用个骰子

课程的理解

  现在对类的理解更深刻了一些,应该.......知道类图的画法,这次作业是通过先构思类图再写代码。

设计实现

  业务类:

  • Dice(滚轮的一个面)
  • DiceVessel(滚轮,存储6个滚轮面)
  • Award(单个奖品)
  • AwardVessel(奖品池)

  UI类:

  • 界面1:Form1
  • 界面2:Form1、Form2

用个骰子_第1张图片

用个骰子_第2张图片

 

代码展示

-业务类代码:

 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 using System.Threading.Tasks;
 6 
 7 namespace DiceGame_3_dll
 8 {
 9     public class Dice
10     {
11         //1--苹果  2--香蕉  3--梨子  4--草莓  5--西瓜  6--头奖
12         private int type;
13         private string picturefile;
14 
15         public Dice(int type, string picturefile)
16         {
17             this.type = type;
18             this.picturefile = picturefile;
19         }
20 
21         public string PictureFile()
22         {
23             return picturefile;
24         }
25     }
26 }
Dice
 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 using System.Threading.Tasks;
 6 using System.Threading;
 7 
 8 namespace DiceGame_3_dll
 9 {
10     public class DiceVessel
11     {
12         Dice[] d = new Dice[6];
13 
14         private int awardjudge;
15 
16         public DiceVessel()
17         {
18             d[0] = new Dice(1, "C:\\Users\\Benjamin\\Desktop\\DiceGame_3\\DiceGame_3\\DiceGame_3\\Resources\\1.png");
19             d[1] = new Dice(2, "C:\\Users\\Benjamin\\Desktop\\DiceGame_3\\DiceGame_3\\DiceGame_3\\Resources\\2.png");
20             d[2] = new Dice(3, "C:\\Users\\Benjamin\\Desktop\\DiceGame_3\\DiceGame_3\\DiceGame_3\\Resources\\3.png");
21             d[3] = new Dice(4, "C:\\Users\\Benjamin\\Desktop\\DiceGame_3\\DiceGame_3\\DiceGame_3\\Resources\\4.png");
22             d[4] = new Dice(5, "C:\\Users\\Benjamin\\Desktop\\DiceGame_3\\DiceGame_3\\DiceGame_3\\Resources\\5.png");
23             d[5] = new Dice(6, "C:\\Users\\Benjamin\\Desktop\\DiceGame_3\\DiceGame_3\\DiceGame_3\\Resources\\6.png");
24         }
25 
26         public int Awardjudge()
27         {
28             return awardjudge;
29         }
30 
31         public string DicePictureReturn(bool judge)
32         {
33             if (judge)
34                 return RollingStart();
35             else
36                 return RollingStop();
37         }
38 
39         private string RollingStart()
40         {
41             return "C:\\Users\\Benjamin\\Desktop\\DiceGame_3\\DiceGame_3\\DiceGame_3\\Resources\\Rolling.gif";
42         }
43 
44         private string RollingStop()
45         {
46             awardjudge = GetRandom();
47             return d[awardjudge - 1].PictureFile();
48         }
49 
50         private int GetRandom()
51         {
52             Thread.Sleep(10);
53             Random ran = new Random(unchecked((int)DateTime.Now.Ticks));
54             return ran.Next(1, 6);
55         }
56     }
57 }
DiceVessel
 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 using System.Threading.Tasks;
 6 
 7 namespace DiceGame_3_dll
 8 {
 9     public class Award
10     {
11         private string picturefile;
12         private int type;
13 
14         public Award(int type, string picturefile)
15         {
16             this.type = type;
17             this.picturefile = picturefile;
18         }
19 
20         public string GetPicturefile()
21         {
22             return picturefile;
23         }
24 
25         public int GetType()
26         {
27             return type;
28         }
29     }
30 }
Award
 1 using System;
 2 using System.Collections.Generic;
 3 using System.Linq;
 4 using System.Text;
 5 using System.Threading.Tasks;
 6 
 7 namespace DiceGame_3_dll
 8 {
 9     public class AwardVessel
10     {
11         Award[] a = new Award[6];
12 
13         public AwardVessel()
14         {
15             a[0] = new Award(1, "C:\\Users\\Benjamin\\Desktop\\DiceGame_3\\DiceGame_3\\DiceGame_3\\Resources\\一等奖.jpg");
16             a[1] = new Award(2, "C:\\Users\\Benjamin\\Desktop\\DiceGame_3\\DiceGame_3\\DiceGame_3\\Resources\\二等奖.jpg");
17             a[2] = new Award(3, "C:\\Users\\Benjamin\\Desktop\\DiceGame_3\\DiceGame_3\\DiceGame_3\\Resources\\三等奖.jpg");
18             a[3] = new Award(4, "C:\\Users\\Benjamin\\Desktop\\DiceGame_3\\DiceGame_3\\DiceGame_3\\Resources\\四等奖.jpg");
19             a[4] = new Award(5, "C:\\Users\\Benjamin\\Desktop\\DiceGame_3\\DiceGame_3\\DiceGame_3\\Resources\\鼓励奖.jpg");
20             a[5] = new Award(6, "C:\\Users\\Benjamin\\Desktop\\DiceGame_3\\DiceGame_3\\DiceGame_3\\Resources\\安慰奖.jpg");
21         }
22 
23         public string AwardPictureReturn(int t1, int t2, int t3)
24         {
25             if (t1 == 1 && t2 == 1 && t3 == 1)
26                 return a[0].GetPicturefile();
27             else if (t1 == 2 && t2 == 2 && t3 == 2)
28                 return a[1].GetPicturefile();
29             else if (t1 == 3 && t2 == 3 && t3 == 3)
30                 return a[2].GetPicturefile();
31             else if (t1 == 4 && t2 == 4 && t3 == 4)
32                 return a[3].GetPicturefile();
33             else if (t1 == 5 && t2 == 5 && t3 == 5)
34                 return a[4].GetPicturefile();
35             else
36                 return a[5].GetPicturefile();
37         }
38 
39         public string AwardTextReturn(int t1, int t2, int t3)
40         {
41             if (t1 == 1 && t2 == 1 && t3 == 1)
42                 return a[0].GetType() + "等奖";
43             else if (t1 == 2 && t2 == 2 && t3 == 2)
44                 return a[1].GetType() + "等奖";
45             else if (t1 == 3 && t2 == 3 && t3 == 3)
46                 return a[2].GetType() + "等奖";
47             else if (t1 == 4 && t2 == 4 && t3 == 4)
48                 return a[3].GetType() + "等奖";
49             else if (t1 == 5 && t2 == 5 && t3 == 5)
50                 return "鼓励奖";
51             else
52                 return "安慰奖";
53         }
54     }
55 }
AwardVessel

