【AS3代码】两种碰撞检测的方法

package
{
     import flash.display.Sprite;
     import flash.events.Event;
     import flash.events.KeyboardEvent;
     import flash.events.TimerEvent;
     import flash.text.TextField;
     import flash.utils.Timer;
     import flash.utils.getTimer;
    
     public  class Main  extends Sprite
    {    
         var yueya:crescent = new crescent();
         var xingxing:star = new star();
         var messageText1:TextField = new TextField();
         var messageText2:TextField = new TextField();
        
         public  function Main():void
        {
            init();
        }
         private  function init():void
        {
            stage.addEventListener(Event.ENTER_FRAME,aa);
            this.addChild(yueya);
            this.addChild(xingxing);
            
            this.addChild(messageText1);
            messageText2.y = 20;
            this.addChild(messageText2);
        }
         public  function aa(e:Event):void
        {
             // 滑动检查鼠标是否和影片剪辑碰撞没
             if(yueya.hitTestPoint(this.mouseX,this.mouseY, true))
            {
                messageText1.text = "鼠标碰到月牙了!!";
            }
             else
            {
                messageText1.text = "鼠标没有碰到月牙!!!!!";
            }
            
             // 让星星坐标跟随鼠标
            xingxing.x = this.mouseX;
            xingxing.y = this.mouseY;
            
             if(xingxing.hitTestObject(yueya))
            {
                messageText2.text = "星星碰到月牙了!!";
            }
             else
            {
                messageText2.text = "星星没有碰到月牙!!!!!";
            }
        }
        
    }
}

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