auto listen = EventListenerTouchOneByOne::create();
listen->onTouchBegan = CC_CALLBACK_2( Hero::onTouchBegan,this);
listen->onTouchMoved = CC_CALLBACK_2( Hero::onTouchMoved, this);
listen->onTouchEnded = CC_CALLBACK_2( Hero::onTouchEnded, this);
listen->onTouchCancelled = CC_CALLBACK_2(Hero::onTouchCancelled, this);
listen->setSwallowTouches(false);
_eventDispatcher->addEventListenerWithFixedPriority(listen,-129);
//这里-129只是标识,可以用对象来做标识,比如sprite,this...这样对象移除,事件监听也会被移除
//事件监听器的分层,决定于注册的对象层次,相同对象则取决于注册先后顺序
//setSwallowTouches决定是否拦截触碰事件,如果为true,则拦截,不往下分发
//移除
Node::_eventDispatcher->removeAllEventListeners();
Node::_eventDispatcher->removeEventListener(xxx);
Node::_eventDispatcher->removeEventListenersForType(xxx);
Node::_eventDispatcher->removeEventListenersForTarget(xxx);
//============================================分割线=========================================================
//添加按钮监听。
MenuItemSprite* pMenuItemBack =addMenuItemSprite("xxx.png",Point::ANCHOR_TOP_LEFT,Point(8,8),CC_CALLBACK_0(GDMJDeskMenu::menuBackCB,this));
newGameItem->setPosition(Point( 40, 20));
newGameItem->setEnabled(true);
auto menu = Menu::create(pMenuItemBack,NULL);
menu->setPosition(Point(0,0));
addChild(menu, GAME_MENU_ORDER_MENU,MJGAME_DESK_MENU_BTN);
//menu按钮监听是该场景最上层,且事件不会下发的。