原生Js封装的动画类

算法用的是Tween类,需要研究的参考这篇文章:

http://www.cnblogs.com/cloudgamer/archive/2009/01/06/Tween.html

 

网页里常用的动画 放大缩小 位置移动 透明度改变

效果预览:http://jsfiddle.net/dtdxrk/WnACG/embedded/result/

 

  1 <!DOCTYPE html>
  2  <html>
  3  <head>
  4       <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
  5      <title>原生Js封装的动画类</title>
  6        <style type="text/css">
  7       *{margin: 0;padding: 0}
  8       input {padding: 5px 10px;}
  9 
 10       #content{margin:10px;width:100px;height:100px;border: 5px solid #666;text-align: center; opacity: 1; filter: alpha(opacity=100);}
 11       #content h1{background-color: #666;color: #fff;text-align: center;margin:10px;}
 12 
 13      </style>
 14  </head>
 15 
 16  <body>
 17   <input type="button" value="渐隐" onclick="Animation.alpha(_CalF.$('#content'),0);" />
 18   <input type="button" value="渐显" onclick="Animation.alpha(_CalF.$('#content'),100);" />
 19   <input type="button" value="位置移动" onclick="Animation.move(_CalF.$('#content'),{x:1000,y:500},Tween.Cubic.easeIn);" />
 20   <input type="button" value="位置移动2" onclick="Animation.move(_CalF.$('#content'),{x:100,y:100},Tween.Cubic.easeOuth);" />
 21   <input type="button" value="变大" onclick="Animation.size(_CalF.$('#content'),{w:500,h:500},Tween.Cubic.easeIn);" />
 22   <input type="button" value="缩小" onclick="Animation.size(_CalF.$('#content'),{w:100,h:100},Tween.Cubic.easeOuth);" />
 23   <input type="button" value="综合动画" onclick="Animation.alpha(_CalF.$('#content'),0);Animation.move(_CalF.$('#content'),{x:1000,y:500},Tween.Cubic.easeIn);Animation.size(_CalF.$('#content'),{w:500,h:500},Tween.Cubic.easeOuth);" />
 24   <input type="button" value="综合动画2" onclick="Animation.alpha(_CalF.$('#content'),100);Animation.move(_CalF.$('#content'),{x:200,y:200},Tween.Cubic.easeIn);Animation.size(_CalF.$('#content'),{w:200,h:200},Tween.Cubic.easeOuth);" />
 25  <div id="content">
 26      <h1>动画类</h1>
 27  </div>
 28 
 29 
 30 <script type="text/javascript">
 31 var _CalF = {
 32    $ : function(object){//选择器
 33      if(object === undefined ) return;
 34      var getArr = function(name,tagName,attr){
 35            var tagName = tagName || '*',
 36                eles = document.getElementsByTagName(tagName),
 37                clas = (typeof document.body.style.maxHeight === "undefined") ? "className" : "class";//ie6
 38                attr = attr || clas,
 39                Arr = [];
 40            for(var i=0;i<eles.length;i++){
 41              if(eles[i].getAttribute(attr)==name){
 42                Arr.push(eles[i]);
 43              }
 44            }
 45            return Arr;
 46          };
 47    
 48      if(object.indexOf('#') === 0){  //#id 
 49        return document.getElementById(object.substring(1));
 50      }else if(object.indexOf('.') === 0){  //.class
 51        return getArr(object.substring(1));
 52      }else if(object.match(/=/g)){  //attr=name
 53        return getArr(object.substring(object.search(/=/g)+1),null,object.substring(0,object.search(/=/g)));
 54      }else if(object.match(/./g)){ //tagName.className
 55        return getArr(object.split('.')[1],object.split('.')[0]);
 56      }
 57    },
 58    getPosition : function(obj) { //获取元素在页面里的位置和宽高
 59       var top = 0,
 60           left = 0,
 61           width = obj.offsetWidth,
 62           height = obj.offsetHeight;
 63   
 64       while(obj.offsetParent){
 65           top += obj.offsetTop;
 66           left += obj.offsetLeft;
 67           obj = obj.offsetParent;
 68       }
 69   
 70       return {"top":top,"left":left,"width":width,"height":height};
 71    }
 72  };
 73 
 74 
 75 /*
 76 t:currentCount 当前执行第t次
 77 b:initPos 初始值
 78 c:targetPos - initPos 发生偏移的距离值
 79 d:count 一共执行d次
 80 效果:http://www.robertpenner.com/easing/easing_demo.html 
 81 */
 82 
 83 var Tween = {
 84     Linear: function(initPos, targetPos, currentCount, count) {
 85         var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
 86         return c * t / d + b;
 87     },
 88     Quad: {
 89         easeIn: function(initPos, targetPos, currentCount, count) {
 90             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
 91             return c * (t /= d) * t + b;
 92         },
 93         easeOut: function(initPos, targetPos, currentCount, count) {
 94             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
 95             return -c * (t /= d) * (t - 2) + b;
 96         },
 97         easeInOut: function(initPos, targetPos, currentCount, count) {
 98             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
 99             if ((t /= d / 2) < 1) return c / 2 * t * t + b;
100             return -c / 2 * ((--t) * (t - 2) - 1) + b;
101         }
102     },
103     Cubic: {
104         easeIn: function(initPos, targetPos, currentCount, count) {
105             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
106             return c * (t /= d) * t * t + b;
107         },
108         easeOut: function(initPos, targetPos, currentCount, count) {
109             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
110             return c * ((t = t / d - 1) * t * t + 1) + b;
111         },
112         easeInOut: function(initPos, targetPos, currentCount, count) {
