iOS UIBezierPath基本使用

概述

UIBezierPath用于定义一个由直线/曲线组合而成的路径, 并且可以在自定义视图中渲染该路径. 在使用的过程中, 我们只需要先指定好路径的结构, 比如一条直线、一条贝塞尔曲线、一个矩形、一个椭圆、一个圆弧等, 然后使用系统为我们提供的方法将构建好的路径渲染出来即可。UIBezierPath位于UIKit库中, 是针对Core Graphics库中的CGPathRef的封装

1.基本画线

// 创建path

UIBezierPath *path = [UIBezierPath bezierPath];

// 添加路径1条点(100,100)到点(200,100)的线段]到path

[path moveToPoint:CGPointMake(100 , 100)];

[path addLineToPoint:CGPointMake(200, 100)];

// 将path绘制出来

[path stroke];

2.矩形

UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake(100, 10, 100, 100)];//矩形

path.lineWidth = 5;//边框宽度

path.lineCapStyle = kCGLineCapRound;//线条拐角样式

path.lineJoinStyle = kCGLineCapRound;//终点拐角样式

[[UIColor redColor] set];//设置填充颜色

[[UIColor orangeColor] setStroke];//边框线条色

[path closePath];//关闭路径

[path stroke];//渲染 绘制

[path fill];//填充颜色 不会遮挡边框色

3.圆

UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(100, 10, 100, 100)];//圆

//UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(100, 10, 100, 50)];//椭圆

path.lineWidth = 5;//边框宽度

[[UIColor redColor] set];//设置填充颜色

[[UIColor orangeColor] setStroke];//边框线条色

[path closePath];//关闭路径

[path stroke];//渲染 绘制

[path fill];//填充颜色 不会遮挡边框色

4.圆弧

#define DEGREES_TO_RADIANS(degrees) ((degrees)*M_PI)/180

UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(self.frame.size.width/2, self.frame.size.height/2) radius:50 startAngle:0 endAngle:DEGREES_TO_RADIANS(120) clockwise:YES];//clockwise YES顺时针 NO逆时针

path.lineWidth = 2;

path.lineCapStyle = kCGLineCapRound;

path.lineJoinStyle = kCGLineCapRound;

[[UIColor redColor] setFill];

[path stroke];

5.贝塞尔曲线

// 第一种

UIBezierPath *path = [UIBezierPath bezierPath];

path.lineWidth = 2;

path.lineCapStyle = kCGLineCapRound;

path.lineJoinStyle = kCGLineCapRound;

[path moveToPoint:CGPointMake(100, 100)];

[path addQuadCurveToPoint:CGPointMake(250, 100) controlPoint:CGPointMake(150, 10)];

[[UIColor redColor] setStroke];

[path stroke];

//第二种

UIBezierPath *path = [UIBezierPath bezierPath];

path.lineWidth = 2;

path.lineCapStyle = kCGLineCapRound;

path.lineJoinStyle = kCGLineCapRound;

[path moveToPoint:CGPointMake(100, 100)];

[path addCurveToPoint:CGPointMake(250, 100) controlPoint1:CGPointMake(150, 0) controlPoint2:CGPointMake(180, 120)];

[[UIColor redColor] setStroke];

[path stroke];

实例:

UIBezierPath *path = [UIBezierPath bezierPath];

CGSize size = self.bounds.size;

CGFloat margin = 10;

CGFloat radius = rintf(MIN(size.height - margin, size.width - margin)/4);

CGFloat xOffset, yOffset;

CGFloat offset = rintf((size.height - size.width) / 2);

if (offset > 0) {

xOffset = (CGFloat)rintf(margin/2);

yOffset = offset;

}else{

xOffset = -offset;

yOffset = rintf(margin/2);

}

[[UIColor redColor] setFill];

[path addArcWithCenter:CGPointMake(radius * 2 + xOffset, radius + yOffset)

radius:radius

startAngle:(CGFloat)-M_PI

endAngle:0

clockwise:YES];

[path addArcWithCenter:CGPointMake(radius * 3 + xOffset, radius * 2 + yOffset)

radius:radius

startAngle:(CGFloat)-M_PI_2

endAngle:(CGFloat)M_PI_2

clockwise:YES];

[path addArcWithCenter:CGPointMake(radius * 2 + xOffset, radius * 3 + yOffset)

radius:radius

startAngle:0

endAngle:(CGFloat)M_PI

clockwise:YES];

[path addArcWithCenter:CGPointMake(radius + xOffset, radius * 2 + yOffset)

radius:radius

startAngle:(CGFloat)M_PI_2

endAngle:(CGFloat)-M_PI_2

clockwise:YES];

[path closePath];

[path fill];

6.CAShapeLayer与UIBezierPath

CGPoint point1 = CGPointMake(50, 10);

CGPoint point2 = CGPointMake(200, 10);

CGPoint point3 = CGPointMake(200, 40);

CGPoint point4 = CGPointMake(230, 40);

CGPoint point5 = CGPointMake(200, 60);

CGPoint point6 = CGPointMake(200, 150);

CGPoint point7 = CGPointMake(50, 150);

UIBezierPath *path = [UIBezierPath bezierPath];

[path moveToPoint:point1];

[path addLineToPoint:point2];

[path addLineToPoint:point3];

[path addLineToPoint:point4];

[path addLineToPoint:point5];

[path addLineToPoint:point6];

[path addLineToPoint:point7];

[path closePath];

CAShapeLayer *shapelayer = [CAShapeLayer layer];

shapelayer.path = path.CGPath;

shapelayer.fillColor = [[UIColor orangeColor] CGColor];

[self.layer addSublayer:shapelayer];

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