文章大纲
一、okhttp基础介绍
二、socket通讯代码实战
三、项目源码下载
四、参考文章
一、okhttp基础介绍
https://www.jianshu.com/p/e3291b7808e7
二、socket通讯代码实战
1. 添加依赖和权限
app的build.gradle下添加okhttp依赖
implementation 'com.squareup.okhttp3:okhttp:3.8.1'
AndroidManifest.xml文件添加网络权限
<uses-permission android:name="android.permission.INTERNET" />
2. 添加布局文件
activity_main.xml文件中代码如下:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <Button android:id="@+id/start" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="start" android:textSize="16sp" /> <TextView android:id="@+id/text" android:layout_width="match_parent" android:layout_height="wrap_content" /> <Button android:id="@+id/start2" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="start2" android:textSize="16sp" /> <TextView android:id="@+id/text2" android:layout_width="match_parent" android:layout_height="wrap_content" /> LinearLayout>
3. MainActivity逻辑实现
package aidl_customer.com.wj.http_socket;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button; import android.widget.TextView; import java.util.concurrent.TimeUnit; import okhttp3.OkHttpClient; import okhttp3.Request; import okhttp3.Response; import okhttp3.WebSocket; import okhttp3.WebSocketListener; import okio.ByteString; /** * okhttp是3.5以后才添加对WebSocket的支持 */ public class MainActivity extends AppCompatActivity { private Button start; private TextView text; private Button start2; private TextView text2; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); start = (Button) findViewById(R.id.start); text = (TextView) findViewById(R.id.text); start2 = (Button) findViewById(R.id.start2); text2 = (TextView) findViewById(R.id.text2); start.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { connect(); } }); start2.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { OkHttpClient client = new OkHttpClient.Builder() .readTimeout(3, TimeUnit.SECONDS) .build(); Request request = new Request.Builder() .url("ws://echo.websocket.org") .build(); WebSocket webSocket = client.newWebSocket(request, new WebSocketListener() { @Override public void onOpen(WebSocket webSocket, Response response) { super.onOpen(webSocket, response); } @Override public void onMessage(WebSocket webSocket, String text) { super.onMessage(webSocket, text); } @Override public void onMessage(WebSocket webSocket, ByteString bytes) { super.onMessage(webSocket, bytes); } @Override public void onClosing(WebSocket webSocket, int code, String reason) { super.onClosing(webSocket, code, reason); } @Override public void onClosed(WebSocket webSocket, int code, String reason) { super.onClosed(webSocket, code, reason); } @Override public void onFailure(WebSocket webSocket, Throwable t, Response response) { super.onFailure(webSocket, t, response); } }); } }); } /** *WebSocket官网就提供了相应url可以测试 */ private void connect() { //建立连接 EchoWebSocketListener listener = new EchoWebSocketListener(); Request request = new Request.Builder() .url("ws://echo.websocket.org") .build(); OkHttpClient client = new OkHttpClient(); client.newWebSocket(request, listener); client.dispatcher().executorService().shutdown(); } /** * 重写了WebSocketListener中的几个方法,这几个方法很好理解,是用来异步回调的, * 这里简单说一下:onOpen当WebSocket和远程建立连接时回调;两个onMessage就是接收到消息时回调, * 只是消息内容的类型不同;onClosing是当远程端暗示没有数据交互时回调(即此时准备关闭,但连接还没有关闭); * onClosed就是当连接已经释放的时候被回调;onFailure当然是失败时被回调(包括连接失败,发送失败等)。 * * send用来发送消息;close用来关闭连接 */ private final class EchoWebSocketListener extends WebSocketListener { @Override public void onOpen(WebSocket webSocket, Response response) { webSocket.send("hello world"); webSocket.send("welcome"); webSocket.send(ByteString.decodeHex("adef")); webSocket.close(1000, "再见"); } @Override public void onMessage(WebSocket webSocket, String text) { output("onMessage: " + text); } @Override public void onMessage(WebSocket webSocket, ByteString bytes) { output("onMessage byteString: " + bytes); } @Override public void onClosing(WebSocket webSocket, int code, String reason) { webSocket.close(1000, null); output("onClosing: " + code + "/" + reason); } @Override public void onClosed(WebSocket webSocket, int code, String reason) { output("onClosed: " + code + "/" + reason); } @Override public void onFailure(WebSocket webSocket, Throwable t, Response response) { output("onFailure: " + t.getMessage()); } } private void output(final String content) { runOnUiThread(new Runnable() { @Override public void run() { text.setText(text.getText().toString() + content + "\n"); } }); } }
温馨提示:
(1)EchoWebSocketListener继承OkHttp中的抽象类WebSocketListener,重写了几个方法,是用来异步回调的,这里简单说一下:onOpen当WebSocket和远程建立连接时回调;两个onMessage就是接收到消息时回调,只是消息内容的类型不同;onClosing是当远程端暗示没有数据交互时回调(即此时准备关闭,但连接还没有关闭);onClosed就是当连接已经释放的时候被回调;onFailure当然是失败时被回调(包括连接失败,发送失败等)。
(2)send用来发送消息;close用来关闭连接
(3)WebSocket官网就提供了相应url可以测试,测试地址为:ws://echo.websocket.org
(4)关闭连接方式,OkHttp提供两个方法来关闭连接:
1)close webSocket.close(0, “bye”);请求服务器优雅地关闭连接然后等待确认。在关闭之前,所有已经在队列中的消息将被传送完毕。 既然涉及到交互,那么socket可能不会立即关闭。如果初始化和关闭连接是和Activity的生命周期绑定的(比如onPause/onResume),有一些消息可能是在close被调用之后接收到,所以这需要小心去处理。
2)cancel;cancel更加残忍:它会丢弃所有已经在队列中的消息然后残忍地关闭socket。这样也有优点:不必等待家政(housekeeping)和已在队列中消息的传送。然而,选择cancel还是close取决于使用场景。
4. 项目运行与访问
安装apk后,运行主页面如下:
点击START按钮,出现以下结果
三、项目源码下载
链接:https://pan.baidu.com/s/1t8OmZy8WLZr2aKI8S2XcwQ
提取码:jwzi
四、参考文章
- https://blog.csdn.net/xlh1191860939/article/details/75452342/
- https://blog.csdn.net/xlh1191860939/article/details/75452513