113             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
114             if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
115             return c / 2 * ((t -= 2) * t * t + 2) + b;
116         }
117     },
118     Quart: {
119         easeIn: function(initPos, targetPos, currentCount, count) {
120             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
121             return c * (t /= d) * t * t * t + b;
122         },
123         easeOut: function(initPos, targetPos, currentCount, count) {
124             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
125             return -c * ((t = t / d - 1) * t * t * t - 1) + b;
126         },
127         easeInOut: function(initPos, targetPos, currentCount, count) {
128             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
129             if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
130             return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
131         }
132     },
133     Quint: {
134         easeIn: function(initPos, targetPos, currentCount, count) {
135             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
136             return c * (t /= d) * t * t * t * t + b;
137         },
138         easeOut: function(initPos, targetPos, currentCount, count) {
139             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
140             return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
141         },
142         easeInOut: function(initPos, targetPos, currentCount, count) {
143             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
144             if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
145             return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
146         }
147     },
148     Sine: {
149         easeIn: function(initPos, targetPos, currentCount, count) {
150             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
151             return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
152         },
153         easeOut: function(initPos, targetPos, currentCount, count) {
154             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
155             return c * Math.sin(t / d * (Math.PI / 2)) + b;
156         },
157         easeInOut: function(initPos, targetPos, currentCount, count) {
158             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
159             return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
160         }
161     },
162     Expo: {
163         easeIn: function(initPos, targetPos, currentCount, count) {
164             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
165             return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
166         },
167         easeOut: function(initPos, targetPos, currentCount, count) {
168             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
169             return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
170         },
171         easeInOut: function(initPos, targetPos, currentCount, count) {
172             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
173             if (t == 0) return b;
174             if (t == d) return b + c;
175             if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
176             return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
177         }
178     },
179     Circ: {
180         easeIn: function(initPos, targetPos, currentCount, count) {
181             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
182             return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
183         },
184         easeOut: function(initPos, targetPos, currentCount, count) {
185             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
186             return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
187         },
188         easeInOut: function(initPos, targetPos, currentCount, count) {
189             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
190             if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
191             return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
192         }
193     },
194     Elastic: {
195         easeIn: function(initPos, targetPos, currentCount, count, a, p) {
196             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
197             if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3;
198             if (!a || a < Math.abs(c)) { a = c; var s = p / 4; }
199             else var s = p / (2 * Math.PI) * Math.asin(c / a);
200             return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
201         },
202         easeOut: function(initPos, targetPos, currentCount, count, a, p) {
203             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
204             if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3;
205             if (!a || a < Math.abs(c)) { a = c; var s = p / 4; }
206             else var s = p / (2 * Math.PI) * Math.asin(c / a);
207             return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
208         },
209         easeInOut: function(initPos, targetPos, currentCount, count, a, p) {
