Animation_ProgressAnimation

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Dome: github地址

今天主要讲一些动画的运用,也就是进度条,有弧形的,扇形的,圆形的。
其实没什么难点,我封装在一个个View里,直接调用就行,弧度跟着进度条走就OK的。
饮水思源,喜欢或者用得上就github给个Star

ProgressAnimation

UIBezierPath方法详解

UIBezierPath 顾名思义,这是用贝塞尔曲线的方式来构建一段弧线,你可以用任意条弧线来组成你想要的形状

-(void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise
center 圆弧圆心
radius 圆弧半径
startAngle 开始弧度
endAngle 结束弧度
closewise 是否顺时针

-(void)fill
填充颜色
-(void)stroke
线条颜色

注: 使用UIBezierPath绘画的代码写在自定义视图的drawRect:方法中

CAShaperLayer

CAShaperLayer也就是在现有的图层上再次添加或覆盖一层以达到界面在显示时会呈现出不同形状的效果

 fillColor 填充颜色
 strokeColor 边框颜色
 lineWidth 线条宽度
 path 线条曲线
 strokeStart 开始角度
 strokeEnd 结束角度

注:进度条主要就以上方法

应用界面调用

懒加载UISlider

- (UISlider *)sectorSlider{
if (_sectorSlider == nil) {
    _sectorSlider = [[UISlider alloc]initWithFrame:CGRectMake(winWidth/2.0 - 100, 100, 200, 10)];
    _sectorSlider.continuous = YES;
    [_sectorSlider addTarget:self action:@selector(sliderValueChanged:) forControlEvents:UIControlEventValueChanged];
    [_sectorSlider setMinimumValue:0.0];
    [_sectorSlider setMaximumValue:1.0];
}
return _sectorSlider;
 }

点击调用UISlider方法

-(void)sliderValueChanged:(UISlider *)slider{
NSLog(@"---%f", slider.value);
self.percentLable.text = [NSString stringWithFormat:@"%.2f",slider.value * 100];
[self.animationView  setStartMove:slider.value];
[self.animationBallView setStartMove:slider.value];
[self.animationTimeView setStartMove:slider.value];
}

圆形进度条生成

  1. UIBezierPath根据进度条随时改变开始弧度和结束弧度,不设置中心point

    -(void)drawRect:(CGRect)rect {
    CGPoint point = CGPointMake(100, 100);
    CGFloat radius = 95.0f;
    
    UIBezierPath *ballPath = [UIBezierPath bezierPathWithArcCenter:point radius:radius startAngle:self.startAngle endAngle:self.endAngle clockwise:YES];
    
    [[UIColor greenColor]set];
    [ballPath fill];
    
    //    在球形的外面绘制一个描边空心的圆形,不然很难看
    UIBezierPath *strokePath = [UIBezierPath bezierPathWithArcCenter:point radius:radius startAngle:0 endAngle:-0.00000001 clockwise:YES];
    [[UIColor lightGrayColor]set];
    [strokePath stroke];
    }
    
    
    -(void)setStartMove:(CGFloat)value{
    
     //    设置起始点,位置是根据进度动态变换的
    self.startAngle = M_PI_2 - value * M_PI;
    self.endAngle = M_PI_2 + value * M_PI;
    
    [self setNeedsDisplay];
    }
    

扇形进度条生成

  1. UIBezierPath根据进度条随时改变结束弧度,设置中心point

    -(void)drawRect:(CGRect)rect{
    CGPoint point = CGPointMake(100 , 100);
    CGFloat radius = 95.0f;
    CGFloat startAngle = - M_PI_2;
    CGFloat endAngle = startAngle + self.endAngle;
    UIBezierPath * path = [UIBezierPath bezierPathWithArcCenter:point radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
    [path addLineToPoint:point];
    [[UIColor greenColor]set];
    [path fill];
    UIBezierPath *strokePath = [UIBezierPath bezierPathWithArcCenter:point radius:radius startAngle:0 endAngle:-0.00000001 clockwise:YES];
    [[UIColor lightGrayColor]set];
    [strokePath stroke];
    
    } 
    -(void)setStartMove:(CGFloat)value{
    self.endAngle = value * M_PI * 2;
    [self setNeedsDisplay];
    }
    

弧形进度条生成

  1. 先画一个封闭的背景圆self.backShaperLayer

  2. 根据圆弧先设置self.shaperLayer的开始,根据进度条的改变随时改变结束弧度

    -(void)drawRect:(CGRect)rect{
    
    self.shapeLayer = [CAShapeLayer layer];
    self.shapeLayer.fillColor = [UIColor clearColor].CGColor;
    self.shapeLayer.lineWidth = 6.0f;
    self.shapeLayer.strokeColor = [UIColor greenColor].CGColor;
    
    
    self.backShapeLayer = [CAShapeLayer layer];
    self.backShapeLayer.fillColor = [UIColor clearColor].CGColor;
    self.backShapeLayer.lineWidth = 6.0f;
    self.backShapeLayer.strokeColor = [UIColor darkGrayColor].CGColor;
    
    
    UIBezierPath * path = [UIBezierPath bezierPath];
    [path addArcWithCenter:CGPointMake(50, 50) radius:40 startAngle:0 endAngle:M_PI * 2 clockwise:YES];
    
    self.shapeLayer.path = path.CGPath;
    self.shapeLayer.strokeStart = 0;
    self.shapeLayer.strokeEnd = self.toValue;
    self.backShapeLayer.path = path.CGPath;
    self.backShapeLayer.strokeStart = 0;
    self.backShapeLayer.strokeEnd = 1;
    [self.layer addSublayer:self.backShapeLayer];
    [self.layer addSublayer:self.shapeLayer];
    
    }
    -(void)setStartMove:(CGFloat)value{
    self.toValue = value;
    [self setNeedsDisplay];
    }
    

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