 

-UI类代码:

  界面1:

 1 using System;
 2 using System.Collections.Generic;
 3 using System.ComponentModel;
 4 using System.Data;
 5 using System.Drawing;
 6 using System.Linq;
 7 using System.Text;
 8 using System.Threading.Tasks;
 9 using System.Windows.Forms;
10 using System.Threading;
11 using DiceGame_3_dll;
12 
13 namespace DiceGame_3
14 {
15     public partial class Form1 : Form
16     {
17 
18         DiceGame_3_dll.DiceVessel v1 = new DiceGame_3_dll.DiceVessel();
19         DiceGame_3_dll.DiceVessel v2 = new DiceGame_3_dll.DiceVessel();
20         DiceGame_3_dll.DiceVessel v3 = new DiceGame_3_dll.DiceVessel();
21         DiceGame_3_dll.AwardVessel a = new DiceGame_3_dll.AwardVessel();
22 
23         public Form1()
24         {
25             InitializeComponent();
26         }
27 
28         private void Start_MouseClick(object sender, MouseEventArgs e)
29         {
30             pictureBox1.Image=Image.FromFile(v1.DicePictureReturn(true));
31             pictureBox2.Image = Image.FromFile(v2.DicePictureReturn(true));
32             pictureBox3.Image = Image.FromFile(v3.DicePictureReturn(true));
33         }
34 
35         private void End_MouseClick(object sender, MouseEventArgs e)
36         {
37             pictureBox1.Image = Image.FromFile(v1.DicePictureReturn(false));
38             pictureBox2.Image = Image.FromFile(v2.DicePictureReturn(false));
39             pictureBox3.Image = Image.FromFile(v3.DicePictureReturn(false));
40             textBox1.Text = a.AwardTextReturn(v1.Awardjudge(),v2.Awardjudge(),v3.Awardjudge());
41         }
42 
43         private void Form1_Load(object sender, EventArgs e)
44         {
45 
46         }
47     }
48 }
Form1

