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最简单的基于FFmpeg的音频播放器系列文章列表:
《最简单的基于FFMPEG+SDL的音频播放器》
《最简单的基于FFMPEG+SDL的音频播放器 ver2 (采用SDL2.0)》
《最简单的基于FFMPEG+SDL的音频播放器:拆分-解码器和播放器》
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之前做过一个简单的音频播放器:《最简单的基于FFMPEG+SDL的音频播放器》,采用的是SDL1.2。前两天刚把原先做的《最简单的基于FFMPEG+SDL的视频播放器》更新采用了SDL2.0,于是顺手也把音频播放器更新成为SDL2.0.
需要注意的是,与播放视频有很大的不同,SDL2.0播放音频的函数相对于SDL1.2来说变化很小。基本上保持了不变。
除了使用SDL2.0之外,修改了如下地方:
*重建了工程,删掉了不必要的代码,把代码修改得更规范更易懂。
*可以通过宏控制是否使用SDL,以及是否输出PCM。
*支持MP3,AAC等多种格式
/**
* 最简单的基于FFmpeg的音频播放器 2
* Simplest FFmpeg Audio Player 2
*
* 雷霄骅 Lei Xiaohua
* [email protected]
* 中国传媒大学/数字电视技术
* Communication University of China / Digital TV Technology
* http://blog.csdn.net/leixiaohua1020
*
* 本程序实现了音频的解码和播放。
* 是最简单的FFmpeg音频解码方面的教程。
* 通过学习本例子可以了解FFmpeg的解码流程。
*
* 该版本使用SDL 2.0替换了第一个版本中的SDL 1.0。
* 注意:SDL 2.0中音频解码的API并无变化。唯一变化的地方在于
* 其回调函数的中的Audio Buffer并没有完全初始化,需要手动初始化。
* 本例子中即SDL_memset(stream, 0, len);
*
* This software decode and play audio streams.
* Suitable for beginner of FFmpeg.
*
* This version use SDL 2.0 instead of SDL 1.2 in version 1
* Note:The good news for audio is that, with one exception,
* it's entirely backwards compatible with 1.2.
* That one really important exception: The audio callback
* does NOT start with a fully initialized buffer anymore.
* You must fully write to the buffer in all cases. In this
* example it is SDL_memset(stream, 0, len);
*
* Version 2.0
*/
#include
#include
#include
#define __STDC_CONSTANT_MACROS
#ifdef _WIN32
//Windows
extern "C"
{
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libswresample/swresample.h"
#include "SDL2/SDL.h"
};
#else
//Linux...
#ifdef __cplusplus
extern "C"
{
#endif
#include
#include
#include
#include
#ifdef __cplusplus
};
#endif
#endif
#define MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
//Output PCM
#define OUTPUT_PCM 1
//Use SDL
#define USE_SDL 1
//Buffer:
//|-----------|-------------|
//chunk-------pos---len-----|
static Uint8 *audio_chunk;
static Uint32 audio_len;
static Uint8 *audio_pos;
/* The audio function callback takes the following parameters:
* stream: A pointer to the audio buffer to be filled
* len: The length (in bytes) of the audio buffer
*/
void fill_audio(void *udata,Uint8 *stream,int len){
//SDL 2.0
SDL_memset(stream, 0, len);
if(audio_len==0)
return;
len=(len>audio_len?audio_len:len); /* Mix as much data as possible */
SDL_MixAudio(stream,audio_pos,len,SDL_MIX_MAXVOLUME);
audio_pos += len;
audio_len -= len;
}
//-----------------
int main(int argc, char* argv[])
{
AVFormatContext *pFormatCtx;
int i, audioStream;
AVCodecContext *pCodecCtx;
AVCodec *pCodec;
AVPacket *packet;
uint8_t *out_buffer;
AVFrame *pFrame;
SDL_AudioSpec wanted_spec;
int ret;
uint32_t len = 0;
int got_picture;
int index = 0;
int64_t in_channel_layout;
struct SwrContext *au_convert_ctx;
FILE *pFile=NULL;
char url[]="xiaoqingge.mp3";
av_register_all();
avformat_network_init();
pFormatCtx = avformat_alloc_context();
//Open
if(avformat_open_input(&pFormatCtx,url,NULL,NULL)!=0){
printf("Couldn't open input stream.\n");
return -1;
}
// Retrieve stream information
if(avformat_find_stream_info(pFormatCtx,NULL)<0){
printf("Couldn't find stream information.\n");
return -1;
}
// Dump valid information onto standard error
av_dump_format(pFormatCtx, 0, url, false);
// Find the first audio stream
audioStream=-1;
for(i=0; i < pFormatCtx->nb_streams; i++)
if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO){
audioStream=i;
break;
}
if(audioStream==-1){
printf("Didn't find a audio stream.\n");
return -1;
}
// Get a pointer to the codec context for the audio stream
pCodecCtx=pFormatCtx->streams[audioStream]->codec;
// Find the decoder for the audio stream
pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec==NULL){
printf("Codec not found.\n");
return -1;
}
// Open codec
if(avcodec_open2(pCodecCtx, pCodec,NULL)<0){
printf("Could not open codec.\n");
return -1;
}
#if OUTPUT_PCM
pFile=fopen("output.pcm", "wb");
#endif
packet=(AVPacket *)av_malloc(sizeof(AVPacket));
av_init_packet(packet);
//Out Audio Param
uint64_t out_channel_layout=AV_CH_LAYOUT_STEREO;
//nb_samples: AAC-1024 MP3-1152
