一起学习AS3.0:鼠标的操作

取得鼠标的坐标:


Source:        
addEventListener(Event.ENTER_FRAME,xMouse);

function xMouse(evt:Event){        
        px.text = String(stage.mouseX);
        py.text = String(stage.mouseY);
}                        


确认鼠标是否被点击:

Source:        
stage.addEventListener(MouseEvent.MOUSE_DOWN,xDown);
stage.addEventListener(MouseEvent.MOUSE_UP,xUp);

function xDown(evt:MouseEvent):void{        
        mc.gotoAndStop(2);
}
function xUp(evt:MouseEvent):void{        
        mc.gotoAndStop(1);
}                        


替换鼠标的标志:

Source:        
Mouse.hide();
stage.addEventListener(MouseEvent.MOUSE_MOVE,xMove);

function xMove(evt:MouseEvent){
        mc.x = stage.mouseX;
        mc.y = stage.mouseY;
        evt.updateAfterEvent();
}

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