Android自定义StepView仿外卖配送进度

本文实例为大家分享了Android自定义StepView配送进度展示的具体代码,供大家参考,具体内容如下

效果图

Android自定义StepView仿外卖配送进度_第1张图片

使用

可在layout文件下设置以下属性。

 
 
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
 
CheckBox cbTouch = findViewById(R.id.cb_touch); 
CheckBox cbIsDown = findViewById(R.id.cb_is_down); 
final StepView stepView = findViewById(R.id.step_view); 
String[] stepTexts = new String[]{"订单已提交", "商家已接单", "配送中", "已送达"}; 
stepView.setStepTexts(stepTexts);//传入每一进度的文字描述 
stepView.setCurrentStep(2);//设置当前进度所在位置 
stepView.setOnItemStepTouchListener(new StepView.OnItemStepTouchListener() { 
 @Override 
 public void onItemStepTouch(int postion) { 
 Log.d(TAG, "当前点击位置: "+postion); 
 } 
}); 
cbTouch.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() { 
 @Override 
 public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { 
 stepView.setStepIsTouch(isChecked); 
 } 
}); 
cbIsDown.setOnCheckedChangeListener(new CompoundButton.OnCheckedChangeListener() { 
 @Override 
 public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { 
 stepView.setTextUpLine(!isChecked); 
 } 
}); 

步骤

1、在构造函数中初始化文字、线、step图片的属性。

public StepView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { 
 super(context, attrs, defStyleAttr); 
 init(context, attrs); 
 } 
 
 private void init(Context context, AttributeSet attrs) { 
 mLinePaint = new Paint(); 
 mLinePaint.setAntiAlias(true); 
 mTextPaint = new Paint(); 
 mTextPaint.setAntiAlias(true); 
 mPreLineLength = 0; 
 //默认的step图片 
 mNormalBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_normal); 
 mPassedBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_passed); 
 mTargetBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_target); 
 
 TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.StepView); 
 //获取xml文件中的线的颜色值、size 
 mNormalLineColor = typedArray.getColor(R.styleable.StepView_normal_line_color, Color.BLUE); 
 mPassedLineColor = typedArray.getColor(R.styleable.StepView_passed_line_color, Color.WHITE); 
 int lineSize = (int) typedArray.getDimension(R.styleable.StepView_line_size, 2); 
 //获取xml文件中的文本的颜色值、size 
 mNormalTextColor = typedArray.getColor(R.styleable.StepView_normal_text_color, Color.BLACK); 
 mTargetTextColor = typedArray.getColor(R.styleable.StepView_target_text_color, Color.BLACK); 
 int textSize = (int) typedArray.getDimension(R.styleable.StepView_text_size, 10); 
 //获取xml文件中的step的size,设置给step图片的高度 
 int stepSize = (int) typedArray.getDimension(R.styleable.StepView_step_size, 0); 
 //获取xml文件中的文本和线之间的间距 
 mTextLineMargin = (int) typedArray.getDimension(R.styleable.StepView_text_line_margin, 3); 
 //获取xml文件中的step总数 
 mStepCount = typedArray.getInt(R.styleable.StepView_step_count, 2); 
 
