- 单屏 我这里是 1920* 1200
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
public class ShowSingleGreen : MonoBehaviour
{
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
const uint SWP_SHOWWINDOW = 0x0040;
const int GWL_STYLE = -16; //边框用的
const int WS_BORDER = 1;
const int WS_POPUP = 0x800000;
int _posX = 0;
int _posY = 0;
// 在这里设置你想要的窗口宽
int _Txtwith = 1920;
// 在这里设置你想要的窗口高
int _Txtheight = 1200;
void Start()
{
Screen.SetResolution(_Txtwith, _Txtheight, false);
if (Application.platform != RuntimePlatform.WindowsEditor)
{
StartCoroutine("Setposition");
Debug.Log("打包出来了");
}
else
{
Debug.Log("WINDOWS EDITOR");
}
//Screen.SetResolution(_Txtwith, _Txtheight, false); //这个是Unity里的设置屏幕大小,
}
IEnumerator Setposition()
{
yield return new WaitForSeconds(0.1f); //不知道为什么发布于行后,设置位置的不会生效,我延迟0.1秒就可以
SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP); //无边框
bool result = SetWindowPos(GetForegroundWindow(), 0, _posX, _posY, _Txtwith, _Txtheight, SWP_SHOWWINDOW); //设置屏幕大小和位置
}
}
>2. 修改:双屏打包 3840*1080
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
public class ShowDoubleScreen : MonoBehaviour {
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
const uint SWP_SHOWWINDOW = 0x0040;
const int GWL_STYLE = -16; //边框用的
const int WS_BORDER = 0;
const int WS_POPUP = 0x800000;
int _posX = 0;
int _posY = 0;
// 在这里设置你想要的窗口宽
int _Txtwith = 3840;
// 在这里设置你想要的窗口高
int _Txtheight = 1080;
void Start()
{
Screen.SetResolution(3840, 1080, false);
if(Application.platform != RuntimePlatform.WindowsEditor)
{
StartCoroutine("Setposition");
Debug.Log("打包出来了");
}
else
{
Debug.Log("WINDOWS EDITOR");
}
//Screen.SetResolution(_Txtwith, _Txtheight, false); //这个是Unity里的设置屏幕大小,
}
IEnumerator Setposition()
{
yield return new WaitForSeconds(0.1f); //不知道为什么发布于行后,设置位置的不会生效,我延迟0.1秒就可以
SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP); //无边框
bool result = SetWindowPos(GetForegroundWindow(), 0, _posX-1, _posY-1, _Txtwith+2, _Txtheight+2, SWP_SHOWWINDOW); //设置屏幕大小和位置
}
}
DllImport("user32.dll")
using System.Runtime.InteropServices;
#region DllImports
[ DllImport("user32.dll") ]
public static extern int WindowFromPoint(int xPoint,int yPoint);
[ DllImport("user32.dll") ]
public static extern int SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int y, int Width, int Height, int flags);
//参数分别是:x,y分别表示窗口左上角在屏幕的什么位置,width,height为0表示不改变窗口大小。
[ DllImport("user32.dll") ]
public static extern int GetForegroundWindow();
[ DllImport("user32.dll") ]
public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[ DllImport("user32.dll") ]
public static extern IntPtr FindWindowEx(IntPtr hwndParent, IntPtr hwndChildAfter, string lpszClass, string lpszWindow);
[ DllImport("user32.dll") ]
public static extern int GetWindowText(int hwnd,string lpString,int cch);
[DllImport("user32.dll")]
public static extern IntPtr GetActiveWindow();
[DllImport("user32.dll")]
public static extern bool SetForegroundWindow(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern long SetWindowLong(IntPtr hWnd,int nIndex,long dwNewLong);
#endregion
IEnumerator forceRes () {
yield return new WaitForSeconds(2);
Screen.SetResolution(3840, 1620, false);
yield return new WaitForSeconds(2);
SetWindowPos(GetActiveWindow(),-1,0,0,0,0,0x001);
}