前言
heap
堆是 swoole
实现定时器最重要的数据结构,定时器将各个定时任务按照其下一次执行的时间构建最小堆,快速进行插入与删除。
heap
数据结构
heap
中 num
是现有数据堆的数量,size
是数据堆的大小,type
用于确定数据堆是最大堆还是最小堆,nodes
是数据堆的节点。swHeap_node
中 priority
是数据堆的权重,也是数据堆排序的依据,position
是其在数据堆中的位置。
typedef struct swHeap_node
{
uint64_t priority;
uint32_t position;
void *data;
} swHeap_node;
typedef struct _swHeap
{
uint32_t num;
uint32_t size;
uint8_t type;
swHeap_node **nodes;
} swHeap;
heap
数据堆
swHeap_new
创建数据堆
创建一个数据堆就是初始化 swHeap
的各个属性。
swHeap *swHeap_new(size_t n, uint8_t type)
{
swHeap *heap = sw_malloc(sizeof(swHeap));
if (!heap)
{
return NULL;
}
if (!(heap->nodes = sw_malloc((n + 1) * sizeof(void *))))
{
sw_free(heap);
return NULL;
}
heap->num = 1;
heap->size = (n + 1);
heap->type = type;
return heap;
}
swHeap_push
数据入堆
数据入堆首先要检查 heap
的 size
是否已经足够,如果不够那么需要扩容。
swHeap_bubble_up
函数负责将数据节点提升到数据堆中相应的位置。方法很简单,新的数据节点不断的和父节点进行对比,符合条件就进行替换,不符合条件就停止,结束。
swHeap_node* swHeap_push(swHeap *heap, uint64_t priority, void *data)
{
void *tmp;
uint32_t i;
uint32_t newsize;
if (heap->num >= heap->size)
{
newsize = heap->size * 2;
if (!(tmp = sw_realloc(heap->nodes, sizeof(void *) * newsize)))
{
return NULL;
}
heap->nodes = tmp;
heap->size = newsize;
}
swHeap_node *node = sw_malloc(sizeof(swHeap_node));
if (!node)
{
return NULL;
}
node->priority = priority;
node->data = data;
i = heap->num++;
heap->nodes[i] = node;
swHeap_bubble_up(heap, i);
return node;
}
#define left(i) ((i) << 1)
#define right(i) (((i) << 1) + 1)
#define parent(i) ((i) >> 1)
static void swHeap_bubble_up(swHeap *heap, uint32_t i)
{
swHeap_node *moving_node = heap->nodes[i];
uint32_t parent_i;
for (parent_i = parent(i);
(i > 1) && swHeap_compare(heap->type, heap->nodes[parent_i]->priority, moving_node->priority);
i = parent_i, parent_i = parent(i))
{
heap->nodes[i] = heap->nodes[parent_i];
heap->nodes[i]->position = i;
}
heap->nodes[i] = moving_node;
moving_node->position = i;
}
static sw_inline int swHeap_compare(uint8_t type, uint64_t a, uint64_t b)
{
if (type == SW_MIN_HEAP)
{
return a > b;
}
else
{
return a < b;
}
}
swHeap_change_priority
改变数据的权重
改变了数据节点的权重之后,需要重新进行堆排序,将数据节点向上提升,或者将数据向下调整。向下调整方法也很简单,不断的和两个子节点进行比较,调整该数据节点和子节点的顺序。
void swHeap_change_priority(swHeap *heap, uint64_t new_priority, void* ptr)
{
swHeap_node *node = ptr;
uint32_t pos = node->position;
uint64_t old_pri = node->priority;
node->priority = new_priority;
if (swHeap_compare(heap->type, old_pri, new_priority))
{
swHeap_bubble_up(heap, pos);
}
else
{
swHeap_percolate_down(heap, pos);
}
}
static void swHeap_percolate_down(swHeap *heap, uint32_t i)
{
uint32_t child_i;
swHeap_node *moving_node = heap->nodes[i];
while ((child_i = swHeap_maxchild(heap, i))
&& swHeap_compare(heap->type, moving_node->priority, heap->nodes[child_i]->priority))
{
heap->nodes[i] = heap->nodes[child_i];
heap->nodes[i]->position = i;
i = child_i;
}
heap->nodes[i] = moving_node;
moving_node->position = i;
}
static uint32_t swHeap_maxchild(swHeap *heap, uint32_t i)
{
uint32_t child_i = left(i);
if (child_i >= heap->num)
{
return 0;
}
swHeap_node * child_node = heap->nodes[child_i];
if ((child_i + 1) < heap->num && swHeap_compare(heap->type, child_node->priority, heap->nodes[child_i + 1]->priority))
{
child_i++;
}
return child_i;
}
swHeap_pop
弹出堆顶元素
弹出堆顶元素后,需要重新调整整个数据堆。方法是将尾部元素和堆顶元素进行交换,然后再对堆顶元素进行排序。
void *swHeap_pop(swHeap *heap)
{
swHeap_node *head;
if (!heap || heap->num == 1)
{
return NULL;
}
head = heap->nodes[1];
heap->nodes[1] = heap->nodes[--heap->num];
swHeap_percolate_down(heap, 1);
void *data = head->data;
sw_free(head);
return data;
}
swHeap_remove
删除元素
删除堆节点元素和弹出堆顶元素类似,都是先将该元素和尾部元素进行替换,然后再对其进行排序。由于尾部元素不一定比待删除的元素权重高,因此需要先判断其权重,再决定是提升还是降低。
int swHeap_remove(swHeap *heap, swHeap_node *node)
{
uint32_t pos = node->position;
heap->nodes[pos] = heap->nodes[--heap->num];
if (swHeap_compare(heap->type, node->priority, heap->nodes[pos]->priority))
{
swHeap_bubble_up(heap, pos);
}
else
{
swHeap_percolate_down(heap, pos);
}
return SW_OK;
}