 //获取xml文件中的当前step位置 
 mCurrentStep = typedArray.getInt(R.styleable.StepView_current_step, 0); 
 //获取xml文件中step图片 
 BitmapDrawable normalDrawable = (BitmapDrawable) typedArray.getDrawable(R.styleable.StepView_normal_step_iv); 
 BitmapDrawable passedDrawable = (BitmapDrawable) typedArray.getDrawable(R.styleable.StepView_passed_step_iv); 
 BitmapDrawable targetDrawable = (BitmapDrawable) typedArray.getDrawable(R.styleable.StepView_target_step_iv); 
 //获取xml文件中step是否可点击TRUE可以,FALSE不可以,默认为FALSE 
 mStepIsTouch = typedArray.getBoolean(R.styleable.StepView_step_is_touch, false); 
 //获取xml文件中text是否在线上,TRUE在线上,FALSE不在线上,默认为FALSE 
 mTextUpLine = typedArray.getBoolean(R.styleable.StepView_text_up_line, true); 
 mTextPaint.setTextSize(textSize); 
 mLinePaint.setStrokeWidth(lineSize); 
 mNormalBitmap = normalDrawable.getBitmap();//将xml文件中指定的图片赋给对应的bitmap 
 mPassedBitmap = passedDrawable.getBitmap(); 
 mTargetBitmap = targetDrawable.getBitmap(); 
 mNormalBitmapWH = getBitmapWH(stepSize, mNormalBitmap); 
 mPassedBitmapWH = getBitmapWH(stepSize, mPassedBitmap); 
 mTargetBitmapWH = getBitmapWH(stepSize, mTargetBitmap); 
 if (stepSize != 0) {//如果stepSize不为0,要对其进行压缩处理,使其高度等于stepSize 
  mNormalBitmap = zoomImg(mNormalBitmap, mNormalBitmapWH); 
  mPassedBitmap = zoomImg(mPassedBitmap, mPassedBitmapWH); 
  mTargetBitmap = zoomImg(mTargetBitmap, mPassedBitmapWH); 
 } 
 mStepRectFs = new RectF[mStepCount];//初始化step所对应的矩阵数组,点击step时会用到,用于确定点击的是哪个step 
 typedArray.recycle(); 
} 

2、在onMeasure中对StepView的宽高进行设置,并根据StepView的宽高计算每条直线的长度。

@Override 
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { 
 int widthMode = MeasureSpec.getMode(widthMeasureSpec); 
 int widthSize = MeasureSpec.getSize(widthMeasureSpec); 
 int heightMode = MeasureSpec.getMode(heightMeasureSpec); 
 int heightSize = MeasureSpec.getSize(heightMeasureSpec); 
 int width = widthSize - getPaddingLeft() - getPaddingRight();//任何模式下with都是父容器给定的with-padding值 
 int height = 0; 
 if (heightMode == MeasureSpec.EXACTLY) { 
 height = heightSize - getPaddingTop() - getPaddingBottom(); 
 } else { 
 height = dp2px(getContext(), 80); 
 } 
 setMeasuredDimension(width, height); 
 mPreLineLength = width / (mStepCount + 1);//计算每条线的长度,由于线比step多一个所以加1 
} 

3、开始绘制,先画线,再画step和文字。

@Override 
protected void onDraw(Canvas canvas) { 
 if (mStepCount != 0) { 
 drawLine(canvas);//drawLine和drawStep分两次循环是为了防止部分线覆盖step 
 drawStep(canvas); 
 } 
} 

4、画线,前一条线的stopX坐标是下一条线的startX坐标,并根据当前step所在的位置对lineColor进行设置。

private void drawLine(Canvas canvas) { 
 float lineStartX = getPaddingLeft(); 
 float lineStartY = getLineStartY(); 
 float lineStopX = 0; 
 float lineStopY = lineStartY; 
 for (int i = 0; i < mStepCount + 1; i++) { 
 if (i < mCurrentStep - 1) { 
  mLinePaint.setColor(mPassedLineColor); 
 } else if (i == mCurrentStep - 1) { 
  mLinePaint.setColor(mPassedLineColor); 
 } else { 
  mLinePaint.setColor(mNormalLineColor); 
 } 
 lineStopX = lineStartX + mPreLineLength; 
 canvas.drawLine(lineStartX, lineStartY, lineStopX, lineStopY, mLinePaint); 
 lineStartX = lineStopX; 
 } 
} 

