java入门-飞机游戏-用Jpanel类解决闪烁问题

java用JFrame类会出现闪烁问题

原JFrame代码:

package cn.game;

/*
 * GameUtil类
 */
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;

import javax.imageio.ImageIO;

public class GameUtil {
	private GameUtil() {
		
	}
    
	public static Image getImage(String path) {
		BufferedImage bi = null;
		
		try {
			URL u = GameUtil.class.getClassLoader().getResource(path);
			bi = ImageIO.read(u);
		} catch (IOException e) {
			e.printStackTrace();
		}
		
		return bi;
		
	}
}
package cn.game;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import javax.swing.JFrame;
import javax.swing.JPanel;

/*
 * 飞机游戏主窗口
 */

public class MyGameFrame extends JFrame {
	Image back = GameUtil.getImage("images/background2.jpg"); //创建images包把要用图片放进去,再把位置写上
	Image plane = GameUtil.getImage("images/plane.png");
	int planeX = 270, planeY = 900;

	public void paint(Graphics g) {

		super.paint(g);

		g.drawImage(back, 0, 0, 658, 1000, null, null);
		g.drawImage(plane, planeX, planeY, 100, 100, null, null);
		planeY--;
	}

	class paintThread extends Thread {
		@Override
		public void run() {
			super.run();
			while (true) {
				repaint();
				try {
					Thread.sleep(20); // 单位Ms
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
			}
		}
	}

	// 初始化窗口
	public void launchFrame() {
		this.setTitle("PlaneGame");
		this.setVisible(true);
		this.setSize(658, 1000);
		this.setLocationRelativeTo(null);
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

		new paintThread().start();
	}

	public static void main(String[] args) {
		MyGameFrame f = new MyGameFrame();
		f.launchFrame();

	}

}

运行程序,出现闪烁现象,GameUtil类内容不变 ,把MyGameFrame类的代码改下,改用JPanel类可解决此问题

修改后代码:

package cn.game;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import javax.swing.JFrame;
import javax.swing.JPanel;

/*
 * 飞机游戏主窗口
 */

public class MyGameFrame extends JPanel {
	Image back = GameUtil.getImage("images/background2.jpg"); //创建images包把要用图片放进去,再把位置写上
	Image plane = GameUtil.getImage("images/plane.png");
	int planeX = 270, planeY = 900;

	public void paint(Graphics g) {

		super.paint(g);

		g.drawImage(back, 0, 0, 658, 1000, null, null);
		g.drawImage(plane, planeX, planeY, 100, 100, null, null);
		planeY--;
	}

	class paintThread extends Thread {
		@Override
		public void run() {
			super.run();
			while (true) {
				repaint();
				try {
					Thread.sleep(20); // 单位Ms
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
			}
		}
	}

	// 初始化窗口
	public void launchFrame() {
		JFrame jf = new JFrame();
		jf.add(this);
		jf.setTitle("PlaneGame");
		jf.setVisible(true);
		jf.setSize(658, 1000);
		jf.setLocationRelativeTo(null);
		jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

		new paintThread().start();
	}

	public static void main(String[] args) {
		MyGameFrame f = new MyGameFrame();
		f.launchFrame();

	}

}

修改完后再运行代码发现以无闪烁问题

 

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