此游戏实现通过操作上下左右方向键来操控飞机的移动,子弹从中间圆上任意方向发射,碰到墙壁时镜面反弹,当碰到飞机时,飞机爆炸,并输出战绩。
先看效果图(含爆炸效果):
源码如下:
工具包:
package com.uwo9.util;
/**
* 游戏项目中的常量
*
*/
public class Constant {
/**
* 窗体宽度
*/
public static final int GAME_WIDTH=500;
/**
* 窗体高度
*/
public static final int GAME_HEIGHT=500;
}
工具类
package com.uwo9.util;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
/**
* 游戏开发中常用的工具类(比如:加载图片等方法)
*
*/
public class GameUtil {
private GameUtil() {// 工具类通常会将构造方法私有
}
/**
*
* @param path
* 图片地址
* @return
*/
public static Image getImage(String path) {
BufferedImage image = null;
try {
URL u = GameUtil.class.getClassLoader().getResource(path);
image = ImageIO.read(u);
} catch (IOException e) {
e.printStackTrace();
}
return image;
}
}
窗体:
package com.uwo9.util;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class MyFrame extends Frame {
/**
*
*/
private static final long serialVersionUID = 4419278382442876209L;
protected MyFrame(){}
protected MyFrame(String s){
super(s);
}
/**
* 加载窗口
*/
public void launchFrame() {
setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);
setLocation(100, 100);
setVisible(true);
new PaintThread().start();// 启动重画线程
//增加监听
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
private Image offScreenImage = null;
/**
* 利用双缓冲技术处理闪烁
*/
@Override
public void update(Graphics g) {
if (offScreenImage == null) {
offScreenImage = this.createImage(this.getSize().width, this.getSize().height);
}
Graphics gOff = offScreenImage.getGraphics();
print(gOff);
g.drawImage(offScreenImage, 0, 0, null);
}
/**
* 定义一个重画窗口的线程类
*
*/
class PaintThread extends Thread {
@Override
public void run() {
while (true) {
repaint();
try {
Thread.sleep(40);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
游戏功能:
主窗体
package com.uwo9.plane;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.Date;
import com.uwo9.util.GameUtil;
import com.uwo9.util.MyFrame;
public class PlaneGameFrame extends MyFrame {
private static final long serialVersionUID = -2627677621770317384L;
Image bg = GameUtil.getImage("images/bg.jpg");
plane p = new plane("images/plane.png", 50, 50);
ArrayList bulletList = new ArrayList();//子弹
Date startTime;//开始时间
Date endTime;//结束时间
Explode bao;//爆炸类
public PlaneGameFrame() {
}
public PlaneGameFrame(String str) {
super(str);
}
public void paint(Graphics g) {
g.drawImage(bg, 0, 0, null);
p.draw(g);
for (int i = 0; i < bulletList.size(); i++) {
Bullet b = (Bullet) bulletList.get(i);
b.draw(g);
// 检测跟飞机的碰撞
boolean peng = b.getRect().intersects(p.getRect());
if (peng) {
p.setLive(false);// 飞机死掉
if(bao==null){
endTime = new Date();
bao = new Explode(p.x, p.y);
}
bao.draw(g);
break;
}
}
if (!p.isLive()) {
int period = (int) (endTime.getTime() - startTime.getTime()) / 1000;
printInfo(g, "时间:" + period + "秒", 20, 100, 230, Color.white);
switch (period / 10) {
case 0:
case 1:
printInfo(g, "菜鸟", 50, 100, 200, Color.white);
break;
case 2:
printInfo(g, "入门", 50, 100, 200, Color.white);
break;
case 3:
printInfo(g, "熟练", 50, 100, 200, Color.white);
break;
case 4:
printInfo(g, "精通", 50, 100, 200, Color.yellow);
break;
default:
printInfo(g, "大神", 50, 100, 200, Color.yellow);
break;
}
}
}
/**
* 在窗口上打印信息
*
* @param g
* @param str
* @param size
*/
public void printInfo(Graphics g, String str, int size, int x, int y, Color color) {
Color c = g.getColor();
g.setColor(color);
Font f = new Font("宋体", Font.BOLD, size);
g.setFont(f);
g.drawString(str, x, y);
g.setColor(c);
}
public static void main(String[] args) {
new PlaneGameFrame("飞机游戏").launchFrame();