5、画step和文字。

private void drawStep(Canvas canvas) { 
 float lineStartX = getPaddingLeft(); 
 float lineStartY = getLineStartY(); 
 Bitmap currentBitmap; 
 int[] currentBitmapWH; 
 float lineStopX; 
 float bitmapLeft; 
 float bitmapTop; 
 for (int i = 0; i < mStepCount; i++) { 
 if (i < mCurrentStep - 1) { 
  currentBitmap = mPassedBitmap; 
  currentBitmapWH = mPassedBitmapWH; 
  mTextPaint.setColor(mNormalTextColor); 
 } else if (i == mCurrentStep - 1) { 
  currentBitmap = mTargetBitmap; 
  currentBitmapWH = mTargetBitmapWH; 
  mTextPaint.setColor(mTargetTextColor); 
 } else { 
  currentBitmap = mNormalBitmap; 
  currentBitmapWH = mNormalBitmapWH; 
  mTextPaint.setColor(mNormalTextColor); 
 } 
 lineStopX = lineStartX + mPreLineLength; 
 bitmapLeft = lineStopX - currentBitmapWH[0] / 2; 
 bitmapTop = lineStartY - currentBitmapWH[1] / 2; 
 canvas.drawBitmap(currentBitmap, bitmapLeft, bitmapTop, null); 
 mStepRectFs[i] = new RectF(bitmapLeft, bitmapTop, bitmapLeft + currentBitmapWH[0], bitmapTop + currentBitmapWH[1]); 
 if (mStepTexts != null) {//当没有传入对应的texts时不需要划线 
  drawText(canvas, i, bitmapLeft + currentBitmapWH[1] / 2, bitmapTop, currentBitmapWH[1]);//传入step中点坐标 
 } 
 lineStartX = lineStopX; 
 } 
} 
 
private void drawText(Canvas canvas, int i, float x, float y, float bitmapH) { 
 String text = mStepTexts[i]; 
 int[] textWH = getTextWH(text); 
 int textWidth = textWH[0]; 
 int textHeight = textWH[1]; 
 float bottom = 0; 
 if (mTextUpLine) {//画文本时的基准点是left.bottom,使其中心点与step的中心点对其 
 bottom = y - mTextLineMargin; 
 } else { 
 bottom = y + bitmapH + mTextLineMargin + textHeight; 
 } 
 canvas.drawText(text, x - textWidth / 2, bottom, mTextPaint); 
} 

6、对触摸事件进行处理。

@Override 
public boolean onTouchEvent(MotionEvent event) { 
 if (!mStepIsTouch) {//不能点击返回FALSE不处理 
 return false; 
 } 
 switch (event.getAction()) { 
 case MotionEvent.ACTION_DOWN: 
  float x = event.getX(); 
  float y = event.getY(); 
  int touchStep = getTouchStep(new PointF(x, y));//获取被点击的点的位置 
  if (touchStep != -1) { 
  mCurrentStep = touchStep + 1; 
  invalidate(); 
  } 
  break; 
 } 
 return true; 
} 

7、step的触摸监听。

private OnItemStepTouchListener mOnItemStepTouchListener; 
 
public void setOnItemStepTouchListener(OnItemStepTouchListener onItemStepTouchListener) { 
 mOnItemStepTouchListener = onItemStepTouchListener; 
} 
 
//每一个step的触摸监听 
public interface OnItemStepTouchListener { 
 void onItemStepTouch(int postion); 
} 

8、设置当前进度所在位置,也可在layout文件中通过current_step属性进行设置。

//设置当前step 
public void setCurrentStep(int currentStep) { 
 mCurrentStep = currentStep; 
 invalidate(); 
} 

9、设置step对应的文字,不传入不会显示文字。

//设置step对应的texts 
public void setStepTexts(String[] stepTexts) { 
 mStepTexts = stepTexts; 
 mStepCount = mStepTexts.length; 
 mStepRectFs = new RectF[mStepCount];//初始化step所对应的矩阵数组,点击step时会用到,用于确定点击的是哪个step 
} 

10、设置step是否可点击,不出入默认为false不可点击,也可在layout文件中通过step_is_touch属性进行设置。

public void setStepIsTouch(boolean stepIsTouch) { 
 mStepIsTouch = stepIsTouch; 
} 

11、设置文字是否在线上,不传入默认为true在线上,也可在layout文件中通过text_up_line属性进行设置。

public void setTextUpLine(boolean textUpLine) { 
 mTextUpLine = textUpLine; 
 invalidate(); 
} 

源码地址:StepViewDemo

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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