Unity2019新技术探索

持续更新...

Unity这两年飞速更新,特别是在渲染质量及行性能优化方面突飞猛进...

这个给我们开发者很大的信心,终于可以独立开发AAA级游戏了...

这里会罗列新技术的相关介绍和文档,持续更新,等待稳定之后出应用教程和视频

Packages

1.SRP

可编程渲染管线(Scriptable Render Pipeline )

https://github.com/Unity-Technologies/ScriptableRenderPipeline

1.1HDRP

https://blogs.unity3d.com/ru/2018/03/16/the-high-definition-render-pipeline-focused-on-visual-quality/

https://docs.unity3d.com/Packages/[email protected]/manual/index.html

Unity2019新技术探索_第1张图片

1.2LWRP

https://blogs.unity3d.com/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/

https://docs.unity3d.com/Packages/[email protected]/manual/

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2.Shder Graph

https://docs.unity3d.com/Packages/[email protected]/manual/

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3.VisualEffectGraph

https://github.com/Unity-Technologies/VisualEffectGraph-Samples

https://blogs.unity3d.com/2019/03/06/visual-effect-graph-samples/

 

4.ECS

https://docs.unity3d.com/Packages/[email protected]/manual/index.html

https://github.com/Unity-Technologies/EntityComponentSystemSamples

经典案例:

FPSSample

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MegaCity_GDC2019工程下载地址

介绍

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Book of the Dead

Unity2019新技术探索_第6张图片

Unity2019官方介绍:

Unity 2019.1正式版功能介绍(1)

Unity 2019.1正式版功能介绍(2)

Unity 2019.1正式版功能介绍(3)

Unity 2019.1正式版功能介绍(4)

其他实用功能:

增量式垃圾回收Incremental Garbage Collection

Player Settings->Other settings->Use incremental GC (Experimental)

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