  界面2:

 1 using System;
 2 using System.Collections.Generic;
 3 using System.ComponentModel;
 4 using System.Data;
 5 using System.Drawing;
 6 using System.Linq;
 7 using System.Text;
 8 using System.Threading.Tasks;
 9 using System.Windows.Forms;
10 using DiceGame_3_dll;
11 
12 namespace DiceGame_3_2
13 {
14     public partial class Form1 : Form
15     {
16         DiceGame_3_dll.DiceVessel v1 = new DiceGame_3_dll.DiceVessel();
17         DiceGame_3_dll.DiceVessel v2 = new DiceGame_3_dll.DiceVessel();
18         DiceGame_3_dll.DiceVessel v3 = new DiceGame_3_dll.DiceVessel();
19         DiceGame_3_dll.AwardVessel a = new DiceGame_3_dll.AwardVessel();
20 
21         public Form1()
22         {
23             InitializeComponent();
24         }
25 
26         private void Form1_Load(object sender, EventArgs e)
27         {
28 
29         }
30 
31         private void button1_MouseClick(object sender, MouseEventArgs e)
32         {
33             pictureBox1.Image = Image.FromFile(v1.DicePictureReturn(false));
34             pictureBox2.Image = Image.FromFile(v2.DicePictureReturn(false));
35             pictureBox3.Image = Image.FromFile(v3.DicePictureReturn(false));
36 
37             Form2 f=new Form2(a,v1.Awardjudge(),v2.Awardjudge(),v3.Awardjudge());
38             f.Show();
39         }
40     }
41 }
Form1
 1 using System;
 2 using System.Collections.Generic;
 3 using System.ComponentModel;
 4 using System.Data;
 5 using System.Drawing;
 6 using System.Linq;
 7 using System.Text;
 8 using System.Threading.Tasks;
 9 using System.Windows.Forms;
10 using DiceGame_3_dll;
11 
12 namespace DiceGame_3_2
13 {
14     public partial class Form2 : Form
15     {
16         public Form2(AwardVessel a,int v1,int v2,int v3)
17         {
18             InitializeComponent();
19             pictureBox1.Image = Image.FromFile(a.AwardPictureReturn(v1,v2,v3));
20         }
21 
22         private void Form2_Load(object sender, EventArgs e)
23         {
24 
25         }
26     }
27 }
Form2

 

测试结果

  界面1:

  用个骰子_第3张图片

  用个骰子_第4张图片

  界面2:

    用个骰子_第5张图片

    用个骰子_第6张图片

    用个骰子_第7张图片

    用个骰子_第8张图片

 

小结

  上次作业理解错老师的意思,这次经过仔细思考类图的构建,对类的理解更深刻了,这次在编写代码阶段轻松了很多,相比上次一边写一边思考要省事很多。但是构思上面还欠缺经验,有时候还需要后面想到了再添加进去。

  这次在随机数的产生上面出现一个问题:因为三个类同时返回随机数的时间间隔太短,随机数又是以当前时间返回伪随机数的,所以变成每次三个数都相同。后面查了其他人的博客(比如CSDN之类的),重写了随机数的方法(添加种子数和使用Threed.Sleep()方法)。

 

       

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