210             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
211             if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; if (!p) p = d * (.3 * 1.5);
212             if (!a || a < Math.abs(c)) { a = c; var s = p / 4; }
213             else var s = p / (2 * Math.PI) * Math.asin(c / a);
214             if (t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
215             return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
216         }
217     },
218     Back: {
219         easeIn: function(initPos, targetPos, currentCount, count, s) {
220             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
221             if (s == undefined) s = 1.70158;
222             return c * (t /= d) * t * ((s + 1) * t - s) + b;
223         },
224         easeOut: function(initPos, targetPos, currentCount, count, s) {
225             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
226             if (s == undefined) s = 1.70158;
227             return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
228         },
229         easeInOut: function(initPos, targetPos, currentCount, count, s) {
230             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
231             if (s == undefined) s = 1.70158;
232             if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
233             return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
234         }
235     },
236     Bounce: {
237         easeIn: function(initPos, targetPos, currentCount, count) {
238             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
239             return c - Tween.Bounce.easeOut(d - t, 0, c, d) + b;
240         },
241         easeOut: function(initPos, targetPos, currentCount, count) {
242             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
243             if ((t /= d) < (1 / 2.75)) {
244                 return c * (7.5625 * t * t) + b;
245             } else if (t < (2 / 2.75)) {
246                 return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
247             } else if (t < (2.5 / 2.75)) {
248                 return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
249             } else {
250                 return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
251             }
252         },
253         easeInOut: function(initPos, targetPos, currentCount, count) {
254             var b = initPos, c = targetPos - initPos, t = currentCount, d = count;
255             if (t < d / 2) return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;
256             else return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
257         }
258     }
259 }
260 
261 
262 
263 
264 var Animation = {
265   timer : 10,
266   alphaPlay : "",
267   alpha : function(obj,value,Func){  //透明度
268     var that = this,
269         num = 0,
270         F,
271         init = document.all ? obj.filters.alpha.opacity : window.getComputedStyle(obj, null).opacity * 100; //获取元素的透明度
272     clearInterval(that.alphaPlay);
273     if(value<0){
274       value=0;
275     }else if(value>100){
276       value=100
277     }else{
278       value=value;
279     }
280 
281     Func = Func || Tween.Linear;
282 
283     that.alphaPlay = setInterval(function(){
284       if(num>100){
285         clearInterval(that.alphaPlay);
286       }else{
287         num++;
288         F = Func(init,value,num,100);
289         if (document.all) {
290             obj.filters.alpha.opacity = F;
291             obj.style.zoom =1;
292         }else {
293             obj.style.opacity = F / 100;
294         }
295       }
296     },that.timer);
297   },
298   movePlay : "",
299   move :function(obj,pos,Func){ //移动
300       var that = this,
301           elPos = _CalF.getPosition(obj),
302           initPos = {x:elPos.left, y:elPos.top},
303           num = 0,
304           _tempX,_tempY;
305 
306       clearInterval(that.movePlay);
307       Func = Func || Tween.Linear;
308       obj.style.position = "absolute";
309 
310       that.movePlay = setInterval(function(){
311         if(num>100){
312           clearInterval(that.movePlay);
313         }else{
314           num++;
315           _tempX = Func(initPos.x, pos.x, num, 100);
316           _tempY = Func(initPos.y, pos.y, num, 100);
317           obj.style.left = _tempX +"px";
318           obj.style.top = _tempY +"px";
319         }
320       },that.timer);
321   },
322   sizePlay : "",
323   size : function(obj,pos,Func){  //改变大小
324       var that = this,
325           initPos = {w:obj.offsetWidth, h:obj.offsetHeight},
326           num = 0,
327           _tempW,_tempH;
328       clearInterval(that.sizePlay);
329       Func = Func || Tween.Linear;
330 
331       that.sizePlay = setInterval(function(){
332         if(num>100){
333           clearInterval(that.sizePlay);
334         }else{
335           num++;
336           _tempW = Func(initPos.w, pos.w, num, 100);
337           _tempH = Func(initPos.h, pos.h, num, 100);
338           obj.style.width = _tempW +"px";
339           obj.style.height = _tempH +"px";
340         }
341       },that.timer);
342   }
343 }
344 
345 
346 
347 
348 </script>
349  </body>
350  </html>

 

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