A") ; } if (GUI.RepeatButton (new Rect (10, 100, 70, 20), "按钮")) { print ("B") ; } str=GUI.TextArea (new Rect (10, 20, 100, 20), str); str2=GUI.PasswordField (new Rect (10, 150, 200, 20), str2, '*'); sex=GUI.Toggle(new Rect(10,100,50,50),sex,"男" );//check*/ GuI.Label(new Rect(10,10,70,20),"用户名"); _userName = GUI.TextArea (new Rect (100, 10, 200, 20), _userName); _sex = GUI.Toggle (new Rect (10, 70, 50, 20), _sex, "男"); _sex=GUI.Toggle(new Rect(10,140,50,20),!_sex,"女"); } }
GUILayOut 布局
例一: private string str3="测试用的字符串"; //全局变量
GUILayout.Button ("GUILayout按钮"); if (GUILayout.Button (str3)) { str3+=str3 ; } if (GUI.Button (new Rect (50, 100, 100, 100), str)) { str3+=str3; }
例二: GUILayout.BeginHorizontal (); //水平排列 GUILayout.Button ("我是GUILayoutButton"); GUILayout.Button ("我是GUILayoutButton"); GUILayout.Button ("我是GUILayoutButton"); GUILayout.Button ("我是GUILayoutButton"); GUILayout.EndHorizontal (); GUILayout.BeginVertical (); //纵向排列 GUILayout.Button ("我是GUILayoutButton"); GUILayout.Button ("我是GUILayoutButton"); GUILayout.Button ("我是GUILayoutButton"); GUILayout.Button ("我是GUILayoutButton"); GUILayout.EndVertical();
移动w 键 A键 S键 D键 :
using UnityEngine; using System.Collections; public class fouth : MonoBehaviour {//右边是 Z 轴,上边是y轴,X轴看不见的状态; GameObject go; // Use this for initialization void Start () { go=GameObject.Find("Cube3"); go.renderer.material.color = Color.red; } // Update is called once per frame void Update () { if (Input.GetKey (KeyCode.W)) { go.transform.Translate(-5*Time.deltaTime,0,0,Space.Self); } if (Input.GetKey (KeyCode.S)) { go.transform.Translate(5*Time.deltaTime,0,0,Space.Self); } if (Input.GetKey (KeyCode.A)) { go.transform.Translate(0,0,-5*Time.deltaTime,Space.Self); } if (Input.GetKey (KeyCode.D)) { go.transform.Translate(0,0,5*Time.deltaTime,Space.Self); } } }
旋转:
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () {//旋转 gameObject.transform.Rotate (0, 15 * Time.deltaTime, 0, Space.Self); } }
碰撞:
void OnCollisionEnter(Collision co) { co.gameObject.renderer.material.color = Color.blue; }
预制(克隆):
void Update () { if (Input.GetKeyUp (KeyCode.Space)) { GameObject.Instantiate(go,gameObject.transform.position,gameObject.transform.rotation); } }
void Update () { if (Input.GetKey (KeyCode.LeftShift)) { if (Input.GetKey (KeyCode.LeftShift)) { gameObject.animation.Play ("run"); gameObject.transform.transform(Vector3.forward*Time.deltaTime*6); //朝前移动 距离 速度 } else { gameObject.animation.Play ("walk"); gameObject.transform.transform(Vector3.forward*Time.deltaTime*0); //朝前移动 距离 速度 } } else { gameObject.animation.Play("stand"); gameObject.transform.transform(Vector3.forward*Time.deltaTime*3); //朝前移动 距离 速度 } }
阴影烘焙:对灯设置 有阴影,对要烘焙的设置静止,打开 windows 点 light烘焙 back ;
动画剪辑:暂无
c#控制动画:
Application
切换场景
if (Input.GetKeyDown (KeyCode.A)) { Application.LoadLevel(0); }
截屏
if (Input.GetKeyDown (KeyCode.Space)) { Application.CaptureScreenshot(@"c:\1.png") }
打开一个网址
Application.OpenURL("H");//打开一个网址
退出:
Application.Quit();//退出
左击 游戏对象消失
if(Input.GetMouseButtonDown(0)) //如果 按到 左击 { Ray ray=camera.main.ScreenPointToRay(Input.mousePosition);//拿到点击的位置 RaycastHit hitInfo; if(Physics.Raycast(ray,out hitInfo))//点击到 { Destroy (hitInfo.collider.gameObject); //销毁游戏对象 } }