int out_nb_samples=pCodecCtx->frame_size;
AVSampleFormat out_sample_fmt=AV_SAMPLE_FMT_S16;
int out_sample_rate=44100;
int out_channels=av_get_channel_layout_nb_channels(out_channel_layout);
//Out Buffer Size
int out_buffer_size=av_samples_get_buffer_size(NULL,out_channels ,out_nb_samples,out_sample_fmt, 1);
out_buffer=(uint8_t *)av_malloc(MAX_AUDIO_FRAME_SIZE*2);
pFrame=av_frame_alloc();
//SDL------------------
#if USE_SDL
//Init
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
printf( "Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
//SDL_AudioSpec
wanted_spec.freq = out_sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = out_channels;
wanted_spec.silence = 0;
wanted_spec.samples = out_nb_samples;
wanted_spec.callback = fill_audio;
wanted_spec.userdata = pCodecCtx;
if (SDL_OpenAudio(&wanted_spec, NULL)<0){
printf("can't open audio.\n");
return -1;
}
#endif
//FIX:Some Codec's Context Information is missing
in_channel_layout=av_get_default_channel_layout(pCodecCtx->channels);
//Swr
au_convert_ctx = swr_alloc();
au_convert_ctx=swr_alloc_set_opts(au_convert_ctx,out_channel_layout, out_sample_fmt, out_sample_rate,
in_channel_layout,pCodecCtx->sample_fmt , pCodecCtx->sample_rate,0, NULL);
swr_init(au_convert_ctx);
//Play
SDL_PauseAudio(0);
while(av_read_frame(pFormatCtx, packet)>=0){
if(packet->stream_index==audioStream){
ret = avcodec_decode_audio4( pCodecCtx, pFrame,&got_picture, packet);
if ( ret < 0 ) {
printf("Error in decoding audio frame.\n");
return -1;
}
if ( got_picture > 0 ){
swr_convert(au_convert_ctx,&out_buffer, MAX_AUDIO_FRAME_SIZE,(const uint8_t **)pFrame->data , pFrame->nb_samples);
#if 1
printf("index:%5d\t pts:%lld\t packet size:%d\n",index,packet->pts,packet->size);
#endif
#if OUTPUT_PCM
//Write PCM
fwrite(out_buffer, 1, out_buffer_size, pFile);
#endif
index++;
}
#if USE_SDL
while(audio_len>0)//Wait until finish
SDL_Delay(1);
//Set audio buffer (PCM data)
audio_chunk = (Uint8 *) out_buffer;
//Audio buffer length
audio_len =out_buffer_size;
audio_pos = audio_chunk;
#endif
}
av_free_packet(packet);
}
swr_free(&au_convert_ctx);
#if USE_SDL
SDL_CloseAudio();//Close SDL
SDL_Quit();
#endif
#if OUTPUT_PCM
fclose(pFile);
#endif
av_free(out_buffer);
avcodec_close(pCodecCtx);
avformat_close_input(&pFormatCtx);
return 0;
}
Simplest FFmpeg audio player 2
SourceForge:https://sourceforge.net/projects/simplestffmpegaudioplayer/
Github:https://github.com/leixiaohua1020/simplest_ffmpeg_audio_player
开源中国:http://git.oschina.net/leixiaohua1020/simplest_ffmpeg_audio_player
修正版CSDN下载地址:http://download.csdn.net/detail/leixiaohua1020/7853285
*注:修正版中又修正了以下问题:
1.PCM输出的fwrite()的size有错误
2.PCM输出的fclose()外面添加了宏定义
3.部分编码器(例如WMA)的AVCodecContext中的channel_layout没有进行初始化。会导致SwrContext初始化失败。改为通过channels(一定会初始化)计算channel_layout而不是直接取channel_layout的值。
更新-2.1 (2015.2.13)=========================================
VC++:打开sln文件即可编译,无需配置。
cl.exe:打开compile_cl.bat即可命令行下使用cl.exe进行编译,注意可能需要按照VC的安装路径调整脚本里面的参数。编译命令如下。
::VS2010 Environment
call "D:\Program Files\Microsoft Visual Studio 10.0\VC\vcvarsall.bat"
::include
@set INCLUDE=include;%INCLUDE%
::lib
@set LIB=lib;%LIB%
::compile and link
cl simplest_ffmpeg_audio_player.cpp /MD /link SDL.lib SDLmain.lib avcodec.lib ^
avformat.lib avutil.lib avdevice.lib avfilter.lib postproc.lib swresample.lib swscale.lib ^
/SUBSYSTEM:WINDOWS /OPT:NOREF
MinGW:MinGW命令行下运行compile_mingw.sh即可使用MinGW的g++进行编译。编译命令如下。
g++ simplest_ffmpeg_audio_player.cpp -g -o simplest_ffmpeg_audio_player.exe \
-I /usr/local/include -L /usr/local/lib \
-lmingw32 -lSDL2main -lSDL2 -lavformat -lavcodec -lavutil -lswresample
GCC:Linux或者MacOS命令行下运行compile_gcc.sh即可使用GCC进行编译。编译命令如下。
gcc simplest_ffmpeg_audio_player.cpp -g -o simplest_ffmpeg_audio_player.out -I /usr/local/include -L /usr/local/lib \
-lSDL2main -lSDL2 -lavformat -lavcodec -lavutil -lswresample
CSDN下载地址:http://download.csdn.net/detail/leixiaohua1020/8444761
SourceForge、Github等上面已经更新。
更新-2.2 (2015.7.17)=========================================
增加了下面工程:
simplest_ffmpeg_audio_decoder:音频解码器。使用了libavcodec和libavformat。simplest_audio_play_sdl2:使用SDL2播放PCM采样数据的例子。
CSDN下载地址:http://download.csdn.net/detail/leixiaohua1020/8924329
SourceForge、Github等上面已经更新。