}
@Override
public void launchFrame() {
super.launchFrame();
// 增加键盘的监听
addKeyListener(new keyMonitor());
// 生成一堆子弹
for (int i = 0; i < 10; i++) {
Bullet b = new Bullet();
bulletList.add(b);
}
startTime = new Date();
}
// 定义内部类,可以方便的使用外部类的普通属性
class keyMonitor extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
// 按下
p.addDirection(e);
}
@Override
public void keyReleased(KeyEvent e) {
// 释放
p.minusDirection(e);
}
}
}
游戏
package com.uwo9.plane;
import java.awt.Image;
import java.awt.Rectangle;
public class GameObject {
Image img;
double x, y;
int speed = 5;
int width,height;
public Rectangle getRect() {
return new Rectangle((int) x, (int) y, width, height);
}
public GameObject() {
}
public GameObject(Image img, double x, double y, int speed, int width, int height) {
this.img = img;;
this.x = x;
this.y = y;
this.speed = speed;
this.width = width;
this.height = height;
}
}
子弹
package com.uwo9.plane;
import java.awt.Color;
import java.awt.Graphics;
import com.uwo9.util.Constant;
public class Bullet extends GameObject {
double degree;
public Bullet() {
degree = Math.random() * Math.PI * 2;
x = Constant.GAME_WIDTH / 2;
y = Constant.GAME_HEIGHT / 2;
width = 10;
height = 10;
}
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.yellow);
g.fillOval((int) x, (int) y, width, height);
if (y > Constant.GAME_HEIGHT - height || y < 30) {
degree = -degree;
}
if (x < 0 || x > Constant.GAME_WIDTH - width) {
degree = Math.PI - degree;
}
x += speed * Math.cos(degree);
y += speed * Math.sin(degree);
g.setColor(c);
}
}
飞机
package com.uwo9.plane;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import com.uwo9.util.Constant;
import com.uwo9.util.GameUtil;
public class plane extends GameObject {
private boolean left, up, right, down;
private boolean live = true;
public void draw(Graphics g) {
if (live) {
g.drawImage(img, (int) x, (int) y, null);
move();
}
}
public void move() {
if (left && x > 0) {
x -= speed;
}
if (right && x < Constant.GAME_WIDTH - width) {
x += speed;
}
if (up && y > 30) {
y -= speed;
}
if (down && y < Constant.GAME_HEIGHT - height) {
y += speed;
}
}
public void addDirection(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:// 左键
left = true;
break;
case KeyEvent.VK_UP:// 上键
up = true;
break;
case KeyEvent.VK_RIGHT:// 右键
right = true;
break;
case KeyEvent.VK_DOWN:// 下键
down = true;
break;
default:
break;
}
}
public void minusDirection(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_LEFT:// 左键
left = false;
break;
case KeyEvent.VK_UP:// 上键
up = false;
break;
case KeyEvent.VK_RIGHT:// 右键
right = false;
break;
case KeyEvent.VK_DOWN:// 下键
down = false;
break;
default:
break;
}
}
public plane(String imgpath, double x, double y) {
this.img = GameUtil.getImage(imgpath);
this.width = 30;
this.height = 30;
this.x = x;
this.y = y;
}
public boolean isLive() {
return live;
}
public void setLive(boolean live) {
this.live = live;
}
}
爆炸
package com.uwo9.plane;
import java.awt.Graphics;
import java.awt.Image;
import com.uwo9.util.GameUtil;
/**
* 爆炸类
*
*/
public class Explode {
double x, y;
static Image[] imgs = new Image[16];
int count;
static {
for (int i = 0; i < 16; i++) {
imgs[i] = GameUtil.getImage("images/explode/e" + (i + 1) + ".gif");
imgs[i].getWidth(null);
}
}
public void draw(Graphics g) {
if (count <= 15) {
g.drawImage(imgs[count], (int) x, (int) y, null);
count++;
}
}
public Explode(double x, double y) {
this.x = x;
this.y = y;
}
}
源码地址:链接:https://pan.baidu.com/s/1rE35rUE_Dfyr8KsDRockjQ